Graphics/Rendering
https://www.andrewmac.ca/
🇨🇦 Sr. Technical Artist @ Cellar Door Games
✨ Currently working on: Neath
✨ Worked on: 33 Immortals and Rogue Legacy 2
✨ Interests: Game Dev, Board Games, Film, and Comics
#gamedev #vfx #realtimevfx #rtvfx #techart
💼 3D Environment Artist at Subjective Reality Studios
⚙️ Ex Apple QA Failure Analysis & Automation Engineer
🏳️⚧️Trans (she/her), Gyaru,🌴LA Based
🎮 Portfolio: https://chijikedikeogu.com/
Technical Artist
Father | husband | he/him
Portfolio: thorstenruploh.com
Orbit Lights for Unreal: https://www.unrealengine.com/marketplace/en-US/product/orbit-lights
Substance bake prep toolkit:
https://tr3d.github.io/SubstanceBakePrep/
https://gum.co/jH
Software engineer and artist from Brooklyn NY, currently based in the Bay Area
💜 @amandatheghost.bsky.social
Unity 3D, VR, Development, Ideas, Tips, retweets, Community
Unity Asset Store Publisher since 2015. Finalist in Unity Awards 2023 for Asset Store Publisher of the Year #unity3d #gamedev #unrealengine
kronnect.com
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 🏳️⚧️🏳️🌈
Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
technical artist, composer; ixdm hgk @fhnw.ch
rīga · basel · القاهرة · london 🪼 sarahbadr.com
art director at Geometric Interactive
Rotterdam based • Copenhagen dweller occasionally
https://linktr.ee/joosteggermont
Senior Technical Artist at The Outsiders
http://strombergart.artstation.com
Worked on: Metal: Hellsinger, Battlefield 1, Battlefront, Total War: Rome 2, Payday 2 ++.
Artist & developer making a cool thing with cool people. Prev: Riot, Blizzard, Epic, Heart Machine, Phoenix Labs, Wildlife, FRD.
Technical Artist @ Massive Monster on Cult of the Lamb
John_O_Really on Twitter
✦ Prev: Vampire Survivors, @NexusStories, @Unity
✦ Shaders & Real Time VFX ✨
✦ ADHD :) 💫
✦ They/them
https://johno.re
Video Games Engine/Rendering Programmer. Head of Technology @11bit Studios.
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras