At the core of the puzzle mechanics, there is a SwitchHub object to which you can connect switches as input with positive or negative weights, and receivers as output. This switch system is available in my Top-Down Starter Kit on Github.
02.10.2025 08:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Working on tutorials that explain the color-based puzzle/combat system: mark enemies of same color, shoot enemies of opposite color. #gamedev #godotengine #indiegame
Have a look behind the scene below โฌ๏ธ
02.10.2025 08:49 โ ๐ 24 ๐ 5 ๐ฌ 2 ๐ 0
In John Space, players will have to work together to defeat enemies. Here one player is marking the crabs so that the other can shoot them. #gamedev #godotengine
30.09.2025 20:32 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
Maybe scene.get_node("%Landing")
28.09.2025 13:04 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐ฅ Impressive what you can do with 80 lines of GDscript and the EditorPlugin #GodotEngine
28.09.2025 07:58 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
There is a bug when running in-game, the empty curve slots are replaced by a default curve, which messes up the orbital animation. Walkaround : create X and Z curves with a flat zero line.
27.09.2025 07:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yeah! I wrote notes on all the things that did not make sense to me, I will open a proposal to fix them, happy to share the link once Iโve opened it!
26.09.2025 19:56 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I often see VFX tutorial for #GodotEngine using an Animation Player to rotate the particles around an axis. I found that we can also do it with Orbit Velocity in the particle system. Just need to make sure you add a XYZCurve and only keep the Y Curve.
#Gamedev
26.09.2025 09:19 โ ๐ 52 ๐ 9 ๐ฌ 2 ๐ 0
I opened Illustrator at work recently and closed it when I realised how complicated it was to create a clipping mask. Just wished they had Affinity Designer or Inkscape :)
24.09.2025 06:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Still needs to make the VFX, but the idea is that each time you collect X amount of rubbish, the mothership recycles it and sends you back a healthkit.
23.09.2025 20:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Breaking rubbish together is always fun! plus, breaking enough rubbish will earn you an healthkit #GodotEngine #Gamedev
23.09.2025 20:02 โ ๐ 13 ๐ 2 ๐ฌ 1 ๐ 0
Probably the date was written in seconds instead of milliseconds since the Unix Epoch. Got the same funny results at work recently :)
20.09.2025 11:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
An ArrayMesh is an array containing information such as the vertex positions to create a mesh. I think you canโt really randomly draw different meshes in one particle effect. At least I did not figure it out!
18.09.2025 19:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
This solution is not perfect and you can also consider using gui/theme/default_font_multichannel_signed_distance_field (which is more expensive in terms of performance).
18.09.2025 14:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
๐Quick tip for #GodotEngine, when using canvas_items stretch mode and you get blurry texts. In project settings, change rendering/textures/canvas_textures/default_texture_filter to nearest.
18.09.2025 14:18 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Congratulations on being parent!
16.09.2025 17:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
What are the advantages compare to the core input system?
13.09.2025 07:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
๐น๏ธShowcasing my game prototype at the Cardiff GameDev meet-up yesterday ๐! A lot of passionate people and a lot of useful feedback, I have got my energy level back up for the month! #godotengine #gamedev #cardiff
12.09.2025 10:32 โ ๐ 10 ๐ 3 ๐ฌ 0 ๐ 0
that's exactly what I meant! thank you, I will give TextTools a try. I just played with UcuPaint and I don't think it supports this at the moment. Should I open a feature request @passivestar.bsky.social or is it out of scope?
09.09.2025 19:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Looking at UcuPaint I am still wondering if it would handle situations where you need to bake multiple high poly meshes to their respective low poly meshes? Can TexTools handle it?
09.09.2025 18:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Is it possible to bake high poly to low poly with ucupaint? That would be such a game changer, still stuck with my old one-time fee substance painter each time I need baking.
06.09.2025 07:32 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0
Feels great to see that my starter kit is being used! ๐
04.09.2025 08:43 โ ๐ 9 ๐ 3 ๐ฌ 1 ๐ 0
Still a lot of work to get this into the engine:
28.08.2025 17:00 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I have no idea what I am doing ๐๐๐!
#GodotEngine #gamedev
28.08.2025 16:56 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0
did you implement the marching cube in GDScript? or C-Sharp?
24.08.2025 11:45 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Waw! Thatโs very impressive, I wonder how you succeeded to model it in Godot !
22.08.2025 19:04 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Come play test the #DinoMayhem at @craftlakecity DIY Fest Tomorrow, Aug 10th! I'll be in the STEM building showcasing my game with other Indie Devs ๐พ
#indiedev #gamedevelopment #pixelart #dinosaur #games #screenshotsaturday #godot #madewithgodot #steam #videogames #retro #gaming
09.08.2025 16:03 โ ๐ 18 ๐ 4 ๐ฌ 0 ๐ 0
Do you mean that the animation is made in Godot?
22.08.2025 18:31 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Yeah, maybe too cartoony at the moment, I could try transparency and dissolve shader.
22.08.2025 06:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
โ๏ธI wanted to carve my levels from the rocky background โ๏ธusing connected spheres of adjustable width.
๐ถTurns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.
21.08.2025 16:57 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0
2D/3D artist + developer
Curitiba/PR ๐ง๐ท
tuily.com.br
#mayterials
Game Dev
I make things like Locomancer
https://store.steampowered.com/app/490250/Locomancer/
https://selkcip.itch.io/
A space devoted to my relentless urge to prototype!
Come and watch my ideas succeed or crash spectacularly. :3
๐Main acc: https://bsky.app/profile/watchdatoast.bsky.social
He/him, 31, nerd, programmer, writer. I like making things!
#indiedev
#Playdate Pomodoro timer: https://play.date/games/pomo-post/
Making a cleaning game where you grow plants on demon guts: https://gammagames.itch.io/goreticulture
Technically an artist.
https://www.youtube.com/@PolyToots
Support:
https://www.patreon.com/polytoots
*LOOKING FOR WORK*
Concept designer/Art Director/Illustrator
Dreamworks/Titmouse/AGBO/D+/Legendary/...
Rep: FOURTH WALL MANAGEMENT
- NO artistic AI, NFT and crypto shit. -
Artist, Programmer, Dungeon Master
#solodev #indiedev #indiegames #indiegamedev #gamedev #godot #godotengine #blender3d #canadianartist
Check out the demo for my game: https://chrissmithgamedev.itch.io/tales-in-the-undergrowth-wood-colossus-demo
I live on a boat and I love to make games :) ๐ณ๐ฑ๐ณ๏ธโ๐
- I made Spilled!: http://s.team/a/2240080
- Come hang in the Discord: http://discord.gg/lente
All Links / Projects: Lente.me
Game dev mom.
Makes Godot tutorials and is working on a cute little Zelda-like with programmable robots.
Dreaming of one day doing game dev full-time.
Youtube: http://youtube.com/makertech
Patreon: https://www.patreon.com/MakerTech
Developer + technical artist
Game dev clump working on Limelight Directive
Contact: teamoglobin@outlook.com or @guwahavel.bsky.social
I'm developing a Rogue-Lite inspired by games like Peglin and Hades with a protagonist based on my wife. I am a software engineer and gamedev brings me peace.
Would love to do this full time eventually.
Discord: https://discord.gg/Jz4xAnSdTt
CTO and Founder of Phaser (https://phaser.io). A collection of mostly web game dev, geek stuff, retro gaming, pixel art, startup culture, anime and science nerdery.
Web & Game Developer, 3D Modeler, Bug Smasher.
I could use some help! If you're in need of a Godot Developer or a Web Developer, I'm looking for a job!
https://ko-fi.com/Caaz
An indie game studio from Taiwan,
Die Deep: https://store.steampowered.com/app/3211560/
Alina of the Arena: http://store.steampowered.com/app/1668690/
Crafting a #cyberpunk narrative platformer!
Made by Naturally Intelligent in #godot
WISHLIST now on Steam!
wishlist.foreheadchip.com
๐ linktr.ee/naturallyintelligent
๐ฎ Wishlist on Steam https://bit.ly/4gEFbpn
๐ค Discord http://discord.gg/8gsQnqpVPx
๐ Website https://dreamedaway.com
Cute pixelart RPG with psychological horror elements!๐ฑ
By Nicolas Petton, published by @pineapple.works
I write comics, I make games, I post in EN/FR. He/him
J'รฉcris des BD, je fais des jeux, je poste en FR/EN. Il/lui