Announcing Rust 1.90.0 | Rust Blog
Empowering everyone to build reliable and efficient software.
Rust 1.90.0 has been released! β¨π¦
This release makes LLD the default linker on x86-64 linux-gnu and adds `cargo publish --workspace` to publish an entire workspace all at once!
Check out the blog post and release notes for more: blog.rust-lang.org/2025/09/18/R...
18.09.2025 19:20 β π 207 π 44 π¬ 0 π 5
Our "Neural Visibility Cache" paper has been published in JCGT! Here is a link: www.jcgt.org/published/00...
18.08.2025 18:24 β π 24 π 7 π¬ 1 π 0
Graphics Programming weekly - Issue 402 - August 3rd, 2025 www.jendrikillner.com/post/graphic...
04.08.2025 13:36 β π 67 π 19 π¬ 0 π 0
YouTube video by Game Industry Conference
Physically Based Rendering: Putting Pieces Together - PaweΕ Stolecki || CD Projekt Red ||
Nice introduction (or refresher) to PBR: "Physically Based Rendering: Putting Pieces Together", Game Industry Conference 2024 presentation recording www.youtube.com/watch?v=OwyM...
03.08.2025 16:07 β π 104 π 16 π¬ 1 π 0
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.
@bungie.net @marathonthegame.bungie.net
15.05.2025 18:11 β π 12177 π 5306 π¬ 270 π 675
Using Neural Networks for Geometric Representation
Explore how Neural Intersection Functions (NIF) and the enhanced LSNIF are poised to reshape ray tracing by replacing traditional BVH traversal with efficient, GPU-friendly neural networks for acceler...
#Raytracing BVH traversal struggles on GPUs due to irregular control flow.
π Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.
π Join us at @i3dsymposium.org for our talk!
Learn more: gpuopen.com/learn/using_...
#I3D2025
07.05.2025 23:34 β π 57 π 13 π¬ 2 π 1
Godot will soon have specular occlusion from AO and lightmaps which will allow for much better looking reflections in interiors
08.05.2025 09:24 β π 505 π 52 π¬ 6 π 1
For me, the fun and joy of making art comes not from the result but from the process of learning/iterating. I don't find that in prompting AI; I suppose some people do and good for them, but for me making art is only fun if I actually go through the process of doing it myself.
28.03.2025 23:59 β π 35 π 1 π¬ 2 π 0
This new sample demonstrates how to use the VK_KHR_dynamic_rendering_local_read extension in conjunction with the VK_KHR_dynamic_rendering extension. This combination can replace core render and subpasses.
github.com/KhronosGroup...
16.01.2025 19:28 β π 16 π 4 π¬ 0 π 0
screenshot of a retro gameart cathedral interior
screenshot of a retro gameart cathedral interior
screenshot of a retro gameart cathedral exterior, the floating spires of the under section
screenshot of a retro gameart cathedral, the front spires and main door
before I forget, here's some art I made in Quake
31.12.2024 20:44 β π 1840 π 345 π¬ 58 π 11
Fish 4.0: The Fish Of Theseus
A smart and user-friendly command line shell
Interesting blog post about the 2 year process of rewriting fish-shell in #Rust. Gradually replacing C++ components with Rust versions and using various techniques to maintain interoperability while the rewrite was underway.
π§΅ 1/2
#programming #rustlang #fishshell
29.12.2024 01:01 β π 8 π 4 π¬ 1 π 0
Added the ability to watch the rays in my path tracer bounce around as an animation. I'm excited about this more from an education POV, I think it helps explain how path tracing works far more easily than I could describe in words
29.12.2024 04:30 β π 111 π 24 π¬ 2 π 0
New blog post: Relativistic Quaternions
I briefly discuss what quaternions and dual quaternions must become in spacetime in order to represent physically meaningful motions.
terathon.com/blog/relativ...
24.12.2024 22:15 β π 25 π 4 π¬ 0 π 0
YouTube video by The Onion
Doctor Warns Of Damaging Effects Child Obesity Having On Mall Santas | Onion Now: Focus
Doctor Warns Of Damaging Effects Child Obesity Having On Mall Santas | Onion Now: Focus
17.12.2024 18:01 β π 1819 π 122 π¬ 17 π 6
Oh for fuck sake.
17.12.2024 19:47 β π 87 π 17 π¬ 10 π 0
ImPlot3D: A 3D Plotting Library for Dear ImGui
github.com/brenocq/impl...
17.12.2024 21:36 β π 151 π 25 π¬ 6 π 0
YouTube video by Graphics Programming Conference
Rendering Tiny Glades With Entirely Too Much Ray Marching
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
05.12.2024 02:19 β π 454 π 108 π¬ 15 π 9
render of a reflective fractal shape in foggy surroundings
04.12.2024 01:39 β π 14 π 2 π¬ 1 π 0
Graphics Programming weekly - Issue 368 - December 1st, 2024 www.jendrikillner.com/post/graphic...
02.12.2024 15:12 β π 88 π 26 π¬ 0 π 0
Playin with lenses in my real-time pathtracer
25.11.2024 16:46 β π 66 π 16 π¬ 0 π 0
A table of contents for GPU Zen 3, Chapter 7: The Evolution of the Real-Time Lighting Pipeline in Cyberpunk 2077
GPU Zen 3 is out!
I want to draw attention to the 96(!) page article I was a small part of detailing all the work from tooth-to-tail we put into making ray tracing a reality in Cyberpunk 2077. It is exhaustive and should be a reference for anyone looking to make RTX a reality in their own engines.
25.11.2024 16:24 β π 91 π 19 π¬ 2 π 2
YouTube video by The Onion
Prague's Kafka International Named Most Alienating Airport
Prague's Kafka International Named Most Alienating Airport
26.11.2024 18:00 β π 1942 π 196 π¬ 44 π 31
Graphics Programming weekly - Issue 367 - November 24th, 2024 www.jendrikillner.com/post/graphic...
25.11.2024 15:27 β π 93 π 31 π¬ 0 π 0
Slang Playground
Interactive playground for experimenting with Slang shading language. Write, compile, and visualize shader code in real-time.
Slang is now officially under open governance at Khronos, and what better way to celebrate than running Slang shaders directly in your browser with WebGPU?
try.shader-slang.org
You can also compile your shaders to a variety of targets including Metal and HLSL. I'm giddy to finally share this!
21.11.2024 16:01 β π 84 π 27 π¬ 1 π 2
Essential learning: intro-to-restir.cwyman.org
20.11.2024 14:22 β π 93 π 21 π¬ 1 π 2
A programming language empowering everyone to build reliable and efficient software.
Website: https://rust-lang.org/
Blog: https://blog.rust-lang.org/
Mastodon: https://social.rust-lang.org/@rust
The best of FT journalism, including breaking news and analysis.
https://www.ft.com
The users this account follows are verified FT staff or contributors.
Father, author, developer, maker. Sometimes called "an inflammatory enigma". #stl #ansible #k8s #raspberrypi #mac #crohns www.jeffgeerling.com
A known passionate gamer. YouTube and Twitch. Valve, id Software, CDPR, Microsoft Game Studios, Rockstar.
He/Him
spatial compooping | 115K+ YT Subs
fern
(info@)βantireal.info
https://ko-fi.com/4nt1r34l
she/her π³οΈββ§οΈ
News, updates, and community love from the developers of @DestinyTheGame.bungie.net and @MarathonTheGame.bungie.net. For status updates about the game, follow @BungieHelp.bungie.net.
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
I'm a pepper who teach how to videogame real good.
I stream live on Twitch! https://www.twitch.tv/DougDoug
Follow me on twitter! https://twitter.com/DougDougFood
Links
Twitter
twitter.com/DougDougFood
Twitch
twitch.tv/DougDoug
Discord
discord.gg/763mp
Full time CEO & YouTuber. Also an investor and developer. More info at t3.gg
gpu psychiatrist @ SIE PSS ATG
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
A virtual meetup dedicated to graphics programming. We meet online every week.
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
π¦ Official account: https://vulkan.org/
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
π¦ Official account: https://www.khronos.org
"For those who come after" - Gustave
Aka Lady Bloom. βοΈπ«π·
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
youtube.com/atrioc | failedcos.co