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Leathe

@leathe.dev.bsky.social

I always try to learn things around graphics, IT, math and physics

86 Followers  |  628 Following  |  5 Posts  |  Joined: 18.10.2024  |  1.4107

Latest posts by leathe.dev on Bluesky

I like them, it allows a kind of tracking of the progression (it's like a non numeric % of completion)
Otherwise I only like them when I can use them after beating a game as an indication if i missed something / what I missed (especially for special hidden things)

01.12.2024 07:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@gameengines.bsky.social
Could I have the custom engine label please ?
Thank you <3

09.11.2024 18:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

My plans for the near future:
- Find a way to have a good enough asset loading system
Because I hate waiting. On sponza it's fine but not on bistro (main culprit: PNG decoding)
- Culling (frustrum idk yet, either GPU culling of meshlets using last frame occuluders)
- then Shadows / AO

07.11.2024 19:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A kinda transparent dragon in front of a diffuse sphere

Renderered in 6.7s,  20 samples per pixel at 1920x1080

A kinda transparent dragon in front of a diffuse sphere Renderered in 6.7s, 20 samples per pixel at 1920x1080

I have been working on a raytracer
https://github.com/philae-ael/Raytracing

And on a realtime renderer (it's just sponza, no image, it's boring)
Currently my focus is on the realtime renderer

07.11.2024 19:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hi there
I would like to post a bit here about what I'm learning so math stuff, rendering, physics and so on
My aim is to be employed as a graphics/engine programmer, one day

07.11.2024 19:03 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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