I'd have to drive past several stores to get to the one place locally that sells these, but I have a feeling I'll be doing it soon.
24.06.2025 04:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@rdominick.bsky.social
I'd have to drive past several stores to get to the one place locally that sells these, but I have a feeling I'll be doing it soon.
24.06.2025 04:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A screenshot showing a fight beginning between a party of six adventurers and a Giant Gecko, who is, it has to be said, far too cute to hit with weapons.
Working with the presentation of my #DRPG a bit. Even a little thing like adding monster portraits to combat makes a difference.
15.03.2025 23:19 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Not my home, but I know my way around.
10.03.2025 19:10 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0The aforementioned books on a wire rack.
Today's library haul: Nino Cipri's "Dead Girls Don't Dream", Haruki Murakami's "The City and Its Uncertain Walls", Suyi Davies Okungbowa's "Lost Ark Dreaming", and Xiran Jay Zhao's "Iron Widow".
28.12.2024 17:37 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0A screenshot of a dungeon-crawler game. Overlaid over the dungeon is a grid map showing the starting areas.
Today I changed the way the dungeon's data is stored from using Grid Cartographer's JSON export to a custom export script. I was worried about adapting the automap, but it turned out to be a cinch. Also changed up the colors to give it more of an old-school feeling. #DRPG #gamedev
27.12.2024 22:04 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0I like it quite a bit. Building scenes is fast, the C# integration works well, the UI layout tools are pretty flexible. It works for me in ways that other engines I've tried just don't.
08.12.2024 21:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I have a long-simmering DRPG that has gone through I don't know how many changes and restarts over the last five years. I finally have a prototype that's doing a lot of what I want to do, and I'm learning more about Godot and Ink every time I work on it.
08.12.2024 17:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Screenshot: they put Christmas sweater on the t-rex at the national history museum in London and it's ridiculous and adorable
Aww. *waves tiny arms*
07.12.2024 21:38 โ ๐ 237 ๐ 62 ๐ฌ 5 ๐ 2They always, always run out at the same time no matter how many pens you have full.
26.11.2024 19:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I've been flitting around the dungeon level, implementing this and that, some roughly and some in detail. What I need to do is focus and get a complete set of encounters in there and then iterate on them.
26.11.2024 14:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A screenshot of a dungeon-crawler game. The view is looking at an archway in the near distance. The text reads: "The air is musty and dark. This large room surrounds a spiral staircase leading up to ground level. Doors and passages lead off in all directions."
My long-simmering DRPG project is back on the boil. Remember when RPGs came with paragraph books? The idea here is to cross those with a CYOA and have it on-screen at all times.
This version is in Godot and C#, and uses Ink for the text-based adventure-y bits.