Curious what the difficulties were for you? Considering learning myself but I think it might be overkill for my little solo game.
03.02.2026 16:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0@jessebrophy.bsky.social
Art Director and Principal Artist with over 20 years of experience building and leading world-class art teams in AAA game development. Proven track record across Blizzard, Frost Giant, and major RTS and action franchises.
Curious what the difficulties were for you? Considering learning myself but I think it might be overkill for my little solo game.
03.02.2026 16:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Join us!!
31.01.2026 23:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Let the obsession begin!!
29.01.2026 04:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0You got me at rewind. ๐
28.01.2026 16:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Looking great. Well done
27.01.2026 14:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Looking nice. Ground seems a bit uniform and noisy. If doable breaking it up for some areas of visual rest may be helpful.
26.01.2026 15:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Itโs so powerful. Love the little camera shimmy at the end. Adds a lot.
24.01.2026 19:59 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0When in doubt, over-engineer. I do the same. Currently working on a robust damage system for my player and the one other enemy. ๐
23.01.2026 14:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Pretty slick. Once you get some solid lighting in there it is going to look pretty killer.
23.01.2026 00:37 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thatโs great that you can chop the fallen tree. Usually they poof to logs. ๐
22.01.2026 14:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Looking great
21.01.2026 15:25 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The camera change adds a lot. Nice work.
20.01.2026 13:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0So temped but my biggest concern is leveling up in a program that does not have a lot of job opportunities, yet. Blender was a bit different because most modeling programs can be game agnostic unless the studio tools around a particular one. But, tempting still.
16.01.2026 22:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0#portfolioday
13.01.2026 23:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The grid parallax to the items really adds a lot. Nice job.
08.01.2026 20:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 020 years of game dev work across Blizzard and Frost Giant.
A small demo reel sample.
Diablo IV
StarCraft II
Stormgate
Heroes of the Storm
Reposts appreciated.
#gamedev #unrealengine
youtu.be/O2ox-T_AdHI?...
As a generalist, one of the ongoing challenges Iโve faced is creating a single reel that fairly represents everything Iโve contributed to, from modeling and materials to lighting, FX, and integration. Large-scale projects are inherently collaborative.
t.co/YU4YnCPqP0
Itโs like that with all growth. I am sure I would laugh at my models from StarCraft II, today.
30.05.2025 04:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0During Legacy of the Void, Blizzard gave me the chance to make the star map. Happy to say: this one made it in. I was responsible for everything you see here, except the table and the character model.
Grateful for the trust, and proud of the result.
#StarCraft2 #BlizzardEntertainment
I have had this small game idea in mind for a while and I finally got to the logo. Baby steps....
I recently designed a logo for QUB โ pronounced cube.
Genuinely curious:
Did you read โCUBEโ immediately? Or did it take a moment to click, if at all? Have you seen this before?
One of my favorite things I ever got to create at Blizzard, the Heroes of the Storm character select screen.
I handled all the art, non character, technical implementation, and it was such a blast bringing this to life.
Curious, who was your main? #heroesofthestorm #blizzard