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resmi

@resmi.bsky.social

I do systems programming for games (apologetically)

249 Followers  |  192 Following  |  72 Posts  |  Joined: 25.07.2023  |  2.265

Latest posts by resmi.bsky.social on Bluesky

weโ€™ll optimise after shipping

13.10.2025 04:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Weโ€™ll optimise before shipping

13.10.2025 03:05 โ€” ๐Ÿ‘ 27    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

i abandoned core toy

09.10.2025 15:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

extremely โ€œLingo (2021)โ€-coded post, I love it

08.10.2025 21:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

(this is so not relevant, but) looking closely, i reckon the F is actually a folded out of view R as in ARMY

02.10.2025 03:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

without being too specific, I loved - LOVED - the final minute or two before the cut to credits

30.09.2025 23:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Mo: Do you remember the first time you met someone who said they loved your work on Mega Man 2?

Tateishi: Youโ€™re the first, in 2013. No one else has.

Mo: Wow. Iโ€™m surprised. I donโ€™t even have a follow-up questionโ€ฆ how could no one come up and say something.

Tateishi: โ€ฆ

Mo: Now that you know how big Mega Man 2 is outside of Japan, do you look fondly back at the soundtrack?

Tateishi: Yeah, my thoughts have changed since I met you and became more aware of how people felt. But even when I was at Konami, I didnโ€™t even bother telling anyone I did Mega Man 2. So the fact you came all the way to Japan to tell me these things makes me very happy I worked on the game all those years ago.

Mo: Do you remember the first time you met someone who said they loved your work on Mega Man 2? Tateishi: Youโ€™re the first, in 2013. No one else has. Mo: Wow. Iโ€™m surprised. I donโ€™t even have a follow-up questionโ€ฆ how could no one come up and say something. Tateishi: โ€ฆ Mo: Now that you know how big Mega Man 2 is outside of Japan, do you look fondly back at the soundtrack? Tateishi: Yeah, my thoughts have changed since I met you and became more aware of how people felt. But even when I was at Konami, I didnโ€™t even bother telling anyone I did Mega Man 2. So the fact you came all the way to Japan to tell me these things makes me very happy I worked on the game all those years ago.

From bravewave.net/interviews/t...

29.09.2025 12:18 โ€” ๐Ÿ‘ 2618    ๐Ÿ” 516    ๐Ÿ’ฌ 35    ๐Ÿ“Œ 134

the gascoigne runback in bloodborne always works for me. through the city gates, past the big guys, down the elevator, across the bridge with the flaming nonsense, and into the narrow back alleys. chefโ€™s kiss

19.09.2025 05:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i camembert to go without these rich complex flavours

17.09.2025 06:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

the question in the back of my mind here is โ€œworse outcomesโ€ฆ for who? over what timespan?โ€

15.09.2025 18:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

reading this thread and reluctantly deciding to participate in the time of my life

13.09.2025 21:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Thinking About Game Difficulty Periodically a wave of discussion about game difficulty occurs in game developer spaces, so I wanted to share some thoughts that Zach Barth and Keith Holman of Zachtronics [http://www.zachtronics.com]...

If you want to think about game difficulty it may help to be precise. Here is my brief writeup of Zach Barthโ€™s Difficulty Pentagram, from Cohost, long may she live.

web.archive.org/web/20250107...

13.09.2025 16:32 โ€” ๐Ÿ‘ 42    ๐Ÿ” 15    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

playing hollow knight for the first time starts by feels like standing in a dimly lit room in an old haunt. and then by the end youโ€™ve turned on the lights and realise youโ€™re standing in a cathedral. and then bam, credits, at the peak of that feeling.

11.09.2025 00:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i think hollow knight is one of those games that reveals itself to be โ€œโ€โ€a rare gameโ€โ€โ€ with more and more distance, and that synced well with the wait for silksong.

11.09.2025 00:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Whatโ€™s this about a thought living โ€œrent freeโ€ in your head? Are you telling me you normally charge your thoughts rent? That youโ€™re the landlord of your mind?

09.09.2025 16:09 โ€” ๐Ÿ‘ 90    ๐Ÿ” 22    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

the thought of ending up with - after years of gruelling effort - โ€œoh no i accidentally made super metroid but worse and 30 years too lateโ€ is terrifying.

08.09.2025 23:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image 07.09.2025 04:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This convo I had highlights the difference in what "respect your time" means in games.

A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress

But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.

05.09.2025 18:52 โ€” ๐Ÿ‘ 1676    ๐Ÿ” 379    ๐Ÿ’ฌ 62    ๐Ÿ“Œ 66

there are hundreds of unity engineers who are uncredited here, and many of them have contributions that were likely more profound than 90% of the people actually listed.

is it /useful/ to describe silksong as having been made by hundreds of people?

05.09.2025 22:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

i think the impulse here is noble, but tbh the longer i spend in games, the more honest the core sentiment of โ€œit was made by like three peopleโ€ becomes. there are artists and plumbers โ€” sometimes youโ€™re a plumber. thereโ€™s no shame in that.

05.09.2025 22:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

name a more iconic duo than โ€œbluesky usersโ€ and โ€œresisting information compression through languageโ€

03.09.2025 00:29 โ€” ๐Ÿ‘ 21    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

this is like an alternate universe where game engines evolved into something usable

29.08.2025 05:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i love - LOVE - that you had this on hand

26.08.2025 18:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

low-key inflicting massive self-esteem damage to patrick fischler

23.08.2025 21:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yes YES

16.08.2025 05:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

iโ€™m putting $5 down on the blob

13.08.2025 17:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

it is always extremely funny to see people refuse to acknowledge the brake pedal as an avoidance mechanism

09.08.2025 23:20 โ€” ๐Ÿ‘ 33    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
08.08.2025 07:18 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@toboggan.work @draknek.bsky.social very slowly working my way through bonfire peaks lost memories part 2. I canโ€™t even picture what a valid solution for โ€œSteepleโ€ COULD look like. great stuff :)

08.08.2025 03:19 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

this may be your best work. hang it in a gallery

23.07.2025 20:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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