Witch's forest environment for our wizard fighting game, Mixxpell!
#indiegame #gamedev #Mixxpell #art #screenshotsaturday #godot #materialmaker
@baekgeumdan.bsky.social
A two-person indie team working on Mixxpell. Wishlist Mixxpell on Steam now https://store.steampowered.com/app/3684760/MIXXPELL/
Witch's forest environment for our wizard fighting game, Mixxpell!
#indiegame #gamedev #Mixxpell #art #screenshotsaturday #godot #materialmaker
I added more trees for my scene!
An autumn forest without Ginkgo and Maple just doesn't feel right as a Korean person.
So I added them, but I dunno...maybe it's my skill issue but they look jarring as heck.
#screenshotsaturday #indiedev #gamedev #GodotEngine #Mixxpell #godot
Testing 4 player PVP
#GODOT #indiegames #IndieDevs #gamedev #Mixxpell #Wizards #screenshotsaturday
That happened and it drove me insaneโ ๏ธ I ended up giving up on retargeting and solved it by appending anim track in Blender..
11.07.2025 16:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#GodotEngine folks, one day, you will reimport animations for which you've changed the bone hierarchy. That day you will go crazy or remember that all this non-sense can be solved by clicking on this button:
11.07.2025 16:02 โ ๐ 9 ๐ 3 ๐ฌ 3 ๐ 0Made a ground shader using Ghibli style textures
#MaterialMaker #GodotEngine #shader #IndieDev #gamedev #indiegame
Made a new ground material for my wizard fighting game #Mixxpell
Saw this Ghibli inspired grass on ArtStation, and I thought I should try copying.
Might need some more tweaks, but how does it look?
#MaterialMaker #indiedev #gamed
#GodotEngine #godot
I'm working on a visual overhaul for my wizard fighting game, #Mixxpell
Added some props, made a new water effect, and changed a lighting.
What should I add next?
Feedback is always welcome!
#indiedev #gamedev #GODOT #indiegame
I'm working on a visual overhaul for my wizard fighting game, #Mixxpell
Added some props, made a new water effect, and changed a lighting.
What should I add next?
Feedback is always welcome!
#indiedev #gamedev #GODOT #indiegame
Been working on water effects for my wizard fighting game #Mixxpell
It took way too long to finishโฆ
Was it worth it?
#indiedev #gamedev #godot #vfx #screenshotsaturaday
5.
- Made an another mask using same textures and functions, but for the different position value.
- And a shade for the top part using Y channel of world normal.
- Combine all the masks together with the mix function.
It still needs more work, but that was the process so far.
I hope it helps!
4. I made a mask for the shade part.
- made another triplanar noise
- multiplied it with the UV noise I made earlier, and then with the world normal, and a vector value for the Y position.
- and used smoothstep and step function to make the hard edge.
3. Turned it into a mask for the highlight part
- made an another noise texture with UV panning
- multiplied it with the triplanar texture to create a more organic feel
- used the outcome as a mask to mix between two colors
2. Then in the fragment shader
- Added a world normals
- + with triplanar texture
- Ran its Y channel through the Dot and Steps to make the hard edges to the side.
Errr I'm still figuring it out, but I'll write my process briefely
1. I copy pasted the triplanar texture from generated visual shader code.
Water shader progress!!
trying to figure out how to use the shader a proper wayโ โ โ
I still don't understand how to work with the world normal thing..
#Mixxpell #shader #vfx #indiegame #gamedev #IndieDevs #GODOT
I really feel like I should study the fundamental things ๐
03.07.2025 18:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0playing around with the new stencil features in the 4.5 beta
#godot #godotengine #indiedev #gamedev
Thank you so much!! Feel like I'm on the right path๐
03.07.2025 17:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you so much! I made the highlight part work thanks to @minionsart.bsky.social
I barely understand how to use a visual shader, so working with shader code is a whole new challenge for me ๐ญ
Water shader progress!!
trying to figure out how to use the shader a proper wayโ โ โ
I still don't understand how to work with the world normal thing..
#Mixxpell #shader #vfx #indiegame #gamedev #IndieDevs #GODOT
๐๐๐ I love a good pun
02.07.2025 03:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#GodotEngine let you generate a mesh from a curve in 13 lines of code and that just feels quite amazing!
It could even be 10 lines if Geometry3D had the triangulate_delaunay() function!
It looks amazing! Wish I could make something like this ๐ต
01.07.2025 17:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This is awesome!!!
01.07.2025 17:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Made a shader to go with my mesh generation tool script
#godot #godotengine #gamedev #indiedev
Shader is so difficult ๐ญ๐ญ
#Mixxpell #godot #gamedev #indiedev #indiegame #shader #VFX
Oooo a wizard game ๐
29.06.2025 20:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oh thank you so much for your suggestion!! I'll look right into it!!
29.06.2025 20:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It looks much much better than before, but it's still missing a lot of things to be a witch's forest...๐ค
What should I add next?
#indiedev #gamedev #Mixxpell #GODOT #indiegame