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Dan Bruington

@lanethan.bsky.social

Principal Technical VFX Artist @ FXVille He/Him

536 Followers  |  77 Following  |  16 Posts  |  Joined: 08.08.2023  |  1.8171

Latest posts by lanethan.bsky.social on Bluesky

r/analytics
β€’ IOh
We just found out our AI has been making up
analytics data for 3 months and I'm gonna
throw up.
Support
So we've been using an Al agent since November to
answer leadership questions about metrics. It seemed
amazing at first fast answers, detailed explanations,
everyone loved it.
I just found out it's been hallucinating numbers this
entire time.
Our VP of sales made territory decisions based on
data that didn't exist. Our CFO showed the board a
deck with fake insights. The Al was just inventing
plausible sounding percentages.
I only caught it by accident when someone asked me
to double check something. I started digging, and
holy shit, it's bad.

r/analytics β€’ IOh We just found out our AI has been making up analytics data for 3 months and I'm gonna throw up. Support So we've been using an Al agent since November to answer leadership questions about metrics. It seemed amazing at first fast answers, detailed explanations, everyone loved it. I just found out it's been hallucinating numbers this entire time. Our VP of sales made territory decisions based on data that didn't exist. Our CFO showed the board a deck with fake insights. The Al was just inventing plausible sounding percentages. I only caught it by accident when someone asked me to double check something. I started digging, and holy shit, it's bad.

lol this is gonna burst so fucking hard

14.02.2026 23:47 β€” πŸ‘ 20037    πŸ” 5231    πŸ’¬ 417    πŸ“Œ 1223

This is a style I absolutely LOVE.

15.02.2026 01:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Withering Rooms - Withering Realms: The Sequel to Withering Rooms - Steam News Withering Rooms is getting a sequel, and you can try the demo on Feb 23!

You don't need to have played Withering Rooms to fully enjoy Withering Realms. You can play them in either order and discover new story aspects both directions. That said, if you are a fan of Rooms, I put a few new details about how the games relate here:
store.steampowered.com/news/app/200...

14.02.2026 17:00 β€” πŸ‘ 17    πŸ” 6    πŸ’¬ 0    πŸ“Œ 1

Without naming your job, tell me something you say over and over again at work.

"Wow. That's a lot of overdraw."

08.02.2026 19:34 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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BIG NEWS! You can try out the first-ever demo of Withering Realms during Steam Next Fest running Feb 23rd - Mar 2nd. To celebrate, here's a brand new trailer🎬
4k trailer link: youtu.be/985f76uxiLA
Steam page: store.steampowered.com/app/3441990/...
Wishlist today and I'll see you on Feb 23rd!

03.02.2026 15:23 β€” πŸ‘ 57    πŸ” 29    πŸ’¬ 4    πŸ“Œ 3

Good morning! Fuck ice!

24.01.2026 18:13 β€” πŸ‘ 1431    πŸ” 227    πŸ’¬ 21    πŸ“Œ 6
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Let's dive into what Kiln is. It's a pottery power-fantasy that celebrates both Creativity and Destruction: the pleasure that comes from both making beautiful things, and then smashing those beautiful things to smithereens!

www.doublefine.com/games/kiln

22.01.2026 19:15 β€” πŸ‘ 189    πŸ” 39    πŸ’¬ 9    πŸ“Œ 11
In-Engine Β· Double Fine's Keeper - Unreal 5 Exploration
Join project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new game… In-Engine Β· Double Fine's Keeper - Unreal 5 Exploration

🚨 ATTN: Technical Geeks🚨

Behold, our 105-minute #Unreal5 KEEPER deep dive!

@leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks!

buff.ly/1RvxgaY

16.01.2026 20:10 β€” πŸ‘ 127    πŸ” 28    πŸ’¬ 5    πŸ“Œ 7

Keeper might be able to be completed in 3 hours? Maybe 4.

08.01.2026 03:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks for the shoutout, @stevesaylor.net! We are so happy you've been able to enjoy Keeper using High Contrast Mode!

02.01.2026 18:44 β€” πŸ‘ 40    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

Very cool! We also stylized our clouds in Keeper, but not to this degree. Love your results!

28.12.2025 17:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
No Graphics API β€” Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

16.12.2025 18:51 β€” πŸ‘ 466    πŸ” 191    πŸ’¬ 19    πŸ“Œ 12
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One of my favorite #indie releases of 2018, and a real sleeper hit, in my humble opinion, was "Timespinner"
by @lunarraygames.bsky.social

An excellent #Metroidvania, and an absolute love-letter to Castlevania: Symphony of the Night

And there's a sequel on the way, too.

#indiedev #gaming #gamedev

05.12.2025 02:32 β€” πŸ‘ 65    πŸ” 21    πŸ’¬ 4    πŸ“Œ 1
Key art for Keeper "Noir" Mode The "Back in Black & White" Update.

Key art for Keeper "Noir" Mode The "Back in Black & White" Update.

Keeper update!
β–ͺ️Noir mode!
β–ͺ️Ultrawide monitor support!
β–ͺ️New accessibility features!

You would think a colorful game like Keeper would loose a lot going black & white, but this version has been tuned by @leepetty.bsky.social himself so it really highlights the drama. (As well as his love for AC/DC.)

04.12.2025 21:49 β€” πŸ‘ 207    πŸ” 26    πŸ’¬ 7    πŸ“Œ 6
Making a morph from scratch using Keeper's Essence system
YouTube video by p1xelcoder - Oliver Franzke Making a morph from scratch using Keeper's Essence system

As promised I recorded the creation of a morph (from scratch) using the tech we developed for Keeper. In about an hour I show how we capture the β€œEssence” of meshes, blend between them, and spice things up with spatial warps.
www.youtube.com/watch?v=f9V_...

01.12.2025 19:17 β€” πŸ‘ 37    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
gumpy (the cat) grabbing at a stick, standing on two legs

gumpy (the cat) grabbing at a stick, standing on two legs

gumpy in a weird intermediate pose right after landing on a nightstand

gumpy in a weird intermediate pose right after landing on a nightstand

woah it's GUMPY watch out!!

28.11.2025 01:39 β€” πŸ‘ 188    πŸ” 7    πŸ’¬ 3    πŸ“Œ 0
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If you're feeling the spirit of award season blasting out of your body like an excited chestburster, please consider KEEPER when making your #SteamAwards nominations in these three categories:

πŸ‘οΈ Outstanding Visual Style
🎢 Best Soundtrack
😌 Sit Back and Relax

store.steampowered.com

28.11.2025 22:00 β€” πŸ‘ 53    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0

Check it out!

13.11.2025 02:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Immediate follow.

05.11.2025 16:22 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.

04.11.2025 18:11 β€” πŸ‘ 69    πŸ” 13    πŸ’¬ 1    πŸ“Œ 3
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The second official trailer for my upcoming horror action RPG Withering Realms is up now: www.youtube.com/watch?v=jAxS...
This one shows a few new mechanics, such as the camera, occult hand, blurry ghosts, and more. #wishlistwednesday

29.10.2025 14:13 β€” πŸ‘ 59    πŸ” 20    πŸ’¬ 1    πŸ“Œ 3
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I wrote a neat morph system for Keeper and hopefully I can share a bit more about it in the future. This particular morph was an experiment using symmetry that didn't make it into the game in the end.

23.10.2025 21:23 β€” πŸ‘ 122    πŸ” 16    πŸ’¬ 3    πŸ“Œ 1

So excited for people to finally get to experience this! Proud to have been a part of bringing this vision to life.

17.10.2025 23:00 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Code golfing a tiny demo using maths and a pinch of insanity

Neat article on code golfing. Many techniques that I use:
blog.pkh.me/p/45-code-go...

07.10.2025 21:46 β€” πŸ‘ 42    πŸ” 10    πŸ’¬ 1    πŸ“Œ 0
Preview
Video Game Blurs (and how the best one works) How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"

Another stunner.

"Video Game Blurs (and how the best one works)"
blog.frost.kiwi/dual-kawase/

27.09.2025 01:28 β€” πŸ‘ 44    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
An old and crumbling Lighthouse stands upright on four strange, tendril-esque legs, its customary beam of light shines into a hazy orange-green sky. It looks alive somehow, walking towards us but arching backwards, as if unsteady. Beneath its legs we see twisted shapes resembling cars and other remnants of a long-forgotten civilization.

An old and crumbling Lighthouse stands upright on four strange, tendril-esque legs, its customary beam of light shines into a hazy orange-green sky. It looks alive somehow, walking towards us but arching backwards, as if unsteady. Beneath its legs we see twisted shapes resembling cars and other remnants of a long-forgotten civilization.

How about a little #ScreenshotSaturday? We'll be posting some glimpses of Keeper as we approach launch day! Let us begin, then...with a Beach Walk.

Keeper β€” An Odyssey of Mystifying Metamorphosis.

Wishlist Now!

Steam: store.steampowered.com/app/3043580/...
Xbox: www.microsoft.com/store/produc...

30.08.2025 16:02 β€” πŸ‘ 127    πŸ” 12    πŸ’¬ 3    πŸ“Œ 0

Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...

14.08.2025 20:35 β€” πŸ‘ 107    πŸ” 33    πŸ’¬ 1    πŸ“Œ 3
A woman in a red robe standing on a ledge made of ornate green marble. She is looking at a waterfall in front of some spiky coral. Behind her stands a poorly drawn red 'S' with an angry face on it.

A woman in a red robe standing on a ledge made of ornate green marble. She is looking at a waterfall in front of some spiky coral. Behind her stands a poorly drawn red 'S' with an angry face on it.

Feeling inspired by fancy sea slugs, so gonna make a new enemy today for Timespinner 2! Come watch the magic happen, lol :D
www.twitch.tv/lunarraygames
#pixelart #indiedev #gamedev #metroidvania #xna #seaslug

15.07.2025 19:58 β€” πŸ‘ 57    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0
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From @leepetty.bsky.social‬ and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words.

On October 17 2025 β€” The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com

08.06.2025 18:14 β€” πŸ‘ 1583    πŸ” 363    πŸ’¬ 47    πŸ“Œ 119
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World Building Guide | Knowledge base This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...

The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.

Hope it helps, enjoy the reading and don't hesitate to share!

dev.epicgames.com/community/le...

02.06.2025 12:34 β€” πŸ‘ 32    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0

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