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09.11.2025 14:08 β π 104 π 14 π¬ 2 π 0@paulofalcao.bsky.social
Graphics programing for fun? Yep! x.com/paulofalcao mas.to/@paulofalcao
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09.11.2025 14:08 β π 104 π 14 π¬ 2 π 0Saturday 6th of December we will host a workshop given by the developers of TiXL, teaching InΓ©rcia visitors how to use TiXL for generating visual effects and motion graphics for installations, live performances, and VJing. tixl.app You're going to miss it?
03.11.2025 22:22 β π 4 π 3 π¬ 0 π 0Mais uma Momentum, o nosso evento mensal estΓ‘ quase aΓ! Dia 1 de Novembro, a partir das 15h, junta-te a nΓ³s para conheceres a Demoscene em Portugal!
19.10.2025 17:47 β π 4 π 4 π¬ 0 π 0Made in #MaterialMaker you my custom nodes
Shadertoy is here shadertoy.com/view/3XjyD1
The theme for InΓ©rcia 2025 is bridges! Yes, those small and large systems carefully engineered to bring and maintain connectivity. Technological bridges, cultural bridges, social bridges, circuit board bridges... Get inspired and show us what bridges mean to you 6-7 December.
15.10.2025 20:46 β π 10 π 5 π¬ 0 π 0Estivemos na Festa do Software Livre e jΓ‘ podem ler um report do jae sobre a participaΓ§Γ£o no evento scene.pt/fsl/events-r...
07.10.2025 13:25 β π 4 π 3 π¬ 0 π 0Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
07.10.2025 21:00 β π 15 π 8 π¬ 0 π 0Uploaded my new version of Material Maker lib with more than 120 nodes, especially dedicated to SDFs Now for #MaterialMaker 1.4!!! github.com/paulofalcao/...
A Shadertoy in 1 minute π
"Turbine"
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);
I will give a workshop on #materialmaker on Oct 4th in Porto. pretalx.softwarelivre.eu/fsl2025/talk...
Made this for it shadertoy.com/view/3ffcWl
"Quasar 2"
for(float i,z,d,s;i++<7e1;o+=vec4(z,2,s,1)/s/d)
{vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=mix(dot(a-=.57,p)*a,p,cos(s-=t))-sin(s)*cross(a,p);s=sqrt(length(a.xz-a.y));
for(d=1.;d++<9.;a+=sin(a*d-t).yzx/d);z+=d=length(sin(a)+dot(a,a/a)*.2)*s/2e1;}
o=tanh(o/2e3);
Mais uma? Γ mesmo! Apresentamos mais uma Momentum, dia 27 de Setembro em Almada! Aparece e vem conhecer a demoscene em Portugal!
18.09.2025 20:43 β π 6 π 4 π¬ 0 π 0Made a nice page for all my demoscene favorites.
mrdoob.com/demoscene/
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
"LAUNCH"
for(float i,z,d,f;i++<1e2;o+=vec4(3,1,d,z/f)/z){vec3 v=vec3(0,-2,7),p=z*normalize(FC.rgb*2.-r.xyx)+v,a=p;a.y*=.3;for(d=1.;d++<9.;)a-=.1*sin((a.zxy+t*v+d)*d)*p.y/d;z+=d=min(max(-p.y,length(a)-2.),f=.2+abs(length(a.xz-cos(a.zx*6.))+max(p.y/.1,-.6)))/8.;}o=tanh(o*o.a/1e3);
Functional Raymarching compute.toys/view/2303
SDF rendering where 3D scenes are built through pure functional composition. There is no SDF function in the scene. Only main_image needs to change for every possible scene. Using SLANG
PrΓ³ximo SΓ‘bado em Almada, dia 19 Julho temos Momentum com churrasco, quem quiser vir socializar com demosceners, falar sobre o que tem feito de arte digital, ver demos e/ou reparar electrΓ³nica sΓ£o bem vindos. Tragam comida/bebida para partilhar. ApareΓ§am no discord para mais info
13.07.2025 16:18 β π 5 π 4 π¬ 0 π 0mobygratis.com
Free instrumental music for creators by Moby
This paper suggests that the length of AI tasks is doubling every 7 months metr.org/blog/2025-03... There is also a research that speculates about possible AI futures ai-2027.co Iβm more toward the idea of diminishing returns over time with AI, butβ¦
04.04.2025 07:53 β π 1 π 0 π¬ 1 π 0How To: Disable Hotkey for changing Keyboard/Language in Windows 11 youtu.be/b6sIwV2qwVk
25.03.2025 22:40 β π 2 π 1 π¬ 1 π 0Made a shadertoy with it shadertoy.com/view/wXX3zr
22.03.2025 09:11 β π 1 π 0 π¬ 0 π 0Made this using my custom nodes in #materialmaker
20.03.2025 20:16 β π 5 π 2 π¬ 1 π 0Somehow ended up doing a shadertoy for webgpu shaders with a way to specify any pipeline configuration in that same text area. Like a portable webgpu real-time pipeline shadertoy or something
18.03.2025 00:07 β π 4 π 2 π¬ 0 π 0#mathematics #math
22.02.2025 10:36 β π 257 π 44 π¬ 5 π 4JΓ‘ no prΓ³ximo Domingo, em Almada. Mais uma Momentum, a meetup mensal da Demoscene e arte digital em Portugal. Aparece!
18.02.2025 20:07 β π 8 π 6 π¬ 0 π 0NEW GM Shaders: Signed Distance Fields
mini.gmshaders.com/p/sdf
You may have heard of SDFs, but this is an introduction to actually using them in computer graphics!
as a continuation, a recent documentary about the Timex plant in Portugal where ZX Spectrum and Timex computers were made
It has English subtitles for your enjoyment
I made an attempt to create this kind of material. Also, this is the first shader I'm posting about on this new Bluesky account! www.shadertoy.com/view/Wfs3RN
07.02.2025 22:49 β π 21 π 3 π¬ 0 π 0