I love using export var and the inspector but there are times when I really don't want to load everything into memory right away, so I tend to use UIDs, however good luck understanding which resource is it by looking at "uid://skdhfkjsab", so I created essentially a UID wrapper with the inspector UX
12.02.2026 18:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
GitHub - UgisBrekis/lazy-resource: Efficient lazy loading for Godot 4.x. Reference resources without loading them into memory until you actually need them.
Efficient lazy loading for Godot 4.x. Reference resources without loading them into memory until you actually need them. - UgisBrekis/lazy-resource
I built a Godot addon called #LazyResource. Itโs like a soft reference but with a better personality. You get the nice Inspector drag-and-drop workflow, but the actual resource only loads when you explicitly tell it to. Itโs efficient. Itโs lazy.
๐ github.com/UgisBrekis/l...
#Godot #addon #plugin
12.02.2026 18:00 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0
I imagine Rive getting very busy after this
03.02.2026 14:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
26.01.2026 17:43 โ ๐ 1339 ๐ 376 ๐ฌ 28 ๐ 50
Awesome! I was literally thinking about starting a group last night, didnโt know thereโs one already. We should do a meetup!
17.11.2025 18:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Exactly just that! Usually youโd use SDF shape functions, e.g circle, rectangle, to morph, but it also works with flipbook
09.11.2025 16:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Also, I present THE WOBBLER! Basically if you've used Blender's F-curve modifiers then this will feel familiar- it's a node that lets you animate any value over time and then add sine wave on top of that, super helpful when you wanna iterate on jiggles/bounces/etc
09.11.2025 03:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
A sprite sheet of a lightning bolt would work, but it looks cooler when you lerp between SDFs- you get visually interesting transitions between frames, AND because it's SDFs you don't need as many frames
09.11.2025 03:21 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
A little demo for the team about sprite sheets and SDFs #vfx #realtimevfx #gamedev #techart #godot
09.11.2025 03:00 โ ๐ 13 ๐ 3 ๐ฌ 2 ๐ 0
Thatโs what I was going for. I imagined the the โtrickโ wouldโve been cubemap or smth already baked to avoid transparent pipeline ๐คญ
01.10.2025 10:15 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
No transparency?
01.10.2025 01:14 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Some time ago I played with a similar concept in GDScript for the same reason- too many manual steps to set up a custom inspector. At the same time I just love how simple writing a solution to that problem is, Godot is so hackable
30.09.2025 13:43 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Last night I watched Superman and it felt like an episode of Peppa Pig
28.09.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Sharing a little preview from my upcoming tech art talk which will cover scrolling textures #vfx #realtimevfx #gamedev #techart
24.09.2025 21:50 โ ๐ 22 ๐ 4 ๐ฌ 0 ๐ 0
Iโm impressed how this article managed to use so many words to tell absolutely nothing
09.05.2025 18:35 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Just stumbled upon a bunch of mobile puzzle games about nuts and bolts, you unscrew them to free the shape that they hold which gives you access to the next shape, etc. Basically what I'm saying is that my evening is booked now. Step 1, open #Godot
12.01.2025 16:59 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
So crisp!
31.10.2024 16:01 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Donโt be silly, of course people are interested! (Blog post)
28.10.2024 11:54 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
@gameengines.bsky.social could I get Godot and Unity labels please ๐
22.10.2024 09:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Bsky so far feels amazing- feed is on point, itโs so refreshing to see the content Iโm actually interested in, and feels โstickierโ than mastodon prob due to the more straightforward UX
19.10.2024 16:46 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Designer at Valve. Helped make Half-Life Alyx, Firewatch, The Walking Dead, Sam & Max, Tales of Monkey Island, Idle Thumbs
๐ idlethumbs.social/@ja2ke
๐ธ๏ธ rodkin.online
Avatar by @michaelfirman.bsky.social
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
My indie game, Fallacy Quiz is out now:
itch_io โ https://fallacyquiz.com/itchio
Steam โ https://fallacyquiz.com/steam
Heavy #GodotEngine user
https://links.timkrief.com
Hi! I do tech art. No AI.
Love Godot, Blender and Linux (NixOS).
Check out my itch page:
https://binbun3d.itch.io/
Freelance concept artist.
Democratic Socialist
Fear the People.
โจTechnical Artist #Godot
๐ป Makes free interactive guides
๐ Queer from Quรฉbec
๐ธSilly games https://qaqelol.itch.io/
๐ฑTween guide https://qaqelol.itch.io/tweens
๐ชMastodon https://toots.niark.nexus/@qaqelol
๐
Support me on https://www.patreon.com/qaqelol
Hit me up for anything related to GODOT, C# or GameDev in general.
Solo #indiedev from Ireland. Currently having a blast working on Helmet Head, an action-roguelike about a little helmet dude trying to save a land of memories.
Please Wishlist: https://store.steampowered.com/app/4285450/Helmet_Head/
Publishing house | Game Development | Educational Content.
The official luxe game engine account! luxe is made in a game studio - try the preview now! https://luxeengine.com
๐ GameDev Tools | ๐ค Godot Contributor | ๐ฎ Digital Games Student | Computer Science ๐ป
LEGOยฎ Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
โ Ex Game Designer at Unity
โ Creator of Mix and Jam https://bit.ly/mixandjam
From ๐ง๐ท living in ๐ช๐ธ
Hobby doodler
urlich.art
urlich.art/store/art_posters
inprnt.com/gallery/somartist/
artstation.com/somartist
https://ko-fi.com/somartist
somartist.gumroad.com/
youtube.com/@somatonic
somartist.gumroad.com/
cara.app/somartist
3D Game artist / Props and environment artist / Material artist
Founder of www.3dtextures.me
4K Textures and SBS files @ www.patreon.com/gendo
https://www.artstation.com/gendosplace
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Self-taught programmer, solo game dev, and I make some Android plugins for the #Godot community.
Android Maintainer @godotengine.org