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Chris Tapsell

@christapsell.bsky.social

Deputy Editorial Director at Eurogamer. I look after reviews, opinions, and freelance, and secretly add in all the Oxford commas. Limit Break mentor. He/him.

2,427 Followers  |  217 Following  |  274 Posts  |  Joined: 25.07.2023  |  1.8497

Latest posts by christapsell.bsky.social on Bluesky


(Meant to say impact *is* v different, above)

20.02.2026 15:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

โ€ฆand in very very reductive terms, if you have visual taste that means you might also have other artistic taste, which means you might also have made something really good with that taste.

Or not! But it does help at least pique a bit of curiosity.

20.02.2026 15:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The impact of traditional press isnโ€™t v different to what it once was so this isnโ€™t me saying hereโ€™s a magic bullet or anything. Also many brilliant games look terrible but have some magical quality to them that matters far more. But if I go โ€œphwoarโ€ that signifies you at least have tasteโ€ฆ

20.02.2026 15:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I hate that itโ€™s this black and white sometimes but honestly: if your gameโ€™s key/store art looks like this there is a significantly increased chance it will catch my eye when Iโ€™m planning what we might cover.

20.02.2026 15:49 โ€” ๐Ÿ‘ 41    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Theyโ€™re really fab. Second only to HGSS.

20.02.2026 07:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Difficulty done differently: Cairn and Baby Steps deliver kinder, more generous masocore Difficulty might always be the topic of the day in video games. Cairn and Baby Steps feel like the latest in a growing alternative approach.

โ€‹I found Cairn and Baby Steps to be revelations. Masocore without the punishing boss encounters or pinpoint platforming. For @eurogamer.bsky.social, I wrote about a kinder, gentler breed of difficult games.

www.eurogamer.net/difficulty-c...

09.02.2026 13:16 โ€” ๐Ÿ‘ 24    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ugh man I'm so sorry. Beyond absurd. Hope we still get to read you and that you land something deservedly excellent. Thoughts to your colleagues as well.

04.02.2026 16:10 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Guillermo del Toro:

www.brightwalldarkroom.com/2017/02/15/d...

31.01.2026 07:24 โ€” ๐Ÿ‘ 162    ๐Ÿ” 60    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 6

You can review me, but the moment you let your personal opinion get in the way of objectively reviewing my wordread, just know you've just lost all credibility as a critic critic!

28.01.2026 09:36 โ€” ๐Ÿ‘ 34    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just for reference (and not to make any argument either way), a salary of $75k in NYC is equivalent to roughly ยฃ33k in Brighton, UK when adjusted for cost of living

27.01.2026 16:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is great, congrats to everyone involved!

27.01.2026 13:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Many international visitors are skipping GDC amid cost concerns and US safety fears GDCโ€™s organiser has told us it is working to make the show safer and more affordable, but industry chatter suggests international GDC attendance will nosedive this year.

Not much I can do about this but GameRantโ€™s five minute re-write of this story I worked on for a week is on the front page of Reddit steering all of the traffic away from the original, which is here: mobilegamer.biz/many-interna...

26.01.2026 20:39 โ€” ๐Ÿ‘ 11    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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It is very nice and Iโ€™m going back offline now

24.01.2026 11:50 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Extremely weird to see this on my feed while I stand in the ticket office queue forโ€ฆ this exact place???

24.01.2026 11:49 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
The 94 most exciting games of 2026 Eurogamer's list of the many, many brilliant-looking game's we're anticipating the most in 2026.

Iโ€™m away with family for a couple weeks (no, xmas was not enough) but saw this has gone live and wanted to shout out the team for great suggestions, loads of write-ups, and the help of @dompepin.bsky.social & co for the finishing touches while Iโ€™m out.

Year ahead looks mega. If it all sticksโ€ฆ

14.01.2026 19:27 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Glad someone remembers that fondly

08.01.2026 10:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Desperately sad news and a huge loss. My thoughts to Patrick's family and everyone who knew and worked with him.

06.01.2026 09:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The 50 best games of 2025, ranked The Eurogamer staff picks the 50 best games of 2025, including our game of the year.

This is our GOTY list it is objectively correct thank you happy new year goodbye.

31.12.2025 19:02 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Top list. Miss u.

26.12.2025 15:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you to everyone who read or contributed to Eurogamer this year (and major apologies to every pitch I didnโ€™t reply to, which is not how I like to operate. Itโ€™s been A Year). Everything considered Iโ€™m so happy with where the site is, and couldnโ€™t be prouder of everyone I get to work with.

24.12.2025 12:28 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Drop everything and play Sektori Sektori is phenomenal. It's also far deeper than it seems.

Found an hour to write this AND something on Despelote (true GOTY). A true Christmas miracle. Big Objectively Correct Top 50 also due from us on NYE as ever, otherwise, Iโ€™m outta here. www.eurogamer.net/drop-everyth...

24.12.2025 12:24 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Big congrats Lewis, well deserved as everyoneโ€™s said!

16.12.2025 20:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Best thing Iโ€™ve read on TGAs, and thereโ€™s been some good stuff out there.

12.12.2025 22:15 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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but the games were good - simulacrum As much as it pains me to admit this, I have been watching The Game Awards since their inception 11 years ago. I write about culture and entertainment, so video...

forgive me father for I have blogged

simulacrum.pika.page/posts/but-th...

12.12.2025 19:47 โ€” ๐Ÿ‘ 756    ๐Ÿ” 277    ๐Ÿ’ฌ 40    ๐Ÿ“Œ 69

The secret is that that's plenty, isn't it - being at any point *as good* as all the other mediums out there that can transport you is... as good as anything gets?

11.12.2025 17:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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@schillingc.bsky.social did you realise that Square Enix pulled a "Legend getting two stars from The Guardian" with your Octopath review?

05.12.2025 19:51 โ€” ๐Ÿ‘ 45    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Total War: Medieval 3 announced, bringing series back to its historical roots for 25th anniversary Creative Assembly has revealed Total War: Medieval 3, a new game in the long-running strategy series that's returning to its historical roots.

Give it tooo meeeeeeeeee

www.eurogamer.net/total-war-me...

04.12.2025 17:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

๐Ÿ’ž

04.12.2025 15:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot of a paragraph of an article which reads:

There's also a more important point here, which really takes me to the actual point at hand. The thing that matters is the novelty. Santa Ragione, of all studios in video games right now, is at the forefront of experimenting with the form. It's experimenting with how games are made, and experimenting with the games it makes. And in video games, time and again, it's been proven to us that experimentation, risk-taking, invention, whatever you call it, is everything. And when entities of outsized power, whatever the form, begin to impede that process, it is every single layer of this industry that suffers.

Screenshot of a paragraph of an article which reads: There's also a more important point here, which really takes me to the actual point at hand. The thing that matters is the novelty. Santa Ragione, of all studios in video games right now, is at the forefront of experimenting with the form. It's experimenting with how games are made, and experimenting with the games it makes. And in video games, time and again, it's been proven to us that experimentation, risk-taking, invention, whatever you call it, is everything. And when entities of outsized power, whatever the form, begin to impede that process, it is every single layer of this industry that suffers.

Screenshot of a paragraph from the article which reads:

And this, finally, is the real point at hand. I am stating the obvious by saying this is wrong, that Valve ought to have not only a set of clear guidelines that it offers to all developers, but that it explains to them clearly when required. Payment providers should not decide what art does or does not get access to a paying audience - and therefore what gets made at all. Vast chunks of creative culture should not be owned by governments - any governments, let alone those that are autocratic, and that actively practice censorship and oppression. People who make video games, or any form of entertainment, should not have to self-censor in advance, which given its invisibility is perhaps the most dangerous consequence of all. There is so much to be lost here, and so much that we may never know we lost at all. All of this, again, is obvious. But at a time where the obvious things feel somehow less obvious than they did before, it feels more important than ever to just say it out loud.

Screenshot of a paragraph from the article which reads: And this, finally, is the real point at hand. I am stating the obvious by saying this is wrong, that Valve ought to have not only a set of clear guidelines that it offers to all developers, but that it explains to them clearly when required. Payment providers should not decide what art does or does not get access to a paying audience - and therefore what gets made at all. Vast chunks of creative culture should not be owned by governments - any governments, let alone those that are autocratic, and that actively practice censorship and oppression. People who make video games, or any form of entertainment, should not have to self-censor in advance, which given its invisibility is perhaps the most dangerous consequence of all. There is so much to be lost here, and so much that we may never know we lost at all. All of this, again, is obvious. But at a time where the obvious things feel somehow less obvious than they did before, it feels more important than ever to just say it out loud.

(I didn't write exactly this - Joshua's much more concise/clear-headed here, and I am guilty of getting very high-minded about it myself. And, tbh, I found the throughline thought as hard to find in writing as all the readers probably did...

But I *almost* did! And people Did Not Like That!)

04.12.2025 15:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I wrote this and everyone fucking hated it

04.12.2025 15:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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