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andrewmac

@andrewmac.bsky.social

Graphics/Rendering https://www.andrewmac.ca/

783 Followers  |  403 Following  |  12 Posts  |  Joined: 03.07.2023  |  1.5241

Latest posts by andrewmac.bsky.social on Bluesky

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Graphics Programming weekly - Issue 427 - February 8th, 2026 www.jendrikillner.com/post/graphic...

10.02.2026 13:04 โ€” ๐Ÿ‘ 53    ๐Ÿ” 13    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 426 - February 1st, 2026 www.jendrikillner.com/post/graphic...

02.02.2026 14:01 โ€” ๐Ÿ‘ 54    ๐Ÿ” 15    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Nanite Tessellation Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...

I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...

02.02.2026 02:40 โ€” ๐Ÿ‘ 156    ๐Ÿ” 50    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 425 - January 25th, 2026 www.jendrikillner.com/post/graphic...

27.01.2026 14:20 โ€” ๐Ÿ‘ 50    ๐Ÿ” 16    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...

23.01.2026 14:32 โ€” ๐Ÿ‘ 49    ๐Ÿ” 17    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 423 - January 11th, 2026 www.jendrikillner.com/post/graphic...

15.01.2026 15:11 โ€” ๐Ÿ‘ 73    ๐Ÿ” 23    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...

07.01.2026 16:03 โ€” ๐Ÿ‘ 53    ๐Ÿ” 24    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...

30.12.2025 15:30 โ€” ๐Ÿ‘ 60    ๐Ÿ” 14    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...

18.12.2025 14:14 โ€” ๐Ÿ‘ 50    ๐Ÿ” 20    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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No Graphics API โ€” Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. Itโ€™s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

16.12.2025 18:51 โ€” ๐Ÿ‘ 466    ๐Ÿ” 191    ๐Ÿ’ฌ 19    ๐Ÿ“Œ 12
๐Ÿ‡ meshoptimizer v1.0 Mesh optimization library that makes meshes smaller and faster to render

After nine years of development, meshoptimizer has reached its first major version, 1.0!

This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!

meshoptimizer.org/v1

08.12.2025 16:56 โ€” ๐Ÿ‘ 249    ๐Ÿ” 76    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...

08.12.2025 15:31 โ€” ๐Ÿ‘ 48    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic...

17.11.2025 14:55 โ€” ๐Ÿ‘ 49    ๐Ÿ” 20    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - Geolm/bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~700 LoC) tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~700 LoC) - Geolm/bc_crunch

Just released bc_crunch: a tiny (~700 LOC), C99 library for lossless BC1/BC4/BC3/BC5 compression.
One .c/.h pair, no deps, no malloc
GPU-ready output
Zigzag + delta + popcount/dictionary tricks
Tested
Perfect for games, procedural assets, streaming textures.

github.com/Geolm/bc_cru...

15.11.2025 13:18 โ€” ๐Ÿ‘ 40    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...

11.11.2025 16:06 โ€” ๐Ÿ‘ 51    ๐Ÿ” 18    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 414 - October 26th, 2025 www.jendrikillner.com/post/graphic...

29.10.2025 14:18 โ€” ๐Ÿ‘ 58    ๐Ÿ” 15    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 413 - October 19th, 2025 www.jendrikillner.com/post/graphic...

20.10.2025 13:13 โ€” ๐Ÿ‘ 66    ๐Ÿ” 25    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic...

15.10.2025 12:55 โ€” ๐Ÿ‘ 53    ๐Ÿ” 21    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...

07.10.2025 13:31 โ€” ๐Ÿ‘ 58    ๐Ÿ” 22    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Inside NVIDIA GPUs: Anatomy of high performance matmul kernels - Aleksa Gordiฤ‡ From GPU architecture and PTX/SASS to warp-tiling and deep asynchronous tensor core pipelines.

"Inside NVIDIA GPUs: Anatomy of high performance matmul kernels", includes a great intro to GPU architecture and PTX/SASS: www.aleksagordic.com/blog/matmul

01.10.2025 19:36 โ€” ๐Ÿ‘ 56    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...

29.09.2025 13:30 โ€” ๐Ÿ‘ 51    ๐Ÿ” 22    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great write up. I wonder does nointerpolation have any notable impact?

22.09.2025 14:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 409 - September 21st, 2025 www.jendrikillner.com/post/graphic...

22.09.2025 13:41 โ€” ๐Ÿ‘ 57    ๐Ÿ” 18    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 408 - September 14th, 2025 www.jendrikillner.com/post/graphic...

15.09.2025 16:32 โ€” ๐Ÿ‘ 66    ๐Ÿ” 21    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 407 - September 7th, 2025 www.jendrikillner.com/post/graphic...

10.09.2025 13:47 โ€” ๐Ÿ‘ 55    ๐Ÿ” 13    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ten Years of D3D12 For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years ๐Ÿ‘ด).

therealmjp.github.io/posts/ten-ye...

08.09.2025 00:49 โ€” ๐Ÿ‘ 152    ๐Ÿ” 53    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 3
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Graphics Programming weekly - Issue 406 - August 31st, 2025 www.jendrikillner.com/post/graphic...

01.09.2025 13:24 โ€” ๐Ÿ‘ 50    ๐Ÿ” 14    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tickets are up! graphicsprogrammingconference.com/tickets/

28.08.2025 16:13 โ€” ๐Ÿ‘ 25    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 6
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Graphics Programming weekly - Issue 405 - August 24th, 2025 www.jendrikillner.com/post/graphic...

25.08.2025 12:40 โ€” ๐Ÿ‘ 64    ๐Ÿ” 19    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5โ€ talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....

26.08.2025 15:59 โ€” ๐Ÿ‘ 31    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

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