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@rdominick.bsky.social

42 Followers  |  337 Following  |  10 Posts  |  Joined: 18.10.2024  |  1.7289

Latest posts by rdominick.bsky.social on Bluesky

I'd have to drive past several stores to get to the one place locally that sells these, but I have a feeling I'll be doing it soon.

24.06.2025 04:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A screenshot showing a fight beginning between a party of six adventurers and a Giant Gecko, who is, it has to be said, far too cute to hit with weapons.

A screenshot showing a fight beginning between a party of six adventurers and a Giant Gecko, who is, it has to be said, far too cute to hit with weapons.

Working with the presentation of my #DRPG a bit. Even a little thing like adding monster portraits to combat makes a difference.

15.03.2025 23:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not my home, but I know my way around.

10.03.2025 19:10 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The aforementioned books on a wire rack.

The aforementioned books on a wire rack.

Today's library haul: Nino Cipri's "Dead Girls Don't Dream", Haruki Murakami's "The City and Its Uncertain Walls", Suyi Davies Okungbowa's "Lost Ark Dreaming", and Xiran Jay Zhao's "Iron Widow".

28.12.2024 17:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A screenshot of a dungeon-crawler game. Overlaid over the dungeon is a grid map showing the starting areas.

A screenshot of a dungeon-crawler game. Overlaid over the dungeon is a grid map showing the starting areas.

Today I changed the way the dungeon's data is stored from using Grid Cartographer's JSON export to a custom export script. I was worried about adapting the automap, but it turned out to be a cinch. Also changed up the colors to give it more of an old-school feeling. #DRPG #gamedev

27.12.2024 22:04 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I like it quite a bit. Building scenes is fast, the C# integration works well, the UI layout tools are pretty flexible. It works for me in ways that other engines I've tried just don't.

08.12.2024 21:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have a long-simmering DRPG that has gone through I don't know how many changes and restarts over the last five years. I finally have a prototype that's doing a lot of what I want to do, and I'm learning more about Godot and Ink every time I work on it.

08.12.2024 17:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot: they put Christmas sweater on the t-rex at the national history museum in London and it's ridiculous and adorable

Screenshot: they put Christmas sweater on the t-rex at the national history museum in London and it's ridiculous and adorable

Aww. *waves tiny arms*

07.12.2024 21:38 โ€” ๐Ÿ‘ 237    ๐Ÿ” 62    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2

They always, always run out at the same time no matter how many pens you have full.

26.11.2024 19:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I've been flitting around the dungeon level, implementing this and that, some roughly and some in detail. What I need to do is focus and get a complete set of encounters in there and then iterate on them.

26.11.2024 14:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A screenshot of a dungeon-crawler game. The view is looking at an archway in the near distance. The text reads: "The air is musty and dark. This large room surrounds a spiral staircase leading up to ground level. Doors and passages lead off in all directions."

A screenshot of a dungeon-crawler game. The view is looking at an archway in the near distance. The text reads: "The air is musty and dark. This large room surrounds a spiral staircase leading up to ground level. Doors and passages lead off in all directions."

My long-simmering DRPG project is back on the boil. Remember when RPGs came with paragraph books? The idea here is to cross those with a CYOA and have it on-screen at all times.

This version is in Godot and C#, and uses Ink for the text-based adventure-y bits.

26.11.2024 14:05 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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