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Danny

@dannydoes.graphics.bsky.social

cruising + vulkan

44 Followers  |  82 Following  |  3 Posts  |  Joined: 14.11.2024  |  1.9683

Latest posts by dannydoes.graphics on Bluesky

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Announcing Rust 1.90.0 | Rust Blog Empowering everyone to build reliable and efficient software.

Rust 1.90.0 has been released! βœ¨πŸ¦€

This release makes LLD the default linker on x86-64 linux-gnu and adds `cargo publish --workspace` to publish an entire workspace all at once!

Check out the blog post and release notes for more: blog.rust-lang.org/2025/09/18/R...

18.09.2025 19:20 β€” πŸ‘ 207    πŸ” 44    πŸ’¬ 0    πŸ“Œ 5
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Anno 1800: Frame Analysis | Thomas Poulet In depth analysis of the steps required to get a frame from Anno 1800 onto the screen.

Anno 1800: Frame Analysis blog.thomaspoulet.fr/posts/anno-1...

19.08.2025 20:20 β€” πŸ‘ 34    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0
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Our "Neural Visibility Cache" paper has been published in JCGT! Here is a link: www.jcgt.org/published/00...

18.08.2025 18:24 β€” πŸ‘ 24    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Graphics Programming weekly - Issue 402 - August 3rd, 2025 www.jendrikillner.com/post/graphic...

04.08.2025 13:36 β€” πŸ‘ 67    πŸ” 19    πŸ’¬ 0    πŸ“Œ 0
Physically Based Rendering: Putting Pieces Together - PaweΕ‚ Stolecki || CD Projekt Red ||
YouTube video by Game Industry Conference Physically Based Rendering: Putting Pieces Together - PaweΕ‚ Stolecki || CD Projekt Red ||

Nice introduction (or refresher) to PBR: "Physically Based Rendering: Putting Pieces Together", Game Industry Conference 2024 presentation recording www.youtube.com/watch?v=OwyM...

03.08.2025 16:07 β€” πŸ‘ 104    πŸ” 16    πŸ’¬ 1    πŸ“Œ 0
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the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.

@bungie.net @marathonthegame.bungie.net

15.05.2025 18:11 β€” πŸ‘ 12177    πŸ” 5306    πŸ’¬ 270    πŸ“Œ 675
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Upsampling via Multisampling Can we use multisampling effectively for upsampling? This has been a question in the back of my mind for give or take 10+ years.

Upsampling via Multisampling filmicworlds.com/blog/upsampl...

06.05.2025 20:02 β€” πŸ‘ 102    πŸ” 24    πŸ’¬ 1    πŸ“Œ 0
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Using Neural Networks for Geometric Representation Explore how Neural Intersection Functions (NIF) and the enhanced LSNIF are poised to reshape ray tracing by replacing traditional BVH traversal with efficient, GPU-friendly neural networks for acceler...

#Raytracing BVH traversal struggles on GPUs due to irregular control flow.

πŸŽ‡ Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.

πŸ‘‰ Join us at @i3dsymposium.org for our talk!

Learn more: gpuopen.com/learn/using_...

#I3D2025

07.05.2025 23:34 β€” πŸ‘ 57    πŸ” 13    πŸ’¬ 2    πŸ“Œ 1
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Godot will soon have specular occlusion from AO and lightmaps which will allow for much better looking reflections in interiors

08.05.2025 09:24 β€” πŸ‘ 505    πŸ” 52    πŸ’¬ 6    πŸ“Œ 1
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RDNA 4's "Out-of-Order" Memory Accesses Examining RDNA 4's out-of-order memory accesses in detail, and investigating with testing

Good read! chipsandcheese.com/p/rdna-4s-ou...

27.03.2025 20:57 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

For me, the fun and joy of making art comes not from the result but from the process of learning/iterating. I don't find that in prompting AI; I suppose some people do and good for them, but for me making art is only fun if I actually go through the process of doing it myself.

28.03.2025 23:59 β€” πŸ‘ 35    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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This new sample demonstrates how to use the VK_KHR_dynamic_rendering_local_read extension in conjunction with the VK_KHR_dynamic_rendering extension. This combination can replace core render and subpasses.

github.com/KhronosGroup...

16.01.2025 19:28 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Mark Zuckerberg Defends Decision To Fly Confederate Flag At Facebook Headquarters MENLO PARK, CAβ€”Claiming that the banner embodied the spirit of the company’s values, Mark Zuckerberg defended his controversial decision Friday to fly a Confederate flag at the Facebook headquarters. ...
11.01.2025 18:05 β€” πŸ‘ 58108    πŸ” 11373    πŸ’¬ 2234    πŸ“Œ 1103
screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral exterior, the floating spires of the under section

screenshot of a retro gameart cathedral exterior, the floating spires of the under section

screenshot of a retro gameart cathedral, the front spires and main door

screenshot of a retro gameart cathedral, the front spires and main door

before I forget, here's some art I made in Quake

31.12.2024 20:44 β€” πŸ‘ 1840    πŸ” 345    πŸ’¬ 58    πŸ“Œ 11
Fish 4.0: The Fish Of Theseus A smart and user-friendly command line shell

Interesting blog post about the 2 year process of rewriting fish-shell in #Rust. Gradually replacing C++ components with Rust versions and using various techniques to maintain interoperability while the rewrite was underway.
🧡 1/2

#programming #rustlang #fishshell

29.12.2024 01:01 β€” πŸ‘ 8    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Added the ability to watch the rays in my path tracer bounce around as an animation. I'm excited about this more from an education POV, I think it helps explain how path tracing works far more easily than I could describe in words

29.12.2024 04:30 β€” πŸ‘ 111    πŸ” 24    πŸ’¬ 2    πŸ“Œ 0

New blog post: Relativistic Quaternions
I briefly discuss what quaternions and dual quaternions must become in spacetime in order to represent physically meaningful motions.
terathon.com/blog/relativ...

24.12.2024 22:15 β€” πŸ‘ 25    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Doctor Warns Of Damaging Effects Child Obesity Having On Mall Santas | Onion Now: Focus
YouTube video by The Onion Doctor Warns Of Damaging Effects Child Obesity Having On Mall Santas | Onion Now: Focus

Doctor Warns Of Damaging Effects Child Obesity Having On Mall Santas | Onion Now: Focus

17.12.2024 18:01 β€” πŸ‘ 1819    πŸ” 122    πŸ’¬ 17    πŸ“Œ 6

Oh for fuck sake.

17.12.2024 19:47 β€” πŸ‘ 87    πŸ” 17    πŸ’¬ 10    πŸ“Œ 0
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ImPlot3D: A 3D Plotting Library for Dear ImGui
github.com/brenocq/impl...

17.12.2024 21:36 β€” πŸ‘ 151    πŸ” 25    πŸ’¬ 6    πŸ“Œ 0
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference Rendering Tiny Glades With Entirely Too Much Ray Marching

Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.

05.12.2024 02:19 β€” πŸ‘ 454    πŸ” 108    πŸ’¬ 15    πŸ“Œ 9
render of a reflective fractal shape in foggy surroundings

render of a reflective fractal shape in foggy surroundings

04.12.2024 01:39 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Refracting Pixels | Froyok - LΓ©na Piquet What started this article is that I wanted to support refraction in my realtime game engine (which you can learn more about here). I didn't find a lot of clear documentation on the subject, so I went ...

I wrote a new article, this time exploring a bit how some games handle refraction.
I discovered quite a few interesting tricks !
www.froyok.fr/blog/2024-12...

#gamedev #rendering

03.12.2024 19:30 β€” πŸ‘ 220    πŸ” 71    πŸ’¬ 11    πŸ“Œ 1
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Graphics Programming weekly - Issue 368 - December 1st, 2024 www.jendrikillner.com/post/graphic...

02.12.2024 15:12 β€” πŸ‘ 88    πŸ” 26    πŸ’¬ 0    πŸ“Œ 0
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Playin with lenses in my real-time pathtracer

25.11.2024 16:46 β€” πŸ‘ 66    πŸ” 16    πŸ’¬ 0    πŸ“Œ 0
A table of contents for GPU Zen 3, Chapter 7: The Evolution of the Real-Time Lighting Pipeline in Cyberpunk 2077

A table of contents for GPU Zen 3, Chapter 7: The Evolution of the Real-Time Lighting Pipeline in Cyberpunk 2077

GPU Zen 3 is out!

I want to draw attention to the 96(!) page article I was a small part of detailing all the work from tooth-to-tail we put into making ray tracing a reality in Cyberpunk 2077. It is exhaustive and should be a reference for anyone looking to make RTX a reality in their own engines.

25.11.2024 16:24 β€” πŸ‘ 91    πŸ” 19    πŸ’¬ 2    πŸ“Œ 2
Prague's Kafka International Named Most Alienating Airport
YouTube video by The Onion Prague's Kafka International Named Most Alienating Airport

Prague's Kafka International Named Most Alienating Airport

26.11.2024 18:00 β€” πŸ‘ 1942    πŸ” 196    πŸ’¬ 44    πŸ“Œ 31
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Graphics Programming weekly - Issue 367 - November 24th, 2024 www.jendrikillner.com/post/graphic...

25.11.2024 15:27 β€” πŸ‘ 93    πŸ” 31    πŸ’¬ 0    πŸ“Œ 0
Slang Playground Interactive playground for experimenting with Slang shading language. Write, compile, and visualize shader code in real-time.

Slang is now officially under open governance at Khronos, and what better way to celebrate than running Slang shaders directly in your browser with WebGPU?

try.shader-slang.org

You can also compile your shaders to a variety of targets including Metal and HLSL. I'm giddy to finally share this!

21.11.2024 16:01 β€” πŸ‘ 84    πŸ” 27    πŸ’¬ 1    πŸ“Œ 2
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Essential learning: intro-to-restir.cwyman.org

20.11.2024 14:22 β€” πŸ‘ 93    πŸ” 21    πŸ’¬ 1    πŸ“Œ 2

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