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andrewmac

@andrewmac.bsky.social

Graphics/Rendering https://www.andrewmac.ca/

754 Followers  |  380 Following  |  11 Posts  |  Joined: 03.07.2023  |  1.9301

Latest posts by andrewmac.bsky.social on Bluesky

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Graphics Programming weekly - Issue 402 - August 3rd, 2025 www.jendrikillner.com/post/graphic...

04.08.2025 13:36 β€” πŸ‘ 44    πŸ” 16    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 401 - July 27th, 2025 www.jendrikillner.com/post/graphic...

28.07.2025 16:30 β€” πŸ‘ 55    πŸ” 14    πŸ’¬ 0    πŸ“Œ 1
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Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...

22.07.2025 15:37 β€” πŸ‘ 57    πŸ” 19    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 399 - July 13th, 2025 www.jendrikillner.com/post/graphic...

17.07.2025 13:11 β€” πŸ‘ 53    πŸ” 19    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 398 - July 6th, 2025 www.jendrikillner.com/post/graphic...

07.07.2025 13:24 β€” πŸ‘ 64    πŸ” 16    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 397 - June 29th, 2025 www.jendrikillner.com/post/graphic...

30.06.2025 12:50 β€” πŸ‘ 42    πŸ” 11    πŸ’¬ 0    πŸ“Œ 1
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Gigi Version 1.0.0 released!
This includes WebGPU code generation, and the dx12 preview feature cooperative vectors.

A gallery of a few Gigi techniques that you can run in your browser:
electronicarts.github.io/gigi/

Gigi:
github.com/electronicar...

18.06.2025 18:07 β€” πŸ‘ 43    πŸ” 10    πŸ’¬ 1    πŸ“Œ 0
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Graphics Programming weekly - Issue 395 - June 15th, 2025 www.jendrikillner.com/post/graphic...

17.06.2025 13:40 β€” πŸ‘ 71    πŸ” 19    πŸ’¬ 1    πŸ“Œ 1
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Graphics Programming weekly - Issue 394 - June 9th, 2025 www.jendrikillner.com/post/graphic...

10.06.2025 13:43 β€” πŸ‘ 69    πŸ” 28    πŸ’¬ 1    πŸ“Œ 0
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Graphics Programming weekly - Issue 393 - May 25th, 2025 www.jendrikillner.com/post/graphic...

26.05.2025 14:08 β€” πŸ‘ 92    πŸ” 23    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 391 - May 11th, 2025 www.jendrikillner.com/post/graphic...

12.05.2025 13:30 β€” πŸ‘ 74    πŸ” 23    πŸ’¬ 1    πŸ“Œ 0
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Boosting GPU Radix Sort performance: A memory-efficient extension to Onesweep with circular buffers Discover a high-performance, memory-efficient extension to Onesweep radix sort on GPUs, featuring circular buffers and advanced optimization techniques that reduce global memory access and improve sor...

Radix Sort is a fast, non-comparison-based algorithm ideal for sorting large datasets especially on GPUs.

πŸ’‘ Check out our research that introduces a memory-efficient GPU Radix Sort that improves on Onesweep:

gpuopen.com/learn/boosti...

06.05.2025 21:56 β€” πŸ‘ 59    πŸ” 12    πŸ’¬ 1    πŸ“Œ 1
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Graphics Programming weekly - Issue 389 - April 27th, 2025 www.jendrikillner.com/post/graphic...

28.04.2025 13:16 β€” πŸ‘ 52    πŸ” 18    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 388 - April 20th, 2025 www.jendrikillner.com/post/graphic...

22.04.2025 13:33 β€” πŸ‘ 67    πŸ” 22    πŸ’¬ 0    πŸ“Œ 0

Nice, embracing the OG content creators. Shoutout to authors for dropping bangers since 700 BC.

15.04.2025 12:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 387 - April 13th, 2025 www.jendrikillner.com/post/graphic...

14.04.2025 13:45 β€” πŸ‘ 82    πŸ” 23    πŸ’¬ 0    πŸ“Œ 1
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Graphics Programming weekly - Issue 386 - April 6th, 2025 www.jendrikillner.com/post/graphic...

07.04.2025 14:03 β€” πŸ‘ 64    πŸ” 21    πŸ’¬ 1    πŸ“Œ 1
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Dynamic Register Allocation on AMD's RDNA 4 GPU Architecture Modern GPUs often make a difficult tradeoff between occupancy (active thread count) and register count available to each thread.

Hello you fine Internet folks,

Today we are continuing our deep-diving into the RDNA4 architecture with looking at the newly added Dynamic Register Allocation and how it compares to Nvidia's `setmaxnreg`.

Hope y'all enjoy!

open.substack.com/pub/chipsand...

old.chipsandcheese.com/2025/04/05/d...

05.04.2025 17:43 β€” πŸ‘ 59    πŸ” 11    πŸ’¬ 0    πŸ“Œ 1
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Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...

01.04.2025 14:22 β€” πŸ‘ 56    πŸ” 22    πŸ’¬ 0    πŸ“Œ 1
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Measuring acceleration structures Hardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as β€œacceleration structure” and often referred to as β€œBVH...

New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!

Reposts appreciated :)

zeux.io/2025/03/31/m...

01.04.2025 04:49 β€” πŸ‘ 124    πŸ” 56    πŸ’¬ 2    πŸ“Œ 0
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Graphics Programming weekly - Issue 384 - March 24th, 2025 www.jendrikillner.com/post/graphic...

24.03.2025 14:21 β€” πŸ‘ 72    πŸ” 22    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 383 - March 16th, 2025 www.jendrikillner.com/post/graphic...

17.03.2025 15:43 β€” πŸ‘ 79    πŸ” 25    πŸ’¬ 0    πŸ“Œ 0
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GitHub - mxcop/src-dgi: Surfel Radiance Cascades Diffuse Global Illumination Surfel Radiance Cascades Diffuse Global Illumination - mxcop/src-dgi

I decided to open source my implementation of Surfel Radiance Cascades Diffuse Global Illumination, since I'm not longer actively working on it. Hopefully the code can serve as a guide to others who can push this idea further :)
github.com/mxcop/src-dgi

12.03.2025 08:21 β€” πŸ‘ 119    πŸ” 22    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 382 - March 9th, 2025 www.jendrikillner.com/post/graphic...

10.03.2025 14:01 β€” πŸ‘ 89    πŸ” 25    πŸ’¬ 1    πŸ“Œ 0
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Graphics Programming weekly - Issue 381 - March 2nd, 2025 www.jendrikillner.com/post/graphic...

03.03.2025 15:18 β€” πŸ‘ 87    πŸ” 24    πŸ’¬ 0    πŸ“Œ 1
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Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic...

24.02.2025 14:40 β€” πŸ‘ 71    πŸ” 23    πŸ’¬ 0    πŸ“Œ 1
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Graphics Programming weekly - Issue 379 - February 16th, 2025 www.jendrikillner.com/post/graphic...

17.02.2025 14:27 β€” πŸ‘ 70    πŸ” 24    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 378 - February 9th, 2025 www.jendrikillner.com/post/graphic...

10.02.2025 14:29 β€” πŸ‘ 88    πŸ” 27    πŸ’¬ 0    πŸ“Œ 1
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Graphics Programming weekly - Issue 377 - February 2nd, 2025 www.jendrikillner.com/post/graphic...

04.02.2025 14:27 β€” πŸ‘ 96    πŸ” 25    πŸ’¬ 0    πŸ“Œ 0
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dear imgui 1.91.8 released!
github.com/ocornut/imgu...

31.01.2025 15:33 β€” πŸ‘ 91    πŸ” 14    πŸ’¬ 2    πŸ“Œ 1

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