Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...
07.10.2025 13:31 โ ๐ 53 ๐ 20 ๐ฌ 0 ๐ 0@andrewmac.bsky.social
Graphics/Rendering https://www.andrewmac.ca/
Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...
07.10.2025 13:31 โ ๐ 53 ๐ 20 ๐ฌ 0 ๐ 0"Inside NVIDIA GPUs: Anatomy of high performance matmul kernels", includes a great intro to GPU architecture and PTX/SASS: www.aleksagordic.com/blog/matmul
01.10.2025 19:36 โ ๐ 55 ๐ 12 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...
29.09.2025 13:30 โ ๐ 48 ๐ 21 ๐ฌ 0 ๐ 0Great write up. I wonder does nointerpolation have any notable impact?
22.09.2025 14:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Graphics Programming weekly - Issue 409 - September 21st, 2025 www.jendrikillner.com/post/graphic...
22.09.2025 13:41 โ ๐ 54 ๐ 17 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 408 - September 14th, 2025 www.jendrikillner.com/post/graphic...
15.09.2025 16:32 โ ๐ 64 ๐ 20 ๐ฌ 1 ๐ 1Graphics Programming weekly - Issue 407 - September 7th, 2025 www.jendrikillner.com/post/graphic...
10.09.2025 13:47 โ ๐ 54 ๐ 13 ๐ฌ 0 ๐ 0I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years ๐ด).
therealmjp.github.io/posts/ten-ye...
Graphics Programming weekly - Issue 406 - August 31st, 2025 www.jendrikillner.com/post/graphic...
01.09.2025 13:24 โ ๐ 49 ๐ 14 ๐ฌ 0 ๐ 0Tickets are up! graphicsprogrammingconference.com/tickets/
28.08.2025 16:13 โ ๐ 25 ๐ 9 ๐ฌ 0 ๐ 6Graphics Programming weekly - Issue 405 - August 24th, 2025 www.jendrikillner.com/post/graphic...
25.08.2025 12:40 โ ๐ 62 ๐ 19 ๐ฌ 1 ๐ 0#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5โ talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....
Graphics Programming weekly - Issue 404 - August 17th, 2025 www.jendrikillner.com/post/graphic...
18.08.2025 13:19 โ ๐ 62 ๐ 17 ๐ฌ 1 ๐ 0A snippet of the blog post, showing a short explanation of derivatives, as well as a graph of a quadratic function, and a graph of its derivative.
Derivatives, Gradients, Jacobians and Hessians โ Oh My!
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...
Graphics Programming weekly - Issue 403 - August 10th, 2025 www.jendrikillner.com/post/graphic...
11.08.2025 12:53 โ ๐ 36 ๐ 8 ๐ฌ 0 ๐ 0Back in 2021 I released a Vulkan sample that demonstrated adding ray-tracing to a traditional game render pipeline. Since then the code has rotted away and stopped working. So this week I finally resurrected it! Hope it will keep being a learning resource for beginners.
github.com/diharaw/hybr...
Graphics Programming weekly - Issue 402 - August 3rd, 2025 www.jendrikillner.com/post/graphic...
04.08.2025 13:36 โ ๐ 67 ๐ 19 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 401 - July 27th, 2025 www.jendrikillner.com/post/graphic...
28.07.2025 16:30 โ ๐ 56 ๐ 14 ๐ฌ 0 ๐ 1Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...
22.07.2025 15:37 โ ๐ 58 ๐ 19 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 399 - July 13th, 2025 www.jendrikillner.com/post/graphic...
17.07.2025 13:11 โ ๐ 54 ๐ 19 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 398 - July 6th, 2025 www.jendrikillner.com/post/graphic...
07.07.2025 13:24 โ ๐ 63 ๐ 16 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 397 - June 29th, 2025 www.jendrikillner.com/post/graphic...
30.06.2025 12:50 โ ๐ 42 ๐ 11 ๐ฌ 0 ๐ 1Gigi Version 1.0.0 released!
This includes WebGPU code generation, and the dx12 preview feature cooperative vectors.
A gallery of a few Gigi techniques that you can run in your browser:
electronicarts.github.io/gigi/
Gigi:
github.com/electronicar...
Graphics Programming weekly - Issue 395 - June 15th, 2025 www.jendrikillner.com/post/graphic...
17.06.2025 13:40 โ ๐ 71 ๐ 19 ๐ฌ 1 ๐ 1Graphics Programming weekly - Issue 394 - June 9th, 2025 www.jendrikillner.com/post/graphic...
10.06.2025 13:43 โ ๐ 69 ๐ 28 ๐ฌ 1 ๐ 0Graphics Programming weekly - Issue 393 - May 25th, 2025 www.jendrikillner.com/post/graphic...
26.05.2025 14:08 โ ๐ 92 ๐ 23 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 391 - May 11th, 2025 www.jendrikillner.com/post/graphic...
12.05.2025 13:30 โ ๐ 74 ๐ 23 ๐ฌ 1 ๐ 0Radix Sort is a fast, non-comparison-based algorithm ideal for sorting large datasets especially on GPUs.
๐ก Check out our research that introduces a memory-efficient GPU Radix Sort that improves on Onesweep:
gpuopen.com/learn/boosti...
Graphics Programming weekly - Issue 389 - April 27th, 2025 www.jendrikillner.com/post/graphic...
28.04.2025 13:16 โ ๐ 52 ๐ 18 ๐ฌ 0 ๐ 0