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Ugis Brekis

@ugisb.bsky.social

Tech Art Director. Unity at work, Godot in my heart. Longtime Blender fan. Obsessed with everything tech art. ๐Ÿ•น๏ธ

48 Followers  |  308 Following  |  16 Posts  |  Joined: 14.10.2024  |  1.6478

Latest posts by ugisb.bsky.social on Bluesky

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Godot User Group London | Meetup Welcome to the Godot User Group London! This meetup is dedicated to bringing together game developers, designers, and enthusiasts who are interested in learning and sharing knowledge about the open-source game development platform, Godot Engine. Whether you are a seasoned developer or just starting

Hey #Godot #London people! i created a user group for us to hang out somewhat soon. Feel free to join: https://www.meetup.com/godot-user-group-london

#meetup #london #gamedev #godotengine

17.11.2025 17:06 โ€” ๐Ÿ‘ 36    ๐Ÿ” 12    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Awesome! I was literally thinking about starting a group last night, didnโ€™t know thereโ€™s one already. We should do a meetup!

17.11.2025 18:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Exactly just that! Usually youโ€™d use SDF shape functions, e.g circle, rectangle, to morph, but it also works with flipbook

09.11.2025 16:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Also, I present THE WOBBLER! Basically if you've used Blender's F-curve modifiers then this will feel familiar- it's a node that lets you animate any value over time and then add sine wave on top of that, super helpful when you wanna iterate on jiggles/bounces/etc

09.11.2025 03:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A sprite sheet of a lightning bolt would work, but it looks cooler when you lerp between SDFs- you get visually interesting transitions between frames, AND because it's SDFs you don't need as many frames

09.11.2025 03:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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A little demo for the team about sprite sheets and SDFs #vfx #realtimevfx #gamedev #techart #godot

09.11.2025 03:00 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thatโ€™s what I was going for. I imagined the the โ€œtrickโ€ wouldโ€™ve been cubemap or smth already baked to avoid transparent pipeline ๐Ÿคญ

01.10.2025 10:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No transparency?

01.10.2025 01:14 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Some time ago I played with a similar concept in GDScript for the same reason- too many manual steps to set up a custom inspector. At the same time I just love how simple writing a solution to that problem is, Godot is so hackable

30.09.2025 13:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Last night I watched Superman and it felt like an episode of Peppa Pig

28.09.2025 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sharing a little preview from my upcoming tech art talk which will cover scrolling textures #vfx #realtimevfx #gamedev #techart

24.09.2025 21:50 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™m impressed how this article managed to use so many words to tell absolutely nothing

09.05.2025 18:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Just stumbled upon a bunch of mobile puzzle games about nuts and bolts, you unscrew them to free the shape that they hold which gives you access to the next shape, etc. Basically what I'm saying is that my evening is booked now. Step 1, open #Godot

12.01.2025 16:59 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So crisp!

31.10.2024 16:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Donโ€™t be silly, of course people are interested! (Blog post)

28.10.2024 11:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@gameengines.bsky.social could I get Godot and Unity labels please ๐Ÿ™

22.10.2024 09:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Bsky so far feels amazing- feed is on point, itโ€™s so refreshing to see the content Iโ€™m actually interested in, and feels โ€œstickierโ€ than mastodon prob due to the more straightforward UX

19.10.2024 16:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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