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Graham Smith

@grahamsmith.bsky.social

Previously: RPS, PC Gamer, Eurogamer, Dicebreaker.

2,384 Followers  |  244 Following  |  104 Posts  |  Joined: 05.10.2023  |  2.7271

Latest posts by grahamsmith.bsky.social on Bluesky

Preview
Save 40% on Tactical Breach Wizards on Steam In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to ...

Tactical Breach Wizards is 40% off in today's Daily Deal! The cheapest the wizards have ever allowed us to price them.

To celebrate, we've added a community missions pack, featuring some great ones players have made since launch.

store.steampowered.com/app/1043810/... .

02.11.2025 19:31 β€” πŸ‘ 227    πŸ” 84    πŸ’¬ 4    πŸ“Œ 32
Hiromi Uehara - Voice - Jazz Γ  Vienne 2011 - LIVE HD
YouTube video by Zycopolis TV Hiromi Uehara - Voice - Jazz Γ  Vienne 2011 - LIVE HD

Just saw that Anthony Jackson died, one of the best (and most prolific) bass guitar players. For years I've been returning to these Hiromi Trio Project performances in which Jackson plays a six-stringed bass guitar that he *invented*: www.youtube.com/watch?v=nIYI...

31.10.2025 01:16 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I played Forgotten Land first, in coop with my kid, and now I'm a Kirby sicko. Have since played Star Allies and Dreamland, both great, and Clash, Fighters and Dream Buffet, which are all fun diversions.

25.10.2025 09:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
24.10.2025 11:29 β€” πŸ‘ 69    πŸ” 19    πŸ’¬ 1    πŸ“Œ 0

Tsk, what's the world coming to, eh? Not like in my day, when as a child I was advertised to so aggressively that the jingle for a chocolate biscuit, decades later, is infused with the symbolic resonance of a lost past. I hear Kia-Ora isn't even too juicy for crows anymore.

18.10.2025 13:47 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

This is really easy outrage bait, but it's worth reading the original story no one links to see this is a consequence of climate change and not a moustache-twirling Lord McVitie cackling upon his chocolate (flavoured) throne: www.theguardian.com/business/202...

18.10.2025 13:43 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
A selection of images from games etc. Hannah Nicklin has worked on, a screencap or key art image from: Saltsea Chronicles, Black Mirror: Thronglets, Mutazione; and the cover of Writing for Games: Theory & Practice. Also featured two reviews. 

One from Eurogamer: 5/5 Saltsea Chronicles
"Onwards you go in pursuit of your missing crew, then, your story diverging further from mine with every island choice, with every flick of the head or settling of the lips. Memories/Artefacts? Skeptical/Curious? And astonishingly, through all these moving parts, all this phase space, my story still made rich sense, and actually built to a truly devastating climax.

Scream/Weep? Fittingly, for me, Saltsea Chronicles turned out to be a story about choices as well as a story made of choices. It made me think about the big decisions I make in life, but also the decisions that shape a life that I don't even notice having made. Ripples turning to waves and all that. You must play this. It's luminous."

The second of Mutazione from Gamespew, 9/10
"Mutazione is a game that builds up relationships within a community you instantly feel a part of. The main story is secondary to the real drama and the heart of the town, but it’s necessary. It’s extremely well-written, and the hand-drawn environments are beautifully designed. Die Gute Fabrik has crafted a sweet, powerful fairy tale that delves into the human psyche and allows you to reside there for five hours or so."

A selection of images from games etc. Hannah Nicklin has worked on, a screencap or key art image from: Saltsea Chronicles, Black Mirror: Thronglets, Mutazione; and the cover of Writing for Games: Theory & Practice. Also featured two reviews. One from Eurogamer: 5/5 Saltsea Chronicles "Onwards you go in pursuit of your missing crew, then, your story diverging further from mine with every island choice, with every flick of the head or settling of the lips. Memories/Artefacts? Skeptical/Curious? And astonishingly, through all these moving parts, all this phase space, my story still made rich sense, and actually built to a truly devastating climax. Scream/Weep? Fittingly, for me, Saltsea Chronicles turned out to be a story about choices as well as a story made of choices. It made me think about the big decisions I make in life, but also the decisions that shape a life that I don't even notice having made. Ripples turning to waves and all that. You must play this. It's luminous." The second of Mutazione from Gamespew, 9/10 "Mutazione is a game that builds up relationships within a community you instantly feel a part of. The main story is secondary to the real drama and the heart of the town, but it’s necessary. It’s extremely well-written, and the hand-drawn environments are beautifully designed. Die Gute Fabrik has crafted a sweet, powerful fairy tale that delves into the human psyche and allows you to reside there for five hours or so."

A virtual biz card on a dark purple background, featuring an image of a white woman in glasses, with blonde hair, speaking at a podium. Next to it is the title Hannah Nicklin, and the details Creative Director, Narrative Lead/Designer, Senior Writer, Consultant.

 
11+ years experience in interactive narrative

β€’   3 games shipped as Lead (PC, Console, mobile)
β€’   Many more as consultant 
β€’   PhD in Interactive Practices
β€’   Masters & BA in Play/Screenwriting & Dramatic Arts
β€’   GDC Indie Summit Advisor, BAFTA Juror, TGA Future Class 
β€’   Author of Writing for Games: Theory & Practice

Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Night School (A Netflix Studio); Cardboard Computer; Die Gute Fabrik; Draknek; Twisted Tree Games.

Based in: Sheffield, United Kingdom
Work in: Remote, CET-PST
LinkedIn.com/in/hannah-nicklin
hannahnicklin.com

A virtual biz card on a dark purple background, featuring an image of a white woman in glasses, with blonde hair, speaking at a podium. Next to it is the title Hannah Nicklin, and the details Creative Director, Narrative Lead/Designer, Senior Writer, Consultant. 11+ years experience in interactive narrative β€’ 3 games shipped as Lead (PC, Console, mobile) β€’ Many more as consultant β€’ PhD in Interactive Practices β€’ Masters & BA in Play/Screenwriting & Dramatic Arts β€’ GDC Indie Summit Advisor, BAFTA Juror, TGA Future Class β€’ Author of Writing for Games: Theory & Practice Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Night School (A Netflix Studio); Cardboard Computer; Die Gute Fabrik; Draknek; Twisted Tree Games. Based in: Sheffield, United Kingdom Work in: Remote, CET-PST LinkedIn.com/in/hannah-nicklin hannahnicklin.com

πŸ“š My current contract is coming to an end in Dec so I am now looking for new work!

⭐ I am an award-winning & expert/lead game writer & narrative designer.

🌎 I am interested in long & short term contracts & consultancy, ideally remote.

Let's chat!

hannahnicklin.com
linkedin.com/in/hannah-nicklin

15.10.2025 18:46 β€” πŸ‘ 130    πŸ” 100    πŸ’¬ 4    πŸ“Œ 2

LibraryThing? Has algo recs too, but lots of user made lists www.librarything.com/zeitgeist/li...

13.10.2025 08:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think the trad games press can offer better value through deeper critical engagement, but that's still harder than ever, niche and - pertinent in this instance - unlikely to arrive on launch day of a new game.

09.10.2025 13:29 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

This is all true, but I'm also less convinced than ever of the merit of covering small games, particularly in the "here's a quick post about its announcement/release" vein. No one reads the posts and a lot of these games evidently don't need the coverage to find an audience.

09.10.2025 13:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Split Fiction (2025).

06.10.2025 18:42 β€” πŸ‘ 61    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0
Preview
Ministers plan to allow naming and shaming of offenders completing community sentences Exclusive: critics say the move, part of the sentencing bill for England and Wales, would bring shame upon families of offenders

Feel this is being buried under the digital ID announcement today.

26.09.2025 09:34 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 1    πŸ“Œ 2

So Starmer is backing ID cards - which I do not like - in order to facilitate this government’s ugly immigration policies - which I also do not like - and in doing so is apparently spiralling down the electoral drain and throwing votes to Farage - whom I do not like?

Fan-fucking-tastic.

25.09.2025 21:16 β€” πŸ‘ 271    πŸ” 50    πŸ’¬ 9    πŸ“Œ 3

If anyone is considering purchasing part of a property via a shared ownership scheme, I strongly suggest you: don't. It's pitched as "affordable" housing but then they will quadruple your service charge and make it so no mortgage lender will touch it, stopping you from selling or staircasing.

25.09.2025 19:01 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

These are some of my favourite games and @pentadact.com is one of my favourite people so this is really just a huge opportunity to ruin a lot of things I love

16.09.2025 11:24 β€” πŸ‘ 65    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

I started my new job last month: I'm now studio manager/producer at Suspicious Developments, the team responsible for Tactical Breach Wizards, Heat Signature and Gunpoint!

16.09.2025 11:24 β€” πŸ‘ 270    πŸ” 5    πŸ’¬ 20    πŸ“Œ 0

We're shortstaffed on RPS and need some rad PC-minded freelancers for urgent review work. Specifically:
- Borderlands 4 (yes I know it's out already)
- Dying Light: The Beast
- Silent Hill f

Standard rate is Β£200 GBP per review, make yourselves known at james.archer@rockpapershotgun.com

15.09.2025 15:59 β€” πŸ‘ 157    πŸ” 141    πŸ’¬ 20    πŸ“Œ 10

Then Aaron Sorkin revives Studio 60 just to write another episode about it.

13.09.2025 23:04 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A cocker spaniel curled up on a couch, looking soft.

A cocker spaniel curled up on a couch, looking soft.

Floof.

04.09.2025 22:07 β€” πŸ‘ 13    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There's a later slide that's like, "some players are willing to spend $10,000/month!", the argument being, "so you should try to take that".

04.09.2025 13:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In fairness, that's effectively what this particular talk was arguing. 'Mobile games are making more money via F2P, microtransactions, etc. and now console devs are beginning to do it, too.' It's the dawn of the live service game. I think it's also the dawn of a more extractive way of selling games.

04.09.2025 13:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The "supply" here is: a person has bought your game, they'd be willing to spend more, but you're not offering them ways of doing so. So you increase "supply" to meet "demand" by offering DLC and microtransaction hats and so on.

It's not incorrect. It's just... exhausting.

04.09.2025 13:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

These arguments always seemed to contain a moral component, as if you owe it to the work or its creators to wring the money sponge as tightly as possible. If your fans had money to spend on going to PAX, then by rights they should be giving that money to you and only you, as "owner" of the fandom.

04.09.2025 10:42 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A slide from a GDC 2011 presentation explaining that traditional models of selling games "represented lost economic value".

A slide from a GDC 2011 presentation explaining that traditional models of selling games "represented lost economic value".

Every video game industry presentation I saw circa 2009-2016 looked like this. "Consumers who were willing to spend more on games weren't able to". Oh no!!!!!

04.09.2025 10:34 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Would people be willing to pay more for Silksong? Sure. Is it worth more? No idea. Is it nice to have an interaction with capitalism that isn't designed by a team of data analysts to take you for the absolute maximum possible? Yeah.

04.09.2025 10:29 β€” πŸ‘ 33    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

Ah, this was Tony. I was trying to bluff my way to the PC Gamer word count with a lot of words I didn't need and he righteously sliced me to pieces.

01.09.2025 11:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I've still got a printout of a bit of feedback you gave me 16 years ago. A breakdown of sentences I had written in a preview of a Men Of War game, so surgically precise it was worth carrying into everything I wrote afterwards.

01.09.2025 11:05 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

We had similar experiences with maybe three different people. Sorry you and the fam are going through, Pat.

29.08.2025 14:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The BBC is about to shut its Written Archives to the public. Writers and researchers rely on these archives. They belong to the licence payers. Please sign and share this open letter.

26.08.2025 15:41 β€” πŸ‘ 146    πŸ” 97    πŸ’¬ 1    πŸ“Œ 0
A photo of the box for the Casio Loopy, an old video games console. Most of the text is in Japanese except for "My Seal Computer". It has pictures of colourful games and lots of pink hearts.

A photo of the box for the Casio Loopy, an old video games console. Most of the text is in Japanese except for "My Seal Computer". It has pictures of colourful games and lots of pink hearts.

A photo of the box for the Casio Loopy, an old video games console. It has Japanese writing, "My Seal Computer" in the corner, and lots of coloured hearts along the bottom.

A photo of the box for the Casio Loopy, an old video games console. It has Japanese writing, "My Seal Computer" in the corner, and lots of coloured hearts along the bottom.

I don't know what this is but it's the apex of technology

21.08.2025 19:03 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0

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