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ruby0x1

@ruby0x1.ca.bsky.social

narrative designer / tech witch / game designer / writer / art / audio β€’πŸ‘©β€πŸ’»Mossfield Origins/Archives β€’ co-founder https://anypercent.studio β€’ creator https://createwith.luxe β€’ http://wren.io β€’ mov ax,13h β€’ she/her πŸ³οΈβ€βš§οΈπŸ³οΈβ€πŸŒˆ

3,533 Followers  |  280 Following  |  322 Posts  |  Joined: 24.04.2023  |  2.1503

Latest posts by ruby0x1.ca on Bluesky

Code differences showing lots of removal of code

Code differences showing lots of removal of code

best part of iterative design on something as big as @luxeengine.com is the phase where you get to tear our previous iterations… not even a third of the way into removing the earlier world systems πŸ™ŒπŸ”ͺ #createwithluxe #gamedev

07.08.2025 23:16 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Go go go

07.08.2025 17:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Unreal Engine 4 Beginner Tutorial Series - YouTube

maybe something like this? I mnow 5 is different but should be tranferrable i think a bit youtube.com/playlist?lis...

06.08.2025 05:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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more particle vm fun for @luxeengine.com (thread) ✨

added a ribbon renderer, nothing surprising there

(side note: why only one video per post bsky!)
#gamedev

02.08.2025 22:58 β€” πŸ‘ 33    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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also added the instanced meshes (boring white axis mesh, but it's working)

02.08.2025 22:58 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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with default of 0, you can do slow moving jitter instead

02.08.2025 22:58 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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also played around with a line module. by doing if(random() < 0.2) you can do occasional spikes in the amount of jitter e.g electricity

02.08.2025 22:58 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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more particle vm fun for @luxeengine.com (thread) ✨

added a ribbon renderer, nothing surprising there

(side note: why only one video per post bsky!)
#gamedev

02.08.2025 22:58 β€” πŸ‘ 33    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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now that I've flushed out a lot of weirdness, the cpu particle vm for @luxeengine.com is running nicely. this is 1k pink particles, 50k black particles and runs smoothly, no hitches on spawning that many which is good

+ pink took 0.0803 ms
+ black took 7.9005 ms

#createwithluxe #gamedev

29.07.2025 21:01 β€” πŸ‘ 42    πŸ” 10    πŸ’¬ 0    πŸ“Œ 1

haha the cable is for seeing if things are running smoothly and not a particle there

31.07.2025 15:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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now that I've flushed out a lot of weirdness, the cpu particle vm for @luxeengine.com is running nicely. this is 1k pink particles, 50k black particles and runs smoothly, no hitches on spawning that many which is good

+ pink took 0.0803 ms
+ black took 7.9005 ms

#createwithluxe #gamedev

29.07.2025 21:01 β€” πŸ‘ 42    πŸ” 10    πŸ’¬ 0    πŸ“Œ 1

It’s interesting cos I still visit the big book stores occasionally and there’s rarely anything interesting beyond the basics of programming or iPhones for dummies and I always still have a tinge of hope there’d be something else. I also always request the interesting books be stocked in hopes …

27.07.2025 05:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

yea it's a bureaucracy thing not a tech thing unfortunately

26.07.2025 17:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

the problem is some consoles don't allow code compiled with anything but their own toolchain, so it's a no go typically if it isn't compiled directly by their own compiler

26.07.2025 17:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This was my only thought so far. Having to figure out and deal with d means I can’t really look past the readme, not with consoles or other platforms involved unfortunately!

26.07.2025 16:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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bee particles for bee-sky

working on getting the initial particle engine for @luxeengine.com landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat

#gamedev #createwithluxe

25.07.2025 21:27 β€” πŸ‘ 24    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
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bee particles for bee-sky

working on getting the initial particle engine for @luxeengine.com landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat

#gamedev #createwithluxe

25.07.2025 21:27 β€” πŸ‘ 24    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0

#gamedev

12.07.2025 21:01 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

We'd love to hear your thoughts!

- What did you learn about luxe this week?
- What would you like to learn about luxe this week?

- Do you prefer tutorials that teach game types (make a platformer) or features (implement item pickups)?
- Do you prefer video or text tutorials?

#createwithluxe

04.07.2025 01:52 β€” πŸ‘ 0    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1
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Here's a short dev log on camera rotation in Mossfield Origins!

anypercent.studio/mossfield-or...

#gamedev #gamedesign

25.06.2025 19:55 β€” πŸ‘ 9    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
the luxe logo on a big screen in front of a small character!

the luxe logo on a big screen in front of a small character!

dev log #15 - try luxe now!

As we continue to wrap up our goals for a wider release we're happy to note that you can try luxe already!

Read all about it in dev log #15!

luxeengine.com/dev-log-15/

#gamedev #createwithluxe #luxeengine

12.06.2025 20:08 β€” πŸ‘ 86    πŸ” 53    πŸ’¬ 0    πŸ“Œ 5

not all of em at least!

26.06.2025 01:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
illustration of a megastructure dwelling

illustration of a megastructure dwelling

study for a future project

16.11.2024 17:56 β€” πŸ‘ 222    πŸ” 36    πŸ’¬ 2    πŸ“Œ 0
Sony Film Simulation Picture Profiles || Film Emulation
YouTube video by Veres Deni Alex Sony Film Simulation Picture Profiles || Film Emulation

If the dials are there you can check out this community sharing their recipes at least m.youtube.com/watch?v=SZDa...

14.06.2025 19:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image Post image Post image

I like the color science. I use SLog3 mainly and grade myself but the other picture profiles are fine for me. I also put in my own values for film simulation (attached is a Kodak gold sim on my Sony as an example of jpg straight from camera)

14.06.2025 16:12 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Modern Sony also has dual or more native iso so you can get pretty extreme (on mine it’s 12800 with no noise, basically has night vision)

13.06.2025 22:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

If you'd like to learn about or ask more specifics, always happy to answer.

13.06.2025 20:47 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

πŸ’œπŸ«£πŸ’Ύ

12.06.2025 22:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

vscode has come a long way in that regard, has decent cpp support for debugging and intellisense etc

31.05.2025 19:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

tmp as a package comes with code (we had several patches to it in ONI)

23.05.2025 23:55 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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