Close up of the same frog sitting on a wooden step
going back for more frog
08.08.2025 20:08 β π 1 π 0 π¬ 0 π 0
A little frog hidden on the recently dampened ground surrounded by leaves
frog
04.08.2025 18:52 β π 3 π 0 π¬ 1 π 0
I found imagining the gems were in each box in turn to be much more effective in the end game than identifying heuristics to eliminate possibilities. The latter is much harder to do when you have nine statements that largely depend on each other!
13.06.2025 12:26 β π 2 π 0 π¬ 0 π 0
From my experience of the Parlor room this isnβt necessarily true! It depends on how the puzzle scales β in the game it scales by increasing the complexity/number the statements per box, rather than adding additional boxes
13.06.2025 12:26 β π 1 π 0 π¬ 1 π 0
Microsoft is a new BDS priority target. Here's why you should #BoycottXbox and pressure your institutions to exclude Microsoft from its contracts.
09.04.2025 16:01 β π 1039 π 809 π¬ 11 π 61
I believe the logical operators are slightly different as 1. they only allow bools (play.rust-lang.org?version=stab...) 2. they short-circuit, and 3. they aren't overloadable like the other operators (doc.rust-lang.org/book/appendi...)
20.03.2025 20:01 β π 4 π 0 π¬ 0 π 0
I passed my driving test with 4 driving faults. Thatβs only 12 under the limit!
12.02.2025 14:21 β π 1 π 0 π¬ 0 π 0
Thinking about getting really into movies. Watching them once or even twice, reading reviews, discussing them with my peers etc.
18.11.2024 23:05 β π 4 π 1 π¬ 0 π 0
Story, games, procgen, bad futurism, spooky AI. Everything is narrative design
devoted homo π she/her
https://linktr.ee/leighalexander
musician/illustrator/animator/etc.
https://www.louiezong.com
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
Game designer focusing on strategy games with strong emergent narratives. Half of Wehrlegig Games. Creative director at Leder Games. Voracious reader of just about anything I can get my hands on.
Research associate in comp chem in the Mulholland group at Bristol.
PhD in the Mey group, working on alchemical methods for metalloproteins.
Love public engagement & teaching
https://jasmin-guven.github.io
Pronouns: She/her
All views are my own.
programming and exclamation marks
blog: jvns.ca
zines: wizardzines.com
Troubled maiden aunt with homosexual tendencies.
hello again
made (and continuing to make) downpour.games, a game-making app that anyone can use
also i have a website: v21.io
Buy Mashina: https://store.steampowered.com/app/3395930/Mashina/
Buy Judero: https://store.steampowered.com/app/1960900/Judero/
Game Dev for 10+ years - Current projects: Size Zero (personal project), principal narrative designer for Don't Nod's Lost Records: Bloom & Rage, Past: Cibele, Last Call, how do you Do It? etc etc | stream: twitch.tv/ninamarie | games: ninasays.so
π SU&SD BOARDGAME GOBLIN
Check out Wheel World at https://annapurnainteractive.com/en/games/wheel-world
AKA getfiscal.
https://linktr.ee/donhughes
Writer & presenter for Quinns Quest & People Make Games. quinnsquest.quintinsdomain@gmail.com
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of @vlambeer.com.
www.jwaaaap.com
She/her. Gamedev. Animation Lead at Ivy Road on Wanderstop.
Personal blog is here: https://auratriolo.com/blog/
Also find me on mastodon at https://mastodon.social/@MOOMANiBE
Time Bandit, IGF23 Nuovo Finalist, Part 1 out now: http://store.steampowered.com/app/1481910/
Marxist, she/her
https://phoenixup.itch.io/
thinking of giving up gamedev for the dance π