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Jesse Brophy

@jessebrophy.bsky.social

Art Director and Principal Artist with over 20 years of experience building and leading world-class art teams in AAA game development. Proven track record across Blizzard, Frost Giant, and major RTS and action franchises.

20 Followers  |  59 Following  |  22 Posts  |  Joined: 24.05.2025  |  1.9515

Latest posts by jessebrophy.bsky.social on Bluesky


Curious what the difficulties were for you? Considering learning myself but I think it might be overkill for my little solo game.

03.02.2026 16:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Join us!!

31.01.2026 23:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Let the obsession begin!!

29.01.2026 04:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You got me at rewind. ๐Ÿ‘

28.01.2026 16:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looking great. Well done

27.01.2026 14:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Looking nice. Ground seems a bit uniform and noisy. If doable breaking it up for some areas of visual rest may be helpful.

26.01.2026 15:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s so powerful. Love the little camera shimmy at the end. Adds a lot.

24.01.2026 19:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

When in doubt, over-engineer. I do the same. Currently working on a robust damage system for my player and the one other enemy. ๐Ÿ˜‚

23.01.2026 14:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Pretty slick. Once you get some solid lighting in there it is going to look pretty killer.

23.01.2026 00:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thatโ€™s great that you can chop the fallen tree. Usually they poof to logs. ๐Ÿ‘

22.01.2026 14:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looking great

21.01.2026 15:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The camera change adds a lot. Nice work.

20.01.2026 13:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So temped but my biggest concern is leveling up in a program that does not have a lot of job opportunities, yet. Blender was a bit different because most modeling programs can be game agnostic unless the studio tools around a particular one. But, tempting still.

16.01.2026 22:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

#portfolioday

13.01.2026 23:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The grid parallax to the items really adds a lot. Nice job.

08.01.2026 20:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Game Art Demo Reel | 20 Years at Blizzard and Frost Giant
YouTube video by Jesse Brophy Game Art Demo Reel | 20 Years at Blizzard and Frost Giant

20 years of game dev work across Blizzard and Frost Giant.
A small demo reel sample.

Diablo IV
StarCraft II
Stormgate
Heroes of the Storm

Reposts appreciated.

#gamedev #unrealengine

youtu.be/O2ox-T_AdHI?...

08.01.2026 19:43 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
JesseBrophy UI LightingReel 2025
YouTube video by Jesse Brophy JesseBrophy UI LightingReel 2025

youtu.be/WKdHzMy_6V8?...

19.10.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
https://youtu.be/WKdHzMy_6V8?si=hmpE1g-PrtsMNIsl

As a generalist, one of the ongoing challenges Iโ€™ve faced is creating a single reel that fairly represents everything Iโ€™ve contributed to, from modeling and materials to lighting, FX, and integration. Large-scale projects are inherently collaborative.

t.co/YU4YnCPqP0

19.10.2025 21:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s like that with all growth. I am sure I would laugh at my models from StarCraft II, today.

30.05.2025 04:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

During Legacy of the Void, Blizzard gave me the chance to make the star map. Happy to say: this one made it in. I was responsible for everything you see here, except the table and the character model.
Grateful for the trust, and proud of the result.
#StarCraft2 #BlizzardEntertainment

29.05.2025 21:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

I have had this small game idea in mind for a while and I finally got to the logo. Baby steps....

I recently designed a logo for QUB โ€” pronounced cube.
Genuinely curious:
Did you read โ€œCUBEโ€ immediately? Or did it take a moment to click, if at all? Have you seen this before?

25.05.2025 02:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
JesseBrophy HeroesoftheStorm Video CharacterSelect
YouTube video by Jesse Brophy JesseBrophy HeroesoftheStorm Video CharacterSelect

One of my favorite things I ever got to create at Blizzard, the Heroes of the Storm character select screen.
I handled all the art, non character, technical implementation, and it was such a blast bringing this to life.
Curious, who was your main? #heroesofthestorm #blizzard

24.05.2025 20:58 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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