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andrewmac

@andrewmac.bsky.social

Graphics/Rendering https://www.andrewmac.ca/

769 Followers  |  390 Following  |  12 Posts  |  Joined: 03.07.2023  |  1.7652

Latest posts by andrewmac.bsky.social on Bluesky

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Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...

07.10.2025 13:31 โ€” ๐Ÿ‘ 53    ๐Ÿ” 20    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Inside NVIDIA GPUs: Anatomy of high performance matmul kernels - Aleksa Gordiฤ‡ From GPU architecture and PTX/SASS to warp-tiling and deep asynchronous tensor core pipelines.

"Inside NVIDIA GPUs: Anatomy of high performance matmul kernels", includes a great intro to GPU architecture and PTX/SASS: www.aleksagordic.com/blog/matmul

01.10.2025 19:36 โ€” ๐Ÿ‘ 55    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...

29.09.2025 13:30 โ€” ๐Ÿ‘ 48    ๐Ÿ” 21    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great write up. I wonder does nointerpolation have any notable impact?

22.09.2025 14:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 409 - September 21st, 2025 www.jendrikillner.com/post/graphic...

22.09.2025 13:41 โ€” ๐Ÿ‘ 54    ๐Ÿ” 17    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 408 - September 14th, 2025 www.jendrikillner.com/post/graphic...

15.09.2025 16:32 โ€” ๐Ÿ‘ 64    ๐Ÿ” 20    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 407 - September 7th, 2025 www.jendrikillner.com/post/graphic...

10.09.2025 13:47 โ€” ๐Ÿ‘ 54    ๐Ÿ” 13    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ten Years of D3D12 For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years ๐Ÿ‘ด).

therealmjp.github.io/posts/ten-ye...

08.09.2025 00:49 โ€” ๐Ÿ‘ 152    ๐Ÿ” 52    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 2
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Graphics Programming weekly - Issue 406 - August 31st, 2025 www.jendrikillner.com/post/graphic...

01.09.2025 13:24 โ€” ๐Ÿ‘ 49    ๐Ÿ” 14    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tickets are up! graphicsprogrammingconference.com/tickets/

28.08.2025 16:13 โ€” ๐Ÿ‘ 25    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 6
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Graphics Programming weekly - Issue 405 - August 24th, 2025 www.jendrikillner.com/post/graphic...

25.08.2025 12:40 โ€” ๐Ÿ‘ 62    ๐Ÿ” 19    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5โ€ talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....

26.08.2025 15:59 โ€” ๐Ÿ‘ 31    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 404 - August 17th, 2025 www.jendrikillner.com/post/graphic...

18.08.2025 13:19 โ€” ๐Ÿ‘ 62    ๐Ÿ” 17    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A snippet of the blog post, showing a short explanation of derivatives, as well as a graph of a quadratic function, and a graph of its derivative.

A snippet of the blog post, showing a short explanation of derivatives, as well as a graph of a quadratic function, and a graph of its derivative.

Derivatives, Gradients, Jacobians and Hessians โ€“ Oh My!
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...

17.08.2025 04:33 โ€” ๐Ÿ‘ 130    ๐Ÿ” 34    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 403 - August 10th, 2025 www.jendrikillner.com/post/graphic...

11.08.2025 12:53 โ€” ๐Ÿ‘ 36    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Back in 2021 I released a Vulkan sample that demonstrated adding ray-tracing to a traditional game render pipeline. Since then the code has rotted away and stopped working. So this week I finally resurrected it! Hope it will keep being a learning resource for beginners.

github.com/diharaw/hybr...

07.08.2025 18:13 โ€” ๐Ÿ‘ 45    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 402 - August 3rd, 2025 www.jendrikillner.com/post/graphic...

04.08.2025 13:36 โ€” ๐Ÿ‘ 67    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 401 - July 27th, 2025 www.jendrikillner.com/post/graphic...

28.07.2025 16:30 โ€” ๐Ÿ‘ 56    ๐Ÿ” 14    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...

22.07.2025 15:37 โ€” ๐Ÿ‘ 58    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 399 - July 13th, 2025 www.jendrikillner.com/post/graphic...

17.07.2025 13:11 โ€” ๐Ÿ‘ 54    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 398 - July 6th, 2025 www.jendrikillner.com/post/graphic...

07.07.2025 13:24 โ€” ๐Ÿ‘ 63    ๐Ÿ” 16    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 397 - June 29th, 2025 www.jendrikillner.com/post/graphic...

30.06.2025 12:50 โ€” ๐Ÿ‘ 42    ๐Ÿ” 11    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Gigi Version 1.0.0 released!
This includes WebGPU code generation, and the dx12 preview feature cooperative vectors.

A gallery of a few Gigi techniques that you can run in your browser:
electronicarts.github.io/gigi/

Gigi:
github.com/electronicar...

18.06.2025 18:07 โ€” ๐Ÿ‘ 43    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 395 - June 15th, 2025 www.jendrikillner.com/post/graphic...

17.06.2025 13:40 โ€” ๐Ÿ‘ 71    ๐Ÿ” 19    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 394 - June 9th, 2025 www.jendrikillner.com/post/graphic...

10.06.2025 13:43 โ€” ๐Ÿ‘ 69    ๐Ÿ” 28    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 393 - May 25th, 2025 www.jendrikillner.com/post/graphic...

26.05.2025 14:08 โ€” ๐Ÿ‘ 92    ๐Ÿ” 23    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 391 - May 11th, 2025 www.jendrikillner.com/post/graphic...

12.05.2025 13:30 โ€” ๐Ÿ‘ 74    ๐Ÿ” 23    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Boosting GPU Radix Sort performance: A memory-efficient extension to Onesweep with circular buffers Discover a high-performance, memory-efficient extension to Onesweep radix sort on GPUs, featuring circular buffers and advanced optimization techniques that reduce global memory access and improve sor...

Radix Sort is a fast, non-comparison-based algorithm ideal for sorting large datasets especially on GPUs.

๐Ÿ’ก Check out our research that introduces a memory-efficient GPU Radix Sort that improves on Onesweep:

gpuopen.com/learn/boosti...

06.05.2025 21:56 โ€” ๐Ÿ‘ 60    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 389 - April 27th, 2025 www.jendrikillner.com/post/graphic...

28.04.2025 13:16 โ€” ๐Ÿ‘ 52    ๐Ÿ” 18    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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