andrewmac's Avatar

andrewmac

@andrewmac.bsky.social

Graphics/Rendering https://www.andrewmac.ca/

774 Followers  |  394 Following  |  12 Posts  |  Joined: 03.07.2023  |  1.6359

Latest posts by andrewmac.bsky.social on Bluesky

๐Ÿ‡ meshoptimizer v1.0 Mesh optimization library that makes meshes smaller and faster to render

After nine years of development, meshoptimizer has reached its first major version, 1.0!

This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!

meshoptimizer.org/v1

08.12.2025 16:56 โ€” ๐Ÿ‘ 243    ๐Ÿ” 75    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 1
Post image

Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...

08.12.2025 15:31 โ€” ๐Ÿ‘ 46    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic...

17.11.2025 14:55 โ€” ๐Ÿ‘ 46    ๐Ÿ” 20    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
GitHub - Geolm/bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~700 LoC) tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~700 LoC) - Geolm/bc_crunch

Just released bc_crunch: a tiny (~700 LOC), C99 library for lossless BC1/BC4/BC3/BC5 compression.
One .c/.h pair, no deps, no malloc
GPU-ready output
Zigzag + delta + popcount/dictionary tricks
Tested
Perfect for games, procedural assets, streaming textures.

github.com/Geolm/bc_cru...

15.11.2025 13:18 โ€” ๐Ÿ‘ 40    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...

11.11.2025 16:06 โ€” ๐Ÿ‘ 50    ๐Ÿ” 18    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 414 - October 26th, 2025 www.jendrikillner.com/post/graphic...

29.10.2025 14:18 โ€” ๐Ÿ‘ 57    ๐Ÿ” 15    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 413 - October 19th, 2025 www.jendrikillner.com/post/graphic...

20.10.2025 13:13 โ€” ๐Ÿ‘ 64    ๐Ÿ” 25    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic...

15.10.2025 12:55 โ€” ๐Ÿ‘ 52    ๐Ÿ” 21    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...

07.10.2025 13:31 โ€” ๐Ÿ‘ 57    ๐Ÿ” 22    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Inside NVIDIA GPUs: Anatomy of high performance matmul kernels - Aleksa Gordiฤ‡ From GPU architecture and PTX/SASS to warp-tiling and deep asynchronous tensor core pipelines.

"Inside NVIDIA GPUs: Anatomy of high performance matmul kernels", includes a great intro to GPU architecture and PTX/SASS: www.aleksagordic.com/blog/matmul

01.10.2025 19:36 โ€” ๐Ÿ‘ 55    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...

29.09.2025 13:30 โ€” ๐Ÿ‘ 50    ๐Ÿ” 22    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great write up. I wonder does nointerpolation have any notable impact?

22.09.2025 14:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 409 - September 21st, 2025 www.jendrikillner.com/post/graphic...

22.09.2025 13:41 โ€” ๐Ÿ‘ 56    ๐Ÿ” 18    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 408 - September 14th, 2025 www.jendrikillner.com/post/graphic...

15.09.2025 16:32 โ€” ๐Ÿ‘ 65    ๐Ÿ” 21    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Post image

Graphics Programming weekly - Issue 407 - September 7th, 2025 www.jendrikillner.com/post/graphic...

10.09.2025 13:47 โ€” ๐Ÿ‘ 54    ๐Ÿ” 13    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Ten Years of D3D12 For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years ๐Ÿ‘ด).

therealmjp.github.io/posts/ten-ye...

08.09.2025 00:49 โ€” ๐Ÿ‘ 153    ๐Ÿ” 53    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 3
Post image

Graphics Programming weekly - Issue 406 - August 31st, 2025 www.jendrikillner.com/post/graphic...

01.09.2025 13:24 โ€” ๐Ÿ‘ 49    ๐Ÿ” 14    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Tickets are up! graphicsprogrammingconference.com/tickets/

28.08.2025 16:13 โ€” ๐Ÿ‘ 25    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 6
Post image

Graphics Programming weekly - Issue 405 - August 24th, 2025 www.jendrikillner.com/post/graphic...

25.08.2025 12:40 โ€” ๐Ÿ‘ 62    ๐Ÿ” 19    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5โ€ talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....

26.08.2025 15:59 โ€” ๐Ÿ‘ 31    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Post image

Graphics Programming weekly - Issue 404 - August 17th, 2025 www.jendrikillner.com/post/graphic...

18.08.2025 13:19 โ€” ๐Ÿ‘ 62    ๐Ÿ” 17    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A snippet of the blog post, showing a short explanation of derivatives, as well as a graph of a quadratic function, and a graph of its derivative.

A snippet of the blog post, showing a short explanation of derivatives, as well as a graph of a quadratic function, and a graph of its derivative.

Derivatives, Gradients, Jacobians and Hessians โ€“ Oh My!
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...

17.08.2025 04:33 โ€” ๐Ÿ‘ 130    ๐Ÿ” 34    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
Post image

Graphics Programming weekly - Issue 403 - August 10th, 2025 www.jendrikillner.com/post/graphic...

11.08.2025 12:53 โ€” ๐Ÿ‘ 36    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Back in 2021 I released a Vulkan sample that demonstrated adding ray-tracing to a traditional game render pipeline. Since then the code has rotted away and stopped working. So this week I finally resurrected it! Hope it will keep being a learning resource for beginners.

github.com/diharaw/hybr...

07.08.2025 18:13 โ€” ๐Ÿ‘ 46    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 402 - August 3rd, 2025 www.jendrikillner.com/post/graphic...

04.08.2025 13:36 โ€” ๐Ÿ‘ 67    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 401 - July 27th, 2025 www.jendrikillner.com/post/graphic...

28.07.2025 16:30 โ€” ๐Ÿ‘ 56    ๐Ÿ” 14    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Post image

Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...

22.07.2025 15:37 โ€” ๐Ÿ‘ 59    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 399 - July 13th, 2025 www.jendrikillner.com/post/graphic...

17.07.2025 13:11 โ€” ๐Ÿ‘ 54    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 398 - July 6th, 2025 www.jendrikillner.com/post/graphic...

07.07.2025 13:24 โ€” ๐Ÿ‘ 63    ๐Ÿ” 16    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@andrewmac is following 20 prominent accounts