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PauloFalcao

@paulofalcao.bsky.social

Graphics programing for fun? Yep! x.com/paulofalcao mas.to/@paulofalcao

59 Followers  |  55 Following  |  18 Posts  |  Joined: 01.12.2023  |  1.6769

Latest posts by paulofalcao.bsky.social on Bluesky

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πŸŽƒ

09.11.2025 14:08 β€” πŸ‘ 104    πŸ” 14    πŸ’¬ 2    πŸ“Œ 0
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TiXL A powerful FREE software for generating visual effects and motion graphics for installations, live performances, and VJing. It is easy to learn, yet incredibly powerful.

Saturday 6th of December we will host a workshop given by the developers of TiXL, teaching InΓ©rcia visitors how to use TiXL for generating visual effects and motion graphics for installations, live performances, and VJing. tixl.app You're going to miss it?

03.11.2025 22:22 β€” πŸ‘ 4    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Mais uma Momentum, o nosso evento mensal estΓ‘ quase aΓ­! Dia 1 de Novembro, a partir das 15h, junta-te a nΓ³s para conheceres a Demoscene em Portugal!

19.10.2025 17:47 β€” πŸ‘ 4    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Made in #MaterialMaker you my custom nodes
Shadertoy is here shadertoy.com/view/3XjyD1

19.10.2025 01:22 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The theme for InΓ©rcia 2025 is bridges! Yes, those small and large systems carefully engineered to bring and maintain connectivity. Technological bridges, cultural bridges, social bridges, circuit board bridges... Get inspired and show us what bridges mean to you 6-7 December.

15.10.2025 20:46 β€” πŸ‘ 10    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Estivemos na Festa do Software Livre e jΓ‘ podem ler um report do jae sobre a participaΓ§Γ£o no evento scene.pt/fsl/events-r...

07.10.2025 13:25 β€” πŸ‘ 4    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events

Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...

07.10.2025 21:00 β€” πŸ‘ 15    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
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Uploaded my new version of Material Maker lib with more than 120 nodes, especially dedicated to SDFs Now for #MaterialMaker 1.4!!! github.com/paulofalcao/...
A Shadertoy in 1 minute 😁

03.10.2025 19:30 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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"Turbine"
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);

26.09.2025 20:03 β€” πŸ‘ 91    πŸ” 10    πŸ’¬ 5    πŸ“Œ 0
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I will give a workshop on #materialmaker on Oct 4th in Porto. pretalx.softwarelivre.eu/fsl2025/talk...
Made this for it shadertoy.com/view/3ffcWl

21.09.2025 14:00 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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"Quasar 2"
for(float i,z,d,s;i++<7e1;o+=vec4(z,2,s,1)/s/d)
{vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=mix(dot(a-=.57,p)*a,p,cos(s-=t))-sin(s)*cross(a,p);s=sqrt(length(a.xz-a.y));
for(d=1.;d++<9.;a+=sin(a*d-t).yzx/d);z+=d=length(sin(a)+dot(a,a/a)*.2)*s/2e1;}
o=tanh(o/2e3);

19.09.2025 00:05 β€” πŸ‘ 90    πŸ” 10    πŸ’¬ 2    πŸ“Œ 1
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Mais uma? Γ‰ mesmo! Apresentamos mais uma Momentum, dia 27 de Setembro em Almada! Aparece e vem conhecer a demoscene em Portugal!

18.09.2025 20:43 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Made a nice page for all my demoscene favorites.
mrdoob.com/demoscene/

10.09.2025 06:09 β€” πŸ‘ 89    πŸ” 20    πŸ’¬ 10    πŸ“Œ 2
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice

Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...

10.08.2025 14:46 β€” πŸ‘ 110    πŸ” 55    πŸ’¬ 1    πŸ“Œ 0
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"LAUNCH"
for(float i,z,d,f;i++<1e2;o+=vec4(3,1,d,z/f)/z){vec3 v=vec3(0,-2,7),p=z*normalize(FC.rgb*2.-r.xyx)+v,a=p;a.y*=.3;for(d=1.;d++<9.;)a-=.1*sin((a.zxy+t*v+d)*d)*p.y/d;z+=d=min(max(-p.y,length(a)-2.),f=.2+abs(length(a.xz-cos(a.zx*6.))+max(p.y/.1,-.6)))/8.;}o=tanh(o*o.a/1e3);

30.07.2025 23:30 β€” πŸ‘ 121    πŸ” 11    πŸ’¬ 6    πŸ“Œ 0
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Functional Raymarching compute.toys/view/2303
SDF rendering where 3D scenes are built through pure functional composition. There is no SDF function in the scene. Only main_image needs to change for every possible scene. Using SLANG

27.07.2025 11:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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PrΓ³ximo SΓ‘bado em Almada, dia 19 Julho temos Momentum com churrasco, quem quiser vir socializar com demosceners, falar sobre o que tem feito de arte digital, ver demos e/ou reparar electrΓ³nica sΓ£o bem vindos. Tragam comida/bebida para partilhar. ApareΓ§am no discord para mais info

13.07.2025 16:18 β€” πŸ‘ 5    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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mobygratis - Free Moby music to empower your creative projects Free music resource designed to empower creative projects by students, non-profits, indie filmmakers, musicians and more.

mobygratis.com

Free instrumental music for creators by Moby

14.05.2025 18:07 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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MartyPC Web Edition An IBM PC/XT emulator written in Rust - Now compiled for the web!

martypc.net?mount=fd:0:A...

08.05.2025 12:18 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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AI 2027 A research-backed AI scenario forecast.

ai-2027.com

04.04.2025 07:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This paper suggests that the length of AI tasks is doubling every 7 months metr.org/blog/2025-03... There is also a research that speculates about possible AI futures ai-2027.co I’m more toward the idea of diminishing returns over time with AI, but…

04.04.2025 07:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
How To: Disable Hotkey for changing Keyboard/Language in Windows 11
YouTube video by psenough How To: Disable Hotkey for changing Keyboard/Language in Windows 11

How To: Disable Hotkey for changing Keyboard/Language in Windows 11 youtu.be/b6sIwV2qwVk

25.03.2025 22:40 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Shadertoy

Made a shadertoy with it shadertoy.com/view/wXX3zr

22.03.2025 09:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Made this using my custom nodes in #materialmaker

20.03.2025 20:16 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Somehow ended up doing a shadertoy for webgpu shaders with a way to specify any pipeline configuration in that same text area. Like a portable webgpu real-time pipeline shadertoy or something

18.03.2025 00:07 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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#mathematics #math

22.02.2025 10:36 β€” πŸ‘ 257    πŸ” 44    πŸ’¬ 5    πŸ“Œ 4
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JΓ‘ no prΓ³ximo Domingo, em Almada. Mais uma Momentum, a meetup mensal da Demoscene e arte digital em Portugal. Aparece!

18.02.2025 20:07 β€” πŸ‘ 8    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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NEW GM Shaders: Signed Distance Fields
mini.gmshaders.com/p/sdf
You may have heard of SDFs, but this is an introduction to actually using them in computer graphics!

19.02.2025 16:03 β€” πŸ‘ 42    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Timex: Uma RevoluΓ§Γ£o Por Contar A Timex Portugal foi um baluarte da inovaΓ§Γ£o tecnolΓ³gica no nosso paΓ­s nas dΓ©cadas de 70 e 80 do sΓ©culo XX. Propomo-nos contar parte da histΓ³ri

as a continuation, a recent documentary about the Timex plant in Portugal where ZX Spectrum and Timex computers were made

It has English subtitles for your enjoyment

07.02.2025 19:56 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I made an attempt to create this kind of material. Also, this is the first shader I'm posting about on this new Bluesky account! www.shadertoy.com/view/Wfs3RN

07.02.2025 22:49 β€” πŸ‘ 21    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

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