(Meant to say impact *is* v different, above)
20.02.2026 15:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@christapsell.bsky.social
Deputy Editorial Director at Eurogamer. I look after reviews, opinions, and freelance, and secretly add in all the Oxford commas. Limit Break mentor. He/him.
(Meant to say impact *is* v different, above)
20.02.2026 15:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0โฆand in very very reductive terms, if you have visual taste that means you might also have other artistic taste, which means you might also have made something really good with that taste.
Or not! But it does help at least pique a bit of curiosity.
The impact of traditional press isnโt v different to what it once was so this isnโt me saying hereโs a magic bullet or anything. Also many brilliant games look terrible but have some magical quality to them that matters far more. But if I go โphwoarโ that signifies you at least have tasteโฆ
20.02.2026 15:51 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I hate that itโs this black and white sometimes but honestly: if your gameโs key/store art looks like this there is a significantly increased chance it will catch my eye when Iโm planning what we might cover.
20.02.2026 15:49 โ ๐ 41 ๐ 5 ๐ฌ 2 ๐ 0Theyโre really fab. Second only to HGSS.
20.02.2026 07:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0โI found Cairn and Baby Steps to be revelations. Masocore without the punishing boss encounters or pinpoint platforming. For @eurogamer.bsky.social, I wrote about a kinder, gentler breed of difficult games.
www.eurogamer.net/difficulty-c...
Ugh man I'm so sorry. Beyond absurd. Hope we still get to read you and that you land something deservedly excellent. Thoughts to your colleagues as well.
04.02.2026 16:10 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Guillermo del Toro:
www.brightwalldarkroom.com/2017/02/15/d...
You can review me, but the moment you let your personal opinion get in the way of objectively reviewing my wordread, just know you've just lost all credibility as a critic critic!
28.01.2026 09:36 โ ๐ 34 ๐ 0 ๐ฌ 0 ๐ 0Just for reference (and not to make any argument either way), a salary of $75k in NYC is equivalent to roughly ยฃ33k in Brighton, UK when adjusted for cost of living
27.01.2026 16:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This is great, congrats to everyone involved!
27.01.2026 13:12 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Not much I can do about this but GameRantโs five minute re-write of this story I worked on for a week is on the front page of Reddit steering all of the traffic away from the original, which is here: mobilegamer.biz/many-interna...
26.01.2026 20:39 โ ๐ 11 ๐ 5 ๐ฌ 2 ๐ 0It is very nice and Iโm going back offline now
24.01.2026 11:50 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0Extremely weird to see this on my feed while I stand in the ticket office queue forโฆ this exact place???
24.01.2026 11:49 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0Iโm away with family for a couple weeks (no, xmas was not enough) but saw this has gone live and wanted to shout out the team for great suggestions, loads of write-ups, and the help of @dompepin.bsky.social & co for the finishing touches while Iโm out.
Year ahead looks mega. If it all sticksโฆ
Glad someone remembers that fondly
08.01.2026 10:32 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Desperately sad news and a huge loss. My thoughts to Patrick's family and everyone who knew and worked with him.
06.01.2026 09:29 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0This is our GOTY list it is objectively correct thank you happy new year goodbye.
31.12.2025 19:02 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0Top list. Miss u.
26.12.2025 15:41 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Thank you to everyone who read or contributed to Eurogamer this year (and major apologies to every pitch I didnโt reply to, which is not how I like to operate. Itโs been A Year). Everything considered Iโm so happy with where the site is, and couldnโt be prouder of everyone I get to work with.
24.12.2025 12:28 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Found an hour to write this AND something on Despelote (true GOTY). A true Christmas miracle. Big Objectively Correct Top 50 also due from us on NYE as ever, otherwise, Iโm outta here. www.eurogamer.net/drop-everyth...
24.12.2025 12:24 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0Big congrats Lewis, well deserved as everyoneโs said!
16.12.2025 20:47 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Best thing Iโve read on TGAs, and thereโs been some good stuff out there.
12.12.2025 22:15 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0forgive me father for I have blogged
simulacrum.pika.page/posts/but-th...
The secret is that that's plenty, isn't it - being at any point *as good* as all the other mediums out there that can transport you is... as good as anything gets?
11.12.2025 17:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@schillingc.bsky.social did you realise that Square Enix pulled a "Legend getting two stars from The Guardian" with your Octopath review?
05.12.2025 19:51 โ ๐ 45 ๐ 6 ๐ฌ 2 ๐ 1Give it tooo meeeeeeeeee
www.eurogamer.net/total-war-me...
๐
04.12.2025 15:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Screenshot of a paragraph of an article which reads: There's also a more important point here, which really takes me to the actual point at hand. The thing that matters is the novelty. Santa Ragione, of all studios in video games right now, is at the forefront of experimenting with the form. It's experimenting with how games are made, and experimenting with the games it makes. And in video games, time and again, it's been proven to us that experimentation, risk-taking, invention, whatever you call it, is everything. And when entities of outsized power, whatever the form, begin to impede that process, it is every single layer of this industry that suffers.
Screenshot of a paragraph from the article which reads: And this, finally, is the real point at hand. I am stating the obvious by saying this is wrong, that Valve ought to have not only a set of clear guidelines that it offers to all developers, but that it explains to them clearly when required. Payment providers should not decide what art does or does not get access to a paying audience - and therefore what gets made at all. Vast chunks of creative culture should not be owned by governments - any governments, let alone those that are autocratic, and that actively practice censorship and oppression. People who make video games, or any form of entertainment, should not have to self-censor in advance, which given its invisibility is perhaps the most dangerous consequence of all. There is so much to be lost here, and so much that we may never know we lost at all. All of this, again, is obvious. But at a time where the obvious things feel somehow less obvious than they did before, it feels more important than ever to just say it out loud.
(I didn't write exactly this - Joshua's much more concise/clear-headed here, and I am guilty of getting very high-minded about it myself. And, tbh, I found the throughline thought as hard to find in writing as all the readers probably did...
But I *almost* did! And people Did Not Like That!)
I wrote this and everyone fucking hated it
04.12.2025 15:32 โ ๐ 4 ๐ 0 ๐ฌ 2 ๐ 0