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Nodragem

@nodragem.bsky.social

Data Scientist and Dad by day. 2D/3D Artist, Game dev, Godot contributor by night. Twin Stick Shooter Starter Kit: https://github.com/Nodragem/top-down-action-adventure-starter-kit

444 Followers  |  175 Following  |  163 Posts  |  Joined: 24.10.2024  |  2.3149

Latest posts by nodragem.bsky.social on Bluesky

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At the core of the puzzle mechanics, there is a SwitchHub object to which you can connect switches as input with positive or negative weights, and receivers as output. This switch system is available in my Top-Down Starter Kit on Github.

02.10.2025 08:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on tutorials that explain the color-based puzzle/combat system: mark enemies of same color, shoot enemies of opposite color. #gamedev #godotengine #indiegame
Have a look behind the scene below โฌ‡๏ธ

02.10.2025 08:49 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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In John Space, players will have to work together to defeat enemies. Here one player is marking the crabs so that the other can shoot them. #gamedev #godotengine

30.09.2025 20:32 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Maybe scene.get_node("%Landing")

28.09.2025 13:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ’ฅ Impressive what you can do with 80 lines of GDscript and the EditorPlugin #GodotEngine

28.09.2025 07:58 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There is a bug when running in-game, the empty curve slots are replaced by a default curve, which messes up the orbital animation. Walkaround : create X and Z curves with a flat zero line.

27.09.2025 07:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah! I wrote notes on all the things that did not make sense to me, I will open a proposal to fix them, happy to share the link once Iโ€™ve opened it!

26.09.2025 19:56 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I often see VFX tutorial for #GodotEngine using an Animation Player to rotate the particles around an axis. I found that we can also do it with Orbit Velocity in the particle system. Just need to make sure you add a XYZCurve and only keep the Y Curve.
#Gamedev

26.09.2025 09:19 โ€” ๐Ÿ‘ 52    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I opened Illustrator at work recently and closed it when I realised how complicated it was to create a clipping mask. Just wished they had Affinity Designer or Inkscape :)

24.09.2025 06:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Still needs to make the VFX, but the idea is that each time you collect X amount of rubbish, the mothership recycles it and sends you back a healthkit.

23.09.2025 20:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Breaking rubbish together is always fun! plus, breaking enough rubbish will earn you an healthkit #GodotEngine #Gamedev

23.09.2025 20:02 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Probably the date was written in seconds instead of milliseconds since the Unix Epoch. Got the same funny results at work recently :)

20.09.2025 11:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

An ArrayMesh is an array containing information such as the vertex positions to create a mesh. I think you canโ€™t really randomly draw different meshes in one particle effect. At least I did not figure it out!

18.09.2025 19:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This solution is not perfect and you can also consider using gui/theme/default_font_multichannel_signed_distance_field (which is more expensive in terms of performance).

18.09.2025 14:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿš€Quick tip for #GodotEngine, when using canvas_items stretch mode and you get blurry texts. In project settings, change rendering/textures/canvas_textures/default_texture_filter to nearest.

18.09.2025 14:18 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Congratulations on being parent!

16.09.2025 17:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What are the advantages compare to the core input system?

13.09.2025 07:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ•น๏ธShowcasing my game prototype at the Cardiff GameDev meet-up yesterday ๐Ÿš€! A lot of passionate people and a lot of useful feedback, I have got my energy level back up for the month! #godotengine #gamedev #cardiff

12.09.2025 10:32 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

that's exactly what I meant! thank you, I will give TextTools a try. I just played with UcuPaint and I don't think it supports this at the moment. Should I open a feature request @passivestar.bsky.social or is it out of scope?

09.09.2025 19:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looking at UcuPaint I am still wondering if it would handle situations where you need to bake multiple high poly meshes to their respective low poly meshes? Can TexTools handle it?

09.09.2025 18:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Is it possible to bake high poly to low poly with ucupaint? That would be such a game changer, still stuck with my old one-time fee substance painter each time I need baking.

06.09.2025 07:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Feels great to see that my starter kit is being used! ๐Ÿš€

04.09.2025 08:43 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Still a lot of work to get this into the engine:

28.08.2025 17:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I have no idea what I am doing ๐Ÿš€๐Ÿ™ƒ๐Ÿš€!
#GodotEngine #gamedev

28.08.2025 16:56 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

did you implement the marching cube in GDScript? or C-Sharp?

24.08.2025 11:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Waw! Thatโ€™s very impressive, I wonder how you succeeded to model it in Godot !

22.08.2025 19:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Come play test the #DinoMayhem at @craftlakecity DIY Fest Tomorrow, Aug 10th! I'll be in the STEM building showcasing my game with other Indie Devs ๐Ÿ‘พ

#indiedev #gamedevelopment #pixelart #dinosaur #games #screenshotsaturday #godot #madewithgodot #steam #videogames #retro #gaming

09.08.2025 16:03 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Do you mean that the animation is made in Godot?

22.08.2025 18:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah, maybe too cartoony at the moment, I could try transparency and dissolve shader.

22.08.2025 06:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โ›๏ธI wanted to carve my levels from the rocky background โ›๏ธusing connected spheres of adjustable width.

๐Ÿ˜ถTurns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.

21.08.2025 16:57 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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