r/analytics
β’ IOh
We just found out our AI has been making up
analytics data for 3 months and I'm gonna
throw up.
Support
So we've been using an Al agent since November to
answer leadership questions about metrics. It seemed
amazing at first fast answers, detailed explanations,
everyone loved it.
I just found out it's been hallucinating numbers this
entire time.
Our VP of sales made territory decisions based on
data that didn't exist. Our CFO showed the board a
deck with fake insights. The Al was just inventing
plausible sounding percentages.
I only caught it by accident when someone asked me
to double check something. I started digging, and
holy shit, it's bad.
lol this is gonna burst so fucking hard
14.02.2026 23:47 β π 20037 π 5231 π¬ 417 π 1223
This is a style I absolutely LOVE.
15.02.2026 01:57 β π 1 π 0 π¬ 0 π 0
Withering Rooms - Withering Realms: The Sequel to Withering Rooms - Steam News
Withering Rooms is getting a sequel, and you can try the demo on Feb 23!
You don't need to have played Withering Rooms to fully enjoy Withering Realms. You can play them in either order and discover new story aspects both directions. That said, if you are a fan of Rooms, I put a few new details about how the games relate here:
store.steampowered.com/news/app/200...
14.02.2026 17:00 β π 17 π 6 π¬ 0 π 1
Without naming your job, tell me something you say over and over again at work.
"Wow. That's a lot of overdraw."
08.02.2026 19:34 β π 3 π 0 π¬ 1 π 0
BIG NEWS! You can try out the first-ever demo of Withering Realms during Steam Next Fest running Feb 23rd - Mar 2nd. To celebrate, here's a brand new trailerπ¬
4k trailer link: youtu.be/985f76uxiLA
Steam page: store.steampowered.com/app/3441990/...
Wishlist today and I'll see you on Feb 23rd!
03.02.2026 15:23 β π 57 π 29 π¬ 4 π 3
Good morning! Fuck ice!
24.01.2026 18:13 β π 1431 π 227 π¬ 21 π 6
Let's dive into what Kiln is. It's a pottery power-fantasy that celebrates both Creativity and Destruction: the pleasure that comes from both making beautiful things, and then smashing those beautiful things to smithereens!
www.doublefine.com/games/kiln
22.01.2026 19:15 β π 189 π 39 π¬ 9 π 11
Join project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new gameβ¦
In-Engine Β· Double Fine's Keeper - Unreal 5 Exploration
π¨ ATTN: Technical Geeksπ¨
Behold, our 105-minute #Unreal5 KEEPER deep dive!
@leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks!
buff.ly/1RvxgaY
16.01.2026 20:10 β π 127 π 28 π¬ 5 π 7
Keeper might be able to be completed in 3 hours? Maybe 4.
08.01.2026 03:19 β π 1 π 0 π¬ 0 π 0
Thanks for the shoutout, @stevesaylor.net! We are so happy you've been able to enjoy Keeper using High Contrast Mode!
02.01.2026 18:44 β π 40 π 5 π¬ 1 π 0
Very cool! We also stylized our clouds in Keeper, but not to this degree. Love your results!
28.12.2025 17:30 β π 1 π 0 π¬ 1 π 0
One of my favorite #indie releases of 2018, and a real sleeper hit, in my humble opinion, was "Timespinner"
by @lunarraygames.bsky.social
An excellent #Metroidvania, and an absolute love-letter to Castlevania: Symphony of the Night
And there's a sequel on the way, too.
#indiedev #gaming #gamedev
05.12.2025 02:32 β π 65 π 21 π¬ 4 π 1
Key art for Keeper "Noir" Mode The "Back in Black & White" Update.
Keeper update!
βͺοΈNoir mode!
βͺοΈUltrawide monitor support!
βͺοΈNew accessibility features!
You would think a colorful game like Keeper would loose a lot going black & white, but this version has been tuned by @leepetty.bsky.social himself so it really highlights the drama. (As well as his love for AC/DC.)
04.12.2025 21:49 β π 207 π 26 π¬ 7 π 6
YouTube video by p1xelcoder - Oliver Franzke
Making a morph from scratch using Keeper's Essence system
As promised I recorded the creation of a morph (from scratch) using the tech we developed for Keeper. In about an hour I show how we capture the βEssenceβ of meshes, blend between them, and spice things up with spatial warps.
www.youtube.com/watch?v=f9V_...
01.12.2025 19:17 β π 37 π 10 π¬ 2 π 0
gumpy (the cat) grabbing at a stick, standing on two legs
gumpy in a weird intermediate pose right after landing on a nightstand
woah it's GUMPY watch out!!
28.11.2025 01:39 β π 188 π 7 π¬ 3 π 0
If you're feeling the spirit of award season blasting out of your body like an excited chestburster, please consider KEEPER when making your #SteamAwards nominations in these three categories:
ποΈ Outstanding Visual Style
πΆ Best Soundtrack
π Sit Back and Relax
store.steampowered.com
28.11.2025 22:00 β π 53 π 8 π¬ 1 π 0
Check it out!
13.11.2025 02:52 β π 1 π 0 π¬ 0 π 0
Immediate follow.
05.11.2025 16:22 β π 3 π 0 π¬ 0 π 0
This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.
04.11.2025 18:11 β π 69 π 13 π¬ 1 π 3
The second official trailer for my upcoming horror action RPG Withering Realms is up now: www.youtube.com/watch?v=jAxS...
This one shows a few new mechanics, such as the camera, occult hand, blurry ghosts, and more. #wishlistwednesday
29.10.2025 14:13 β π 59 π 20 π¬ 1 π 3
I wrote a neat morph system for Keeper and hopefully I can share a bit more about it in the future. This particular morph was an experiment using symmetry that didn't make it into the game in the end.
23.10.2025 21:23 β π 122 π 16 π¬ 3 π 1
So excited for people to finally get to experience this! Proud to have been a part of bringing this vision to life.
17.10.2025 23:00 β π 4 π 0 π¬ 0 π 0
Code golfing a tiny demo using maths and a pinch of insanity
Neat article on code golfing. Many techniques that I use:
blog.pkh.me/p/45-code-go...
07.10.2025 21:46 β π 42 π 10 π¬ 1 π 0
An old and crumbling Lighthouse stands upright on four strange, tendril-esque legs, its customary beam of light shines into a hazy orange-green sky. It looks alive somehow, walking towards us but arching backwards, as if unsteady. Beneath its legs we see twisted shapes resembling cars and other remnants of a long-forgotten civilization.
How about a little #ScreenshotSaturday? We'll be posting some glimpses of Keeper as we approach launch day! Let us begin, then...with a Beach Walk.
Keeper β An Odyssey of Mystifying Metamorphosis.
Wishlist Now!
Steam: store.steampowered.com/app/3043580/...
Xbox: www.microsoft.com/store/produc...
30.08.2025 16:02 β π 127 π 12 π¬ 3 π 0
Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...
14.08.2025 20:35 β π 107 π 33 π¬ 1 π 3
A woman in a red robe standing on a ledge made of ornate green marble. She is looking at a waterfall in front of some spiky coral. Behind her stands a poorly drawn red 'S' with an angry face on it.
Feeling inspired by fancy sea slugs, so gonna make a new enemy today for Timespinner 2! Come watch the magic happen, lol :D
www.twitch.tv/lunarraygames
#pixelart #indiedev #gamedev #metroidvania #xna #seaslug
15.07.2025 19:58 β π 57 π 6 π¬ 2 π 0
From @leepetty.bsky.social⬠and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words.
On October 17 2025 β The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
08.06.2025 18:14 β π 1583 π 363 π¬ 47 π 119
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
π« Anti-AI/NFT π«
Gamedev, Shader and VFX Journeyman; making things pretty with code β¨
π¨: cara.app/harryalisavakis
π: halisavakis.carrd.co
π : halisavakis.com
Game art appreciating rodent. Foraging for the juiciest polygonal morsels.
I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island.
Official source of Action Posts from Double Fine Productions, creators of Psychonauts, BrΓΌtal Legend, Broken Age, RAD, and Keeper
https://www.doublefine.com
https://doublefine.start.page
CEO of JangaFX Software - EmberGen, IlluGen, LiquiGen, GeoGen.
Anti-AI entrepreneur & VFX artist.
Senior Environment Artist @DoubleFine on ???, Keeper, and Psychonauts 2. Gob father and ancient coin appreciator.
WillK3D.com
Artist, Art Director, and Project Lead working in video games. At Double Fine Productions, leading Keeper! Past: Art Director of BrΓΌtal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2!
https://leepetty.com/
Creative studio. Founded by klemen.bsky.social
Moonless Formless is a solo developer and vintage horror game tinkerer. Creator of Withering Rooms, a 2.5D horror RPG out now on PS5, Xbox Series X|S and Steam.
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...π I IGNORE ALL DMs!
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. ζ₯ζ¬θͺOK!
VFX Artist @ Rare - he/him
https://www.artstation.com/thob
Principal VFX Artist at Don't Nod Montreal & Tech artist sometimes! Opinions are my own :)
graphics programmer & tech artist. shaded pixels on among us vr, i expect you to die 3, darkest dungeon ii, sunshine shuffle, dungeon golf, and more
i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
#Gamedev. Senior VFX Artist @Pokemon. Instructor/mentor @VFXApprentice.
Games, robots, monsters, 90s/00s cartoons.
opinions are my own. come say hi
VFX artist, game developer, dad. Founder of https://bsky.app/profile/tuataragames.com
β¨ VFX Artist β¨ π³οΈβππ΄ββ οΈ @/rareltd
VFX Feed : https://bsky.app/profile/did:plc:dncb4exmt7adysozdty3nvld/feed/aaakha4xbndqu
Principal Particle Wizard | http://nielsdewitte.be
VFExtra : https://www.nielsdewitte.be/VFExtra
Admin at http://realtimevfx.com, VFX sketch organizer.
γΌγΌγΌγΌγΌ
He/Him