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DamageOverTime

@damage0vertime.bsky.social

Competitive Splatoon Player and Coach | Player for @clownensemble.bsky.social | Head of Academy Coaching of the Stronghold Beginners Academy @splstrong.com | https://www.twitch.tv/damageot | sendou.ink/u/damage

64 Followers  |  60 Following  |  131 Posts  |  Joined: 11.05.2025  |  1.8941

Latest posts by damage0vertime.bsky.social on Bluesky


Promotional graphic for the Stronghold Beginners Academy All-Stars tournament. An orange balloon with the SBA logo with text to the right reading "Stronghold Beginners Academy." To the right of the text is Cas, Stronghold's mascot, sitting and holding a chump while a chump is on either side of her. On the bottom, text reads "Season 6 sign ups are live! splatoonstronghold.com/academy."

Promotional graphic for the Stronghold Beginners Academy All-Stars tournament. An orange balloon with the SBA logo with text to the right reading "Stronghold Beginners Academy." To the right of the text is Cas, Stronghold's mascot, sitting and holding a chump while a chump is on either side of her. On the bottom, text reads "Season 6 sign ups are live! splatoonstronghold.com/academy."

Signups for Season 6 of the Stronghold Beginner's Academy are now open!

If you want an easy way to get started in Competitive Splatoon, apply now at
www.splatoonstronghold.com/academy

15.02.2026 21:30 โ€” ๐Ÿ‘ 60    ๐Ÿ” 25    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 6
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How to expand the map/crossfire properly. Feel like I can do alot of these pretty fast, I didn't know how good sendous map planner was until I tried it out and it's super useful ๐Ÿ‘ #compsplatoon

19.02.2026 12:09 โ€” ๐Ÿ‘ 125    ๐Ÿ” 27    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 3

this is because having your big cross map laser makes space for free btw!!! if youre just shooting at the same place as everyone else youre not making space and not creating opportunities for your team

19.02.2026 00:22 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Like a magazine ad, a promotion for Splatoon Stronghold's interactive LAN map, with stickers saying "Wow!" and "New!". An orange world map takes up most of the area, with an Inkling and Octoling in swim form sitting in the bottom left corner, making travel plans to pins on the map.

Like a magazine ad, a promotion for Splatoon Stronghold's interactive LAN map, with stickers saying "Wow!" and "New!". An orange world map takes up most of the area, with an Inkling and Octoling in swim form sitting in the bottom left corner, making travel plans to pins on the map.

Splatoon Stronghold is excited to announce its newest community resource--an interactive map showing you where the nearest upcoming LANs are taking place! Finding a LAN has never been easier! #splatoon #compsplatoon

Read more: www.splatoonstronghold.com/news/lan-map...

18.02.2026 15:30 โ€” ๐Ÿ‘ 172    ๐Ÿ” 73    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 6
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CLOWN ENSEMBLE WINS TRISTRIKE TUESDAY #19

@hitonmuovailuvaha.bsky.social - "horses are dumb and ugly"
@damage0vertime.bsky.social - "making space" (dies 13 times)
@eleqilix.bsky.social - "didyouknowthatdynamohaslikeahandprotectionpieceonthhandlefortheuser"
Jammy - Tower Princessโ„ข: Murder Edition

17.02.2026 21:55 โ€” ๐Ÿ‘ 34    ๐Ÿ” 9    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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haven't posted these in a while, here is the graph for SBA s6 applications so far

we're already at double the amount of total applications we had last season lol

idk where this will end up when we close applications in 5 days but the logarithmic curve implies a very scary high number

17.02.2026 20:33 โ€” ๐Ÿ‘ 31    ๐Ÿ” 3    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0

How did I mistype that. Iโ€™m so fake for that </3

17.02.2026 20:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Canโ€™t believe itโ€™s not the melee tap shot that hits for 12 dmg (Vertical is also my favorite)

17.02.2026 19:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Favorite Wiper hitbox?

16.02.2026 09:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Heavy splatling paint in 11.0 roughly +23%

?????

15.02.2026 02:07 โ€” ๐Ÿ‘ 52    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

Definitely better than decav ngl.

13.02.2026 02:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I loved playing backline. I just got to sit back and be evil

13.02.2026 00:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wiper vert on blocks is silly

12.02.2026 21:10 โ€” ๐Ÿ‘ 28    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I've definitely played all kinds of weapons during my time playing this game. If only I had realized how much I like Wiper way earlier.

11.02.2026 20:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Today I've been working on a tool to help download replays.

1) Copy-paste some text into this webpage pancakes.ink/replays (on your phone)
2) It generates links to the Splatnet app for every code it finds
3) Tap the link and Splatnet queues the download

Useful? Pointless? Bugs? Requests? Hugs?

<3

11.02.2026 15:59 โ€” ๐Ÿ‘ 38    ๐Ÿ” 15    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1
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The talent at the Stronghold Beginners Academy has been hard at work to create something special, so we put together a trailer to show you what we've been working on!

Check out our video in the comments!

11.02.2026 15:30 โ€” ๐Ÿ‘ 45    ๐Ÿ” 24    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 4
A screenshot of a post on a different platform.

A screenshot of a post on a different platform.

[Splatoon 3]

Version 11.0.1 accidentally included some balance changes that were intended for a future update.

โ€ข Rapid Blaster: Increased the radius inked by spray droplets from shots by about 10%.
โ€ข Rapid Blaster Pro: Increased the amount of ink consumed by about 14%.

๐Ÿฆย original post

10.02.2026 05:21 โ€” ๐Ÿ‘ 222    ๐Ÿ” 39    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 14

My favorite thing about this patch is watching people trying to brute force slider into zones and having it fail. I've even seen it both in xrank and from some midlevel players. Guys we've gotta actually play the videogame now ๐Ÿ˜ญ, I promise your 8th slider into zone won't magically paint more

09.02.2026 23:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

itd be nice if we could create actual change, so on the topic of this + pika's qrt about resulting--
in the past i couldn't figure out how mentality/ego could be improved

but in hindsight the answer was straightforward: surround yourself with solid people and build the right culture internally \

09.02.2026 21:16 โ€” ๐Ÿ‘ 67    ๐Ÿ” 30    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
After playing 40+ hours with midlevel, I can confidently say it was the most miserable experience Iโ€™ve had playing this game mostly because I skipped this part of the scene back in S2 and didnโ€™t realize how bad it could actually be. Itโ€™s not miserable because of overall skill level, because yeah everything is gonna feel worse outside of top level after being in it for long. The biggest thing hurting this part of the scene is ego. I had over 60 tryouts, and almost all of them said itโ€™s hard for them to even get four people to try out with. That genuinely confused me, because for the most part everyone I played with felt extremely similar in skill, and I could easily see these players scrimming each other regularly and figuring out how to mesh over time.

This explains a lot of why midlevel feels weaker as a whole. A lot of these players simply donโ€™t get enough meaningful playtime outside of rare pickups or X Rank, so theyโ€™re missing the constant feedback loop that actually drives improvement. Playing against people at a similar level forces you to recognize patterns, and improve through adaptions. Over time, that raises the average skill for everyone involved.

There were so many situations in games where I had to explain why we were losing or what we needed to change to win and I honestly think most of these players wouldโ€™ve figured it out themselves eventually if they were consistently playing each other instead of isolating themselves or waiting for โ€œbetterโ€ lobbies. when players actually PLAY THE GAME, the average skill level naturally rises. 

This isn't entirely mid levels fault though, I think top level players can do a better job at providing knowledge to mid level players to improve but better questions need to be asked to top players too, all the time I see questions like oh what special is best or how do i play "insert weapon here" these are terrible questions and we need to move on to better questions like "what should i have done in this scenario here" bโ€ฆ

After playing 40+ hours with midlevel, I can confidently say it was the most miserable experience Iโ€™ve had playing this game mostly because I skipped this part of the scene back in S2 and didnโ€™t realize how bad it could actually be. Itโ€™s not miserable because of overall skill level, because yeah everything is gonna feel worse outside of top level after being in it for long. The biggest thing hurting this part of the scene is ego. I had over 60 tryouts, and almost all of them said itโ€™s hard for them to even get four people to try out with. That genuinely confused me, because for the most part everyone I played with felt extremely similar in skill, and I could easily see these players scrimming each other regularly and figuring out how to mesh over time. This explains a lot of why midlevel feels weaker as a whole. A lot of these players simply donโ€™t get enough meaningful playtime outside of rare pickups or X Rank, so theyโ€™re missing the constant feedback loop that actually drives improvement. Playing against people at a similar level forces you to recognize patterns, and improve through adaptions. Over time, that raises the average skill for everyone involved. There were so many situations in games where I had to explain why we were losing or what we needed to change to win and I honestly think most of these players wouldโ€™ve figured it out themselves eventually if they were consistently playing each other instead of isolating themselves or waiting for โ€œbetterโ€ lobbies. when players actually PLAY THE GAME, the average skill level naturally rises. This isn't entirely mid levels fault though, I think top level players can do a better job at providing knowledge to mid level players to improve but better questions need to be asked to top players too, all the time I see questions like oh what special is best or how do i play "insert weapon here" these are terrible questions and we need to move on to better questions like "what should i have done in this scenario here" bโ€ฆ

My Midlevel Experience #compsplatoon

09.02.2026 15:49 โ€” ๐Ÿ‘ 206    ๐Ÿ” 47    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 13
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Please do something about the AOE+paint spam meta so weapons like dualie sword and squeezer can be great and we can go back to a high skilled meta ๐Ÿคง #compsplatoom

07.02.2026 12:50 โ€” ๐Ÿ‘ 62    ๐Ÿ” 5    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1

Waiting for Moonlight to come back from the off season so ProChara can start asking for Dynamo nerfs #compsplatoon #highdivsplatoon

04.02.2026 03:11 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I wouldโ€™ve been fine with it but I havenโ€™t seen a dime. Canโ€™t believe this Fisk guy is pocketing everything shaking my smh

03.02.2026 22:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I-..
....

I'm going to spread the word...

03.02.2026 21:53 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Dynamo feels *fine* in comp but holy itโ€™s abysmal in xrank. Iโ€™ve played both as and against it and it feels like such a coin flip lmao. No mechanical skill to speak of, and like half the weapons have literally zero counter play into it, with the other half rolling it consistently #compsplatoon

03.02.2026 03:55 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

what makes dynamo even more annoying for me is that in x rank it's impossible to queue with dynamos counters without them dittoing it since dynamo is in seperate queues from rapid pro and pencil. So you're just forced to spam any special or play the game slow because it's uncontested #compsplatoon

02.02.2026 22:55 โ€” ๐Ÿ‘ 45    ๐Ÿ” 2    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Gonna share my knowledge after playing with 30+ mid level tryouts

Most players are really good at one playstyle only, special spamming, jumping out, sharking etc. But once that one thing they do stops working it's like they are shut down for the rest of the game #compsplatoon

01.02.2026 03:49 โ€” ๐Ÿ‘ 119    ๐Ÿ” 16    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Havenโ€™t been a fan of a lot of the hitbox changes. Blasters didnโ€™t need up to a 42% increase and a lot of hitboxes just arenโ€™t intuitive in any way, such as wiper vertical being wider than stamper vertical now. A lot of this patch is guessing what the range of stuff is. #compsplatoon

01.02.2026 03:33 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I know how to have hella aura. Okay so Step One, become Fisk. Step Two, profit

31.01.2026 19:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Apparently, blasters also just have more range now? I'm so glad we keep buffing aimless aoe. 42.6% direct hitbox increase for range is insanity

31.01.2026 05:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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