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Resmi

@resmi.bsky.social

I do systems programming for games (apologetically)

268 Followers  |  199 Following  |  81 Posts  |  Joined: 25.07.2023  |  2.1689

Latest posts by resmi.bsky.social on Bluesky

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picture related

08.02.2026 10:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

flagrant pearopaganda

08.02.2026 02:17 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

right? so much life pulsing through the thing. i felt spoilt. โ€œall this for a single ticket?โ€

01.02.2026 00:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

the people demand it

31.01.2026 05:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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CRASHOUT FOR THE AGES

21.01.2026 00:49 โ€” ๐Ÿ‘ 12757    ๐Ÿ” 4073    ๐Ÿ’ฌ 146    ๐Ÿ“Œ 454

Shelved By Genre: come for the insightful and funny analysis of genre fiction, like The Hobbit; stay for bits like Wild West Trolls and Red Deadโ€™s Arthur Morgan looking for Garmonbozia

05.01.2026 15:37 โ€” ๐Ÿ‘ 55    ๐Ÿ” 15    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Phantasy Star Online ver.2 (DC / Sonic Team / 2001) - Pioneer II

21.12.2025 14:05 โ€” ๐Ÿ‘ 450    ๐Ÿ” 145    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 18

THEY'VE PUT ME ON THE POCKETSTATION COOP. I'M BEING RENDERED IN A 32 BY 32 GRID OF MONOCHROME PIXELS. THE BOYS BACK AT QUANTICO SAID THEY'RE GOING TO RELOCATE ME TO A "DOKO DEMO ISSYO" UNTIL THEY CAN GET THIS STRAIGHTENED OUT.

13.12.2025 21:24 โ€” ๐Ÿ‘ 4508    ๐Ÿ” 1533    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 16
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Official 2002 European Super Mario Sunshine screensaver that features Mario sliding across the screen and periodically turning into his famous "aggressive" render from that game.

12.12.2025 19:20 โ€” ๐Ÿ‘ 2293    ๐Ÿ” 637    ๐Ÿ’ฌ 32    ๐Ÿ“Œ 27
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sometimes video games are justโ€ฆ a lot

07.12.2025 19:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

and that compounds. โ€œoh i can mash B and my top speed isnโ€™t impacted at cruisingโ€, โ€œoh i can use copy abilities and inhale more aggressivelyโ€, and so on.

once i could consistently get lap times in the first course of below 30s with the formula star or the bulk star, everything fell into place

23.11.2025 20:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

for me the thing that really helped was going into time trials and really paying attention to what caused my cruising speed to drop around corners, and what didnโ€™t. (eg mashing break has surprisingly little impact even with low acceleration vehicles like formula star)

23.11.2025 20:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

you love to see it

14.11.2025 02:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not to be too mushy, but work like your studiosโ€™ is why Iโ€™m in this industry. Canโ€™t wait.

28.10.2025 21:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

weโ€™ll optimise after shipping

13.10.2025 04:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Weโ€™ll optimise before shipping

13.10.2025 03:05 โ€” ๐Ÿ‘ 28    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

i abandoned core toy

09.10.2025 15:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

extremely โ€œLingo (2021)โ€-coded post, I love it

08.10.2025 21:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

(this is so not relevant, but) looking closely, i reckon the F is actually a folded out of view R as in ARMY

02.10.2025 03:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

without being too specific, I loved - LOVED - the final minute or two before the cut to credits

30.09.2025 23:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Mo: Do you remember the first time you met someone who said they loved your work on Mega Man 2?

Tateishi: Youโ€™re the first, in 2013. No one else has.

Mo: Wow. Iโ€™m surprised. I donโ€™t even have a follow-up questionโ€ฆ how could no one come up and say something.

Tateishi: โ€ฆ

Mo: Now that you know how big Mega Man 2 is outside of Japan, do you look fondly back at the soundtrack?

Tateishi: Yeah, my thoughts have changed since I met you and became more aware of how people felt. But even when I was at Konami, I didnโ€™t even bother telling anyone I did Mega Man 2. So the fact you came all the way to Japan to tell me these things makes me very happy I worked on the game all those years ago.

Mo: Do you remember the first time you met someone who said they loved your work on Mega Man 2? Tateishi: Youโ€™re the first, in 2013. No one else has. Mo: Wow. Iโ€™m surprised. I donโ€™t even have a follow-up questionโ€ฆ how could no one come up and say something. Tateishi: โ€ฆ Mo: Now that you know how big Mega Man 2 is outside of Japan, do you look fondly back at the soundtrack? Tateishi: Yeah, my thoughts have changed since I met you and became more aware of how people felt. But even when I was at Konami, I didnโ€™t even bother telling anyone I did Mega Man 2. So the fact you came all the way to Japan to tell me these things makes me very happy I worked on the game all those years ago.

From bravewave.net/interviews/t...

29.09.2025 12:18 โ€” ๐Ÿ‘ 2723    ๐Ÿ” 546    ๐Ÿ’ฌ 35    ๐Ÿ“Œ 140

the gascoigne runback in bloodborne always works for me. through the city gates, past the big guys, down the elevator, across the bridge with the flaming nonsense, and into the narrow back alleys. chefโ€™s kiss

19.09.2025 05:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i camembert to go without these rich complex flavours

17.09.2025 06:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

the question in the back of my mind here is โ€œworse outcomesโ€ฆ for who? over what timespan?โ€

15.09.2025 18:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

reading this thread and reluctantly deciding to participate in the time of my life

13.09.2025 21:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thinking About Game Difficulty Periodically a wave of discussion about game difficulty occurs in game developer spaces, so I wanted to share some thoughts that Zach Barth and Keith Holman of Zachtronics [http://www.zachtronics.com]...

If you want to think about game difficulty it may help to be precise. Here is my brief writeup of Zach Barthโ€™s Difficulty Pentagram, from Cohost, long may she live.

web.archive.org/web/20250107...

13.09.2025 16:32 โ€” ๐Ÿ‘ 42    ๐Ÿ” 15    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

playing hollow knight for the first time starts by feels like standing in a dimly lit room in an old haunt. and then by the end youโ€™ve turned on the lights and realise youโ€™re standing in a cathedral. and then bam, credits, at the peak of that feeling.

11.09.2025 00:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i think hollow knight is one of those games that reveals itself to be โ€œโ€โ€a rare gameโ€โ€โ€ with more and more distance, and that synced well with the wait for silksong.

11.09.2025 00:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Whatโ€™s this about a thought living โ€œrent freeโ€ in your head? Are you telling me you normally charge your thoughts rent? That youโ€™re the landlord of your mind?

09.09.2025 16:09 โ€” ๐Ÿ‘ 89    ๐Ÿ” 22    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

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