Exploring the Social Impact of Games โ โThe Psychgeist of Popular Culture: The Legend of Zeldaโ
Join us for this book launch webinar looking at the positive impact of video games.
Interested in the social impact of video games? Want to understand how games can make our world better? Attend this webinar at @uniofbathsom.bsky.social on 13/11! Special guests include experts @drkowert.bsky.social & @kathrynbfrancis.bsky.social! Pls share www.bath.ac.uk/events/explo... #videogames
31.10.2025 15:11 โ ๐ 4 ๐ 4 ๐ฌ 1 ๐ 1
Looking forward to the next DiGRA Belgium Symposium: Namur on December 19! Thanks to @ypsenn.bsky.social and Pierre-Yves Houlmont for organizing!
31.10.2025 12:26 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
3 Postdoctoral Researchers (cultural game studies) / 3 tutkijatohtoria (kulttuurinen pelitutkimus)
A reminder of our open call for postdoctoral researchers focusing on cultural game studies, closing on Friday this week, 31 October at 23.59.00 EET / UTC+2 (Finland time): tuni.rekrytointi.com/paikat/index...
27.10.2025 07:25 โ ๐ 17 ๐ 20 ๐ฌ 0 ๐ 2
YouTube video by Psychgeist
The Psychgeist of Pop Culture | The Legend of Zelda
It's dangerous to go alone. Take this.
youtube.com/shorts/vp8Gb...
11.10.2025 17:53 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
Super happy to see this chapter published!
Anisha and I discuss how ๐ฅ๐จ๐ง๐๐ฅ๐ข๐ง๐๐ฌ๐ฌ & ๐๐ซ๐ข๐๐ง๐๐ฌ๐ก๐ข๐ฉ are represented in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom.
Link to the book (FREE): playstorypress.org/books/the-ps...
@annayahprosser.bsky.social @drkowert.bsky.social
25.10.2025 16:50 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0
A book called the Psychgeist of pop culture, the legend of Zelda sitting on top five other books in the same series. The background is a mountain landscape.
The latest #Psychgeist entry has arrived!
THE LEGEND OF ZELDA ๐ก๏ธ
Iโm SO excited to read it this weekend โฅ๏ธ
Thank you @annayahprosser.bsky.social @drkowert.bsky.social ๐
24.10.2025 20:32 โ ๐ 47 ๐ 13 ๐ฌ 4 ๐ 2
YouTube video by Psychgeist
The Psychgeist of Pop Culture | The Last of Us
NEW PUBLICATION ALERT โจ The Psychgeist of Pop Culture: The Last of Us is here!
As always, free to download but who wouldn't want that beautiful cover on their shelf?! #TLOU
www.youtube.com/shorts/pdS0R...
16.09.2025 15:47 โ ๐ 7 ๐ 4 ๐ฌ 0 ๐ 0
A graph titled Scope of video games according to Hushcrasher Classification System. The Y axis shows Game Size (from 10 MB to 100GB), the X axis shows Credits count (sourced from Mobygames).
The clustered dots on the graph represent 4 distinct scale categories of games - Kei, Midi, AA, AAA. The larger correlation between the size and the credits means larger category of a game.
I love this analytical take on video game categorization from Antoine Mayerowitz and Julie Belzanne:
hushcrasher.substack.com/p/taxonomy-o...
Instead of trying to vibe-intuit the definition of an "indie" game, the authors analyzed the data from the perspective of game size and credits length
14.09.2025 10:50 โ ๐ 1444 ๐ 541 ๐ฌ 30 ๐ 63
Itโs a wrap for the #GameUXsummit โ25! Thank you so much everyone and see yโall next year โบ๏ธ
09.09.2025 17:10 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Photo of David Sears presenting his title slide
This is already our last session at the #GameUXsummitโฆ Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: โLife takes you to unexpected places, love brings you homeโ.
09.09.2025 14:34 โ ๐ 5 ๐ 3 ๐ฌ 0 ๐ 0
Photo of Jennifer Lufau presenting her title slide
We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of @afrogameuses.bsky.social. She talks about โDemystifying Sensitivity Reading to create better gamesโ.
#GameUXsummit
09.09.2025 13:43 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
Photo of Artem Ivanov and Dmitrii Sokolov presenting their title slide
Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about โMaking sense of player satisfaction: Why it matters and how to measure itโ.
09.09.2025 13:12 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0
Colleen Macklin and Ben Van Buren presenting in front of an auditorium.
First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about โPerception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogamesโ.
09.09.2025 11:55 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0
Photo of a video playing Maria Amirkhanyanโs slides (the slide shown introduces her)
Itโs Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasnโt sadly able to join us because of extremely frustrating visa issues. But she recorded her talk โMake me stay, donโt make me playโ so that we can still hear her insights.
09.09.2025 12:32 โ ๐ 3 ๐ 2 ๐ฌ 1 ๐ 0
Photo of Holger Wurst presenting his title slide
Next up at the #GameUXsummit: Holger Wurst (Lead UX designer at Wooga) talks about โChanging the FTUE* after 7 years live: Lessons from Juneโs Journeyโ
*First-Time User Experience
09.09.2025 09:43 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0
Photo of Kamila Isaeva presenting her title slide
Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: โEEG or not EEG? Reflections on Using Biometrics in Game UX Researchโ.
#GameUXsummit
09.09.2025 09:16 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0
Photo of Mike Ambinder presenting his title slide
Next up at the #GameUXsummit: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about โA Science of Game Designโ.
Time for some SCIENZZZZ!!! ๐
09.09.2025 08:26 โ ๐ 4 ๐ 3 ๐ฌ 0 ๐ 0
Photo of Daekeon Kim in front of the auditorium presenting the title slide
Photo of Mihyun Ko showing a slide presenting herself
Welcome to Day 2 of the #GameUXsummit! Daekon Kim and Mihyun Ko (Product designers at Ubisoft) are kicking off the day. Their talk is about โSurviving the Game Production Wild: Essential tips for internal tool designโ.
#GameUXsummit
09.09.2025 07:47 โ ๐ 5 ๐ 3 ๐ฌ 0 ๐ 0
Photo of all the speakers and attendees in the amphitheater. People look like they are cheering and joyful.
And.. thatโs a wrap for Day 1 of the #GameUXsummit! Thanks again to all speakers, organizers, sponsors, volunteers, and attendees! โค๏ธ
See you tomorrow โบ๏ธ
08.09.2025 16:33 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 1
For those who cannot be with us, you can follow this great thread by Robin-Yann Storm! โบ๏ธ
#GameUXsummit
08.09.2025 14:05 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0
Photo of Olivier Nourry on stage with a slide presenting him and Alice Grรฉgoire
Our next speaker is Olivier Nourry, Chief #a11y Officer (Games Accessibility Hub), in collaboration with Alice Grรฉgoire (Producer at Abiding Bridge): โWordatro: From awesome to awesome AND accessibleโ.
#GameUXsummit
08.09.2025 13:43 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 0
Photo of Alex Tokmakchiev presenting his title slide.
Next up at the #GameUXsummit: Alex Tokmakchiev (senior UI/UX designer at Raw Power Games), talking about โApplying object-oriented ux design to break up complex game systemsโ.
08.09.2025 13:10 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0
Picture of Corinna Rath presenting her title slide
Corinna Rath is giving the last Pecha Kucha session of the day: โSome learnings while developing Shadow Gambit: The Cursed Crewโ
#GameUXsummit
08.09.2025 12:38 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0
Laura and Sven on stage presenting the title slide
And now, our AP University hosts Laura Herrewijn and Sven Charleer are doing their Pecha Kucha on โFrom game metrics to meaning: designing ux across play, learning, and XRโ
#GameUXsummit
08.09.2025 12:31 โ ๐ 4 ๐ 2 ๐ฌ 2 ๐ 0
Photo of Morgane Ruiz introducing her talk, with her title slide displayed.
Now that our bellies are full, we listen to our next speaker: Morgane Ruiz (lead user researcher), talking about Leveling up game ux research with ludology and play theory.
#GameUXsummit
08.09.2025 11:49 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
Never said that many words in such a small amount of time ๐
#GameUXsummit
08.09.2025 13:13 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0
Photo of Jess Butler presenting her title slide
Coming all the way from Canada, Jess Butler (Presentation Directeur at @hinterland.bsky.social) talks about her work on The Long Dark: A UX permaculture for genre-defining survival games. Now at the #GameUXsummit!
08.09.2025 09:32 โ ๐ 10 ๐ 4 ๐ฌ 1 ๐ 1
Photo of Jean Luc Potte presenting his title slide: I have no buy-in and I must UX: lessons learned from being the new team at 4 different studios
Now on the #GameUXsummit stage we listen to Jean-Luc Potte (researcher, ex Rockstar Games) sharing the lessons he learned (including existential ones) from working at 4 different studios as the new team!
08.09.2025 08:32 โ ๐ 10 ๐ 4 ๐ฌ 0 ๐ 0
Photo of Samuel Austin presenting in front of the audience at a University amphitheater
Our first speaker at the #GameUXsummit is Samuel Austin, UX designer at NetEase Games, talking about Cross-Cultural Game UX Design: Lessons adapting between China and the West.
08.09.2025 07:51 โ ๐ 10 ๐ 3 ๐ฌ 0 ๐ 0
๐PhD student @LiegeGameLab.bsky.social (ULiรจge) / IreMus (Sorbonne Universitรฉ) - Bourse FRESH (FNRS)
๐๏ธ Journalist (CPC HW, Pixโn Love)
๐ Author "La musique dans la sรฉrie Zelda", "Golden Sun" @Thirdeditions.bsky.social
๐ฎ Ex-LQA ProCo
Full time associate professor at the CRIDS/NADI, University of Namur
Member of the Liรจge Game Lab, the OMNSH and the LPCM
Research topics: video game narration, dรฉtournement, video game tutorials, humor and toxicity on Twitch
๐ฆฃ : @ypsenn@ludosphere.fr
The DEFINITIVE site for video game literature ๐ ๐จ๐ฆ
๐ www.thevideogamelibrary.org
Over 10,000 Video Game Books cataloguedโ๏ธ
New books added daily.
โข Join the Discussion: http://discord.gg/4JqJUs2s2n
โข Support: https://thevideogamelibrary.substack
I like dancing, running, research, and men.
(He/Him) ๐ณ๏ธโ๐
Educator, Gamer, and Published Author
Managing Editor @SixOneIndie.com & @indiegameawards.gg
Always finding ways to implement videogames in classrooms.
Assistant Prof at the University of Bath School of Management | Interested in moral identities, sustainability, activism, open qualitative research & societal transformation | She/Her | FirstGen |๐ | BLM |Opinions my own
https://linktr.ee/annayahmbprosser
Writer and podcaster at the @ringer โข one of Cameron Croweโs Uncool โข taller than you think โข author of MCU: The Reign of Marvel Studios for W. W. Norton
Lead UI Designer #gamedev
#UI design | UI art | Art Direction
Worked on: Warhammer AoS: Realms of Ruin, Warhammer 40K: Rogue Trader, Jurassic World Evolution 2, Dragon Age Keep, etc.
My game: @projectkvasir.bsky.social
Co-host: BORZOI Cast
We break down the video game industry.
Run by:
@juliebelzanne.bsky.social & @antoine.mayerowitz.io
Half of @hushcrasher.bsky.social - PhD in economics / data science / generative art. Paris.
mayerowitz.io
An ArtsLab Research Lab promoting cross-disciplinary research & education from tabletop to video games. We explore innovative uses of #games & #gaming to help people make ideas fly like bicycles, @uofglasgow.bsky.social & beyond! Follow/Like โ endorsement.
Product & UX Designer for Tools, Freelance Consultant @ https://rystorm.com/
Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
Welcome to the unofficial Nintendo of America Bluesky account, where you'll find the latest Nintendo news! For ESRB ratings go to https://esrb.org. [This account reposts tweets from Nintendo of America. Not endorsed by Nintendo. Operated by @nyovyo.com]
Developer & publisher of meaningful games. Weโll take you on a journey.
Your next adventure: #LifeisStrange #TellMeWhy #LostRecords #Vampyr #Jusant #RememberMe
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