another hack , but looks like posterize also works
Still a hack tho
@luckydee.bsky.social
πΉDev in games, help π @T2 , previously Tempo/Prodigy/Zynga. Make silly experiments in spare time https://www.thisgoodboy.com/ https://github.com/Tackyflea
another hack , but looks like posterize also works
Still a hack tho
still working on the ms paint for vectors clone lol
History management / saving snapshots is an absolute pain in the ass #flutter #dev
eyy starting to work on a timeline wee
#flutter #dev
doing paint by numbers to figure out the logic of when to flip the beziers / how they get influenced by prev next points
wee reinventing the wheel
#flutter #dev
learning flutter by making my own illustrator but free π
(If i get anywhere with this ill make the builds free :D)
History saving is a bigger pain than i thought
well work just had a big restructuring so I'm looking for gigs.
If anyone needs a #TechnicalArtist / Tools / UI Dev , on a long term contact / FT basis, let me know! I do #Unity, #WebGL, #Unreal, #Roblox even :P Ok end of plug! Here's some more recent random tools i made
#jobseeking #gamedev
welp this year i made a side game in #roblox, #godot and looks like you can do game dev in #flutter too xD Kinda
07.08.2025 18:05 β π 0 π 1 π¬ 0 π 0Got ramp jumps sorted (alignment with surface was fighting with inertia when flying north) , still buggy as hell but kinda fun lol
#godot #gamedev
My experience with Godot ramp collisions atm
19.05.2025 21:00 β π 0 π 0 π¬ 0 π 0do you #godot folks have tips on collision shapes for curved surfaces? Options seem to be limited and it feels bumpy :<
19.05.2025 17:20 β π 2 π 0 π¬ 0 π 0still rough, but thinking path follow nodes might be clean user controllable way to do designable rail system .. maybe.. as long as i can figure out how to maintain the linear velocity post grind with the new direction taking into affect
18.05.2025 02:58 β π 2 π 0 π¬ 0 π 0Thank ya ! Yeah the docs are fantastic , love the examples pages , ty for all the work figuring out spring arm / collisions for us !
12.05.2025 21:30 β π 0 π 0 π¬ 1 π 0Phantom Cam from @marcusskov.com is great, saved me a week of messing with camera :P Using a trick he mentioned on the forum for angles (github.com/ramokz/phant...) #experiments #godot #skate
12.05.2025 21:09 β π 18 π 1 π¬ 3 π 0messing around with Godot on my time off
thats my beautiful art on the ground plane xD
well finally got multiple levels setup
Learned that Roblox doesnt let you dynamically swap parts of levels like sub scenes, and doing .Parent = x is performance hit
But if you do Stage2.CFrame = BlankPartAtRightPosition.CFrame , Cframe swapping is cheap on server
idk how actual roblox devs debug servers but managed to do some success by putting text boxes for whenever the AI changes brain states.
#gamedev #roblox #mobile
Got some dumb bots kinda working, npc brains are harder than i thought and roblox's pathfinding algo is.. interesting
wee
#lua #gamedev #roblox
Depends on target platform (mobile / desktop) + device device age , file space restrictions + other factors⦠depends
12.03.2025 23:38 β π 1 π 0 π¬ 1 π 0back on the lua / roblox project , got player joining and leaving covered / server updates for drop offs and starting to add background art from @flowermelodies.bsky.social π
05.02.2025 13:31 β π 3 π 0 π¬ 0 π 1Ah yeah it might work best that way, you're right. I was thinking since power1,2,3 etc Quaternian ,Quint, etc are basically cubic splines at different power they can just be template props like you suggested
26.01.2025 21:31 β π 0 π 0 π¬ 0 π 0Hmm I guess both is good them
Sliders wouldn't work on bounce or elastic since they work differently , but yeah ill look at integrating both for all the other ones
TY!
might be more useful with sliders instead of presets? Thinking of killing presets for sliders
#houdini #tooldev #python #ui #engineering
I used to make them but it feels like that landscape died out post iPhone blocking flash , beyond niche sites . Would be very happy if that wasnβt the case anymore tho haha
22.01.2025 13:38 β π 1 π 0 π¬ 0 π 0if you went to college
1. what was your career goal when you started?
2. your initial major?
3. if you changed majors, what did you change to?
4. what do you do now, professionally?
1. Animation
2. Design
3. Animation
4. Engineering (UI / Art / front end)
Has been a good 20 years since I started:p
Thank you!! Still a wip trying to figure out how to simplify tweening with infinity options for inputs , input welcome!!
20.01.2025 23:14 β π 1 π 0 π¬ 1 π 0well i got some graphs working
#houdini #python #tools
hmm, interesting, I've used motion and flow for AE, have you tried flow too? What do you like about motion specifically, the ability to manually edit the in and out curves?
Motion was my go to normally for the millions of button it has to do a million shortcut things hahah
well the curve works, tho realised that ill have to put an invisible stage on top or something since it cant draw past the graphics view (so curves that extend beyond will get clipped)
Will open source it when done tho so PRs welcome
Also working on that hahha , waiting for feedback from the designer
14.01.2025 01:47 β π 0 π 0 π¬ 0 π 0Prototyping a new tool for Houdini , thinking maybe my old last one was overkill. But maybe one to let you just tween some property with an ease would be helpful . Would it be ? Or would it be more useful if it integrated with something else ?
Let me know before I start π!
#houdini #tooldev