This part makes sense to me. What doesn't make sense is developing games with pixels as the primary unit. If it were metres of course Y would point up.
I know the way it is benefits pixel artists and UI. I just wish there was a way to choose a more convenient coordinate system for my 2D projects.
11.02.2026 02:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Btw I did last year. Just waiting for review
github.com/godotengine/...
08.02.2026 23:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
With the Cookie Collective we worked on a playful exhibition for an immersive experience. We used @godotengine.org to create games, received input from controllers with serial port, send events to an audio server through OSC and upload a 7286x380 video signal through NDI to 11 video projectors.
25.01.2026 19:56 โ ๐ 18 ๐ 7 ๐ฌ 1 ๐ 0
To do this in Godot shaders all we need is access to the AABB. I want to add it
06.09.2025 23:54 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I like your work. Keep it up! :)
09.07.2025 04:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I know your pain, but they seem a bit strapped for manpower currently. I'm sure documentation for nodes will come eventually. Your best bet is joining the Discord and digging through the examples posted there, that's how I made that even though I've only just started using it myself.
07.07.2025 05:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Ok the compression hurts me. I'll see if I can fix it later, but I might end up making a youtube video instead
26.05.2025 15:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Utilizing the new gyroscope support in Xogot to create a parallax illusion!
#realtimevfx #Xogot #Godot #opticalillusion
26.05.2025 15:35 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
GitHub - celyk/godot-ipad-demos
Contribute to celyk/godot-ipad-demos development by creating an account on GitHub.
Not yet. In mean time, you should try out my Apple Pencil sketching demo that I made for Xogot :)
github.com/celyk/godot-...
23.05.2025 14:29 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Or... why not a pencil tool for sketching level ideas directly onto your game?
21.05.2025 13:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Still buffing out the kinks of the UI tech. TBH I just wanted to see if it was possible. It opens up a lot a lot of potential. I'm thinking I could use it to build a visual node system.
21.05.2025 13:33 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Having so much fun hacking with #Xogot !
Thereโs tons of potential for art creation workflows that incorporate the Apple Pencil.
Today I managed to embed UI nodes inside the 2D viewport!
#Godot #iPad
21.05.2025 13:25 โ ๐ 17 ๐ 4 ๐ฌ 2 ๐ 1
Very sensible. I guess you could add shading using tube like normals but might be overkill for the style. I like the simple look, as it blends in well with the environment
20.05.2025 12:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It feels like it's melting. Great stuff!
20.05.2025 12:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Hey IQ! It's always a pleasure to hear your insights.
I discovered your channel back in 2019 and was gripped by your streams at the time. That is what propelled me onto the technical and artistic journey I've been on since!
Thank you for being an inspiration โค๏ธ
P.S your accent is charming
17.05.2025 10:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Still thinking about how some touch events are discontinuous on iOS. The part that bothers me is that developers seem to be completely oblivious to it. Can I blame them? There's no warning about it in Apple's documentation.
17.05.2025 09:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Hello Triangle in CompositorEffects! Ive been working hard to bring the Hello World of graphics to Godot, depth testing and all. The code is well commented so it should be a useful example for others. This is where rendering engines begin! #godot #graphicsprogramming
github.com/celyk/godot-...
17.12.2024 13:46 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0
Many of these are ongoing projects, and there's more cooking. Expect to hear about them soonโข
17.12.2024 10:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
What am I working on *now*?
* Apple Pencil sketching demo - vector based stroke rendering
* Custom rendering example - classic "Hello, Triangle!" boilerplate
* Feedback - my custom Node that facillitates texture feedback loops
* GPUTrail - my plugin for creating efficient trails
* Virtual Reality UX
17.12.2024 09:57 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Tried painting it
15.12.2024 04:07 โ ๐ 29 ๐ 3 ๐ฌ 1 ๐ 0
My black hole shader
#godot #realtimevfx
14.12.2024 22:06 โ ๐ 33 ๐ 5 ๐ฌ 0 ๐ 0
I updated my quick sky shader and now I'm here to spread the word. It can turn any image into a complete skybox, because real skyboxes are for suckers. Get it on godotshaders for free!! ๐
godotshaders.com/shader/quick...
#Godot
14.12.2024 14:29 โ ๐ 44 ๐ 8 ๐ฌ 1 ๐ 0
How do I get famous on here
14.12.2024 06:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I made the vidjo games
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ENG/ESP
Contact: virprietoc(at)gmail.com
IG: @mx.prieto Twitter: @PrietoMx
Techlead & Youtuber, building a Dwarven mining RPG with Godot ๐ youtube.com/@bitbraindev ๐โ๏ธ
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designer and engineer.
weird and experimental.
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๐ช๐ช๐ณ๏ธโโง๏ธ | Archivist | 9 CVEs in Chrome | CSS noob | MapartCraft | Horse | rebane2001#3716 | Lyra ๐ฆ
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Experienced Technical Artist ๐ง
MSc. of Applied Physics ๐งฒ
Working on something ๐
Loves stylized rendering ๐๏ธ
Portfolio/Website: http://kelvinvanhoorn.com
#GameDev #Godot #Shader #Unity #VFX
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๐จ Senior game artist and art director with 20 years of experience | ๐ฎ Pixel artist & gamedev | Playdate dev | โง๏ธโข
๐ ๐ต๐ธ
Clients: Mojang (Minecraft), WB Games, Hasbro, SEGA, Panic, Unity, IDW
๐ฌ christina.neofotistou@gmail.com
๐จ castpixel.artstation.com
Hi! I love 3d stuff (especially blender)
On my Godot VFX journey.
Check out my itch page:
https://binbun3d.itch.io/
Tech artist at Blender Studio
#b3d #blender
animal, vegetable, and mineral. product designer/engineer-er (prev @lickability.com)
VR indie team based in Canada ๐
Working on โ Penguin Festival โ ๐ง
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We make games, Steam, and hardware.
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For support, visit https://help.steampowered.com.
Kia ora! I'm building Hazard Pay, a dark puzzle game about destroying evidence.
Learn more:
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๐ณ๐ฟ๐ฉ๐ช
Graphics programing for fun? Yep!
x.com/paulofalcao
mas.to/@paulofalcao
Previous Tech Lead of the YouTube VR app, now working on the HorizonOS XR App model at Meta
In my free time, Lead Android / XR maintainer for the #GodotEngine
Creator of the Godot Android Editor and of the Godot XR Editor
threads.net/@m4gr3d
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