I like your work. Keep it up! :)
09.07.2025 04:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@celykdev.bsky.social
Art, animation and shaders
I like your work. Keep it up! :)
09.07.2025 04:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I know your pain, but they seem a bit strapped for manpower currently. I'm sure documentation for nodes will come eventually. Your best bet is joining the Discord and digging through the examples posted there, that's how I made that even though I've only just started using it myself.
07.07.2025 05:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ok the compression hurts me. I'll see if I can fix it later, but I might end up making a youtube video instead
26.05.2025 15:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Utilizing the new gyroscope support in Xogot to create a parallax illusion!
#realtimevfx #Xogot #Godot #opticalillusion
Not yet. In mean time, you should try out my Apple Pencil sketching demo that I made for Xogot :)
github.com/celyk/godot-...
Or... why not a pencil tool for sketching level ideas directly onto your game?
21.05.2025 13:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Still buffing out the kinks of the UI tech. TBH I just wanted to see if it was possible. It opens up a lot a lot of potential. I'm thinking I could use it to build a visual node system.
21.05.2025 13:33 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Having so much fun hacking with #Xogot !
Thereโs tons of potential for art creation workflows that incorporate the Apple Pencil.
Today I managed to embed UI nodes inside the 2D viewport!
#Godot #iPad
Very sensible. I guess you could add shading using tube like normals but might be overkill for the style. I like the simple look, as it blends in well with the environment
20.05.2025 12:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0It feels like it's melting. Great stuff!
20.05.2025 12:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hey IQ! It's always a pleasure to hear your insights.
I discovered your channel back in 2019 and was gripped by your streams at the time. That is what propelled me onto the technical and artistic journey I've been on since!
Thank you for being an inspiration โค๏ธ
P.S your accent is charming
Still thinking about how some touch events are discontinuous on iOS. The part that bothers me is that developers seem to be completely oblivious to it. Can I blame them? There's no warning about it in Apple's documentation.
17.05.2025 09:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hello Triangle in CompositorEffects! Ive been working hard to bring the Hello World of graphics to Godot, depth testing and all. The code is well commented so it should be a useful example for others. This is where rendering engines begin! #godot #graphicsprogramming
github.com/celyk/godot-...
Many of these are ongoing projects, and there's more cooking. Expect to hear about them soonโข
17.12.2024 10:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0What am I working on *now*?
* Apple Pencil sketching demo - vector based stroke rendering
* Custom rendering example - classic "Hello, Triangle!" boilerplate
* Feedback - my custom Node that facillitates texture feedback loops
* GPUTrail - my plugin for creating efficient trails
* Virtual Reality UX
Tried painting it
15.12.2024 04:07 โ ๐ 29 ๐ 3 ๐ฌ 1 ๐ 0My black hole shader
#godot #realtimevfx
I updated my quick sky shader and now I'm here to spread the word. It can turn any image into a complete skybox, because real skyboxes are for suckers. Get it on godotshaders for free!! ๐
godotshaders.com/shader/quick...
#Godot
How do I get famous on here
14.12.2024 06:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0