nice good to know it works on it!
16.07.2025 13:32 β π 0 π 0 π¬ 0 π 0@maxime.bsky.social
π«π· in πΊπΈ NYC π½ Frontend tango.us Three.js, Shaders, React, Next.js Thoughts and learnings on https://blog.maximeheckel.com Work on https://maximeheckel.com
nice good to know it works on it!
16.07.2025 13:32 β π 0 π 0 π¬ 0 π 0wait how? do you use the beta? (webgpu support is only coming in september on ios)
16.07.2025 13:30 β π 0 π 0 π¬ 1 π 0floating soft glass
made with WebGPU, compute shader, and a fully custom material
r3f.maximeheckel.com/webgpu/glass
not really sure, made dents over the past few months but must have nailed sleep + nutrition today somehow
25.06.2025 23:59 β π 3 π 0 π¬ 0 π 0broke new grounds on my quest to increase my aerobic capacity
6.3mi in 1h03 at 128bpm avg
first run I felt fully in control
This topic has so much to explore, and I hope this article will help you get your first steps building with those new techniques
And I'm looking forward to seeing what you'll build with it π
I also pushed further and explored ways to have volumetric light shining in multiple directions or also multiple sources lighting up the scene independently
All of that is in this article alongside interactive demos for you to fork/play with
On top of that, you'll also see some more advanced techniques like "shadow mapping":
The key technique for the Volumetric Light to take into account object on the scene which allow from beautiful dynamic shadows when the light source is occluded
It was also a good opportunity to apply what I learned through my raymarching work in a new light (π₯)
I re-applied concepts I discovered on my work on volumetric clouds to give the light a more natural scattering and look-and-feel
Luckily, through post-processing, you can just do that
By raymarching a light in world space to draw the right set of pixels you can enhance your scene with beautiful atmospheric light
While standard lighting in Three.js/R3F is usually enough, I always felt like it missed some depth and volume
I wanted my light to truly *flood* my scenes with powerful beams or cast strong shadows
π New Blog Post π
I finally sat down to write about what I learned building a Volumetric Lighting effect for the web
In it, I detail how to blend raymarching with post-processing to create beautiful atmospheric light to elevate your next WebGL project
blog.maximeheckel.com/posts/shapin...
This blog is a miracle for terrain nerds
frozenfractal.com/blog/2025/6/...
βοΈ Canβt wait to share with you everything Iβve learned about Volumetric Lighting on Tuesday
So many new fun shading techniques to tell you about
Screenshot of an area of my Mac desktop, showing the Dock, a Finder window, and the Free Ruler app with its Preferences and About dialog. The app provides a horizontal and vertical ruler.
Just β€οΈ what open source can do. Was looking for a free app that provides a ruler to help me check if UI elements are aligned. Found Free Ruler, and loved it.
github.com/pascalpp/Fre...
sneak peek of some diagrams that will make it into the next blog post
translating concepts that feel super clear in my mind into those is hard but the result is super satisfying when it it works
halfway point crossed
18.05.2025 14:56 β π 7 π 0 π¬ 0 π 0π«Ά thank you sir
15.05.2025 19:33 β π 2 π 0 π¬ 0 π 0hope you'll enjoy it!
09.05.2025 20:01 β π 0 π 0 π¬ 0 π 0Had a blast getting to talk about shaders and hanging out with everyone at #Config2025
For those who came to my talk or watched it online, thank you so much!
If you missed it, I just updated the blog post of this talk with the recording:
blog.maximeheckel.com/posts/config...
thank you! π
02.05.2025 23:21 β π 1 π 0 π¬ 0 π 0yes!
02.05.2025 20:33 β π 1 π 0 π¬ 0 π 0got tempted to rebuild this (x.com/5tr4n0/statu...) in webgl using my volumetric lighting shader work
not as good but still a fun one to build
r3f.maximeheckel.com/tunnel
I always say the hardest is done once youβve passed the front door of your apartment
Then you just need to run
nice pace man! One day Iβll get there!
27.04.2025 14:46 β π 1 π 0 π¬ 1 π 0π
27.04.2025 13:34 β π 5 π 0 π¬ 2 π 0first draft for my upcoming blog post on volumetric lighting
excited to tell you what I've been learning and experimenting with
thank you boss π«‘ looking forward to your course!
16.04.2025 20:08 β π 2 π 0 π¬ 0 π 0volumetric x lens flare (in orbit)
r3f.maximeheckel.com/solar
oh thatβs arc browser
14.04.2025 02:13 β π 1 π 0 π¬ 1 π 0