Maneth Bimsara's Avatar

Maneth Bimsara

@maneth.bsky.social

Technical Artist, Unreal Engine Generalist https://linktr.ee/manethbimsara

19 Followers  |  45 Following  |  2 Posts  |  Joined: 29.12.2023  |  1.6444

Latest posts by maneth.bsky.social on Bluesky

Video thumbnail

๐Ÿฅณ New video up on my YT!
Iโ€™m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modesโ€”all in Blueprints.

Itโ€™s a bit old school, but it still works like a charm for simple games! ๐Ÿ˜Š

14.12.2025 21:37 โ€” ๐Ÿ‘ 28    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

New video on my YT! ๐Ÿฅณ

A 55-minute deep dive into God of War's dual-depth foliage interaction technique. โฌ‡๏ธ๐Ÿงต

21.12.2025 22:34 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

UE5.7 Nanite Foliage runs surprisingly well on RTX 3060. Tried optimizing ElectricDreams. Still not 60fps but much better than older UE. Sad that Nanite Foliage isnโ€™t an optimization path for regular foliage instead a different paradigm based on Assembly and SkelMeshes...

12.01.2026 08:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

A ๐Ÿงต on Bindless Textures in UE5!

In UE5.5, bindless textures seem to be non-experimental.
But they're still disabled by default, and entirely undocumented.
Enabling them should, in most cases, be a performance gain. Doing so will also let you 'bypass' the limits on unique SRV and samplers. 1/x

17.01.2025 11:03 โ€” ๐Ÿ‘ 42    ๐Ÿ” 10    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Video thumbnail

In Unreal you can make specific nodes Development only with hotkeys.
Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! โœจ
#Unreal #Blueprint

17.04.2025 06:52 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Video thumbnail

One of the things I'm adding in the upcoming Universal Wind Shader update is a fun math trick which takes your surface-aligned grass, and adjusts the geo to be 'world' up again (instead of local) using WPO.
This stops your grass from floating, without making it look like it's growing sideways!

17.11.2025 20:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Speeding Up Destruction in Giantess Playground | Unreal Fest Orlando 2025
YouTube video by Unreal Engine Speeding Up Destruction in Giantess Playground | Unreal Fest Orlando 2025

Oh My Gooseโ€ฆ The Unreal Fest Technical talk is now Live on UnrealEngineโ€™s Youtube channel! Thank you EpicGames and TimSweeney for the wonderful opportunity to expand on Destruction! ๐Ÿ™๐Ÿ™๐Ÿ™gamedev indiegamedev Joyshare๐Ÿ˜‡ m.youtube.com/watch?v=Rt0R... Giantess Playground Epic Game Store

17.11.2025 03:46 โ€” ๐Ÿ‘ 16    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

๐Ÿฅณ New Video Alert!
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! ๐Ÿ”ฅ

07.11.2025 00:54 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Another Sunday project, Ravine, full Houdini -> Unreal workflow, scatters cached out and read by PCG, Hardware Lumen, Real-Time on 4090.

#EnvironmentArt #UE5 #UnrealEngine #GameDev #Houdini #Lookdev #Lighitng

21.09.2025 10:39 โ€” ๐Ÿ‘ 39    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
YouTube video by Unreal Engine 20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024

This is perhaps the most under viewed Unreal Engine video. If you use UMG in Unreal you should really give it a view, Adrienne killed it with this! www.youtube.com/watch?v=0NHI...

19.09.2025 05:55 โ€” ๐Ÿ‘ 64    ๐Ÿ” 20    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Post image

new blog post: mgs3 and photorealisming the painterly game

www.joewintergreen.com/mgs3-and-pho...

08.09.2025 00:27 โ€” ๐Ÿ‘ 852    ๐Ÿ” 282    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 18
Video thumbnail

I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine

19.09.2025 16:31 โ€” ๐Ÿ‘ 90    ๐Ÿ” 24    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 3

It is fucked up what they did to the headphone jack

20.09.2025 00:24 โ€” ๐Ÿ‘ 14680    ๐Ÿ” 3303    ๐Ÿ’ฌ 171    ๐Ÿ“Œ 108
Post image Post image Post image

Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)

11.06.2025 00:55 โ€” ๐Ÿ‘ 197    ๐Ÿ” 50    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 5

I'll be speaking at Nordic Game Jam next week!!

25.03.2025 20:54 โ€” ๐Ÿ‘ 282    ๐Ÿ” 10    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1
Video thumbnail

Made some more progress on my cozy little game and implemented a first version of temporal anti-aliasing.

Here's a video, although maybe not that visible in compressed videos.

26.03.2025 14:44 โ€” ๐Ÿ‘ 89    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Video thumbnail

#Blender #vfx #gamedev
Working on a free Blender addon that will eventually pack all baking techniques commonly used in the video game industry.
This video is a demonstration of the most basic technique: vertex animation textures, or VAT

05.03.2025 17:33 โ€” ๐Ÿ‘ 35    ๐Ÿ” 10    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

good thread. rational level design is idiot shit.

12.03.2025 00:22 โ€” ๐Ÿ‘ 66    ๐Ÿ” 10    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 2
Video thumbnail

Made some more progress on the realtime lighting for my cozy town building game.

This is a first test with screen space occlusion combined low frequency occlusion. Promising, but a whole bunch of things left to fix!

12.03.2025 19:57 โ€” ๐Ÿ‘ 121    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Post image

#UE5 Yay, my first compute shader dispatched in CPP. I won't say how long it took me to get it working because it'd be embarassing, but it's finally working. Good grief.

31.01.2025 01:01 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
A rant on personal engineering projects
YouTube video by BPS.shorts A rant on personal engineering projects

I spend a lot of time watching YouTube videos of people making things, and I think this video from BPS.Space is an important lesson for both physical and digital projects.

www.youtube.com/watch?v=4jgT...

12.01.2025 05:51 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Reposting this guide from twitter because I COOKED here. (and still refer to this at work even now!)

04.01.2025 12:06 โ€” ๐Ÿ‘ 11955    ๐Ÿ” 3629    ๐Ÿ’ฌ 144    ๐Ÿ“Œ 33
Video thumbnail

#UE5 #gamedev #indiedev
Saturday experiment. Three image widgets. Hover FX is done in a cheap UI material. More info in the thread ๐Ÿงต

04.01.2025 23:00 โ€” ๐Ÿ‘ 50    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Talk - Practical Pigment Mixing for Digital Painting
YouTube video by Secret Weapons Talk - Practical Pigment Mixing for Digital Painting

Ah this is neat! An open source library for accurately simulating colour mixing in pigments scrtwpns.com/mixbox/

Video below from the author explaining how/why every digital painting app gets this wrong by mixing colours additively, like lights

03.01.2025 15:35 โ€” ๐Ÿ‘ 102    ๐Ÿ” 26    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 4

Happy & successful 2025 everyone!! โœจ

01.01.2025 00:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A grey and white table titled: Formulas for Photoshop blending modes

The subtitle says: Originally created by Rogelio Bernal Andreo
"While some of the formulas are precisely what Photoshop does, others are just an approximated guess."

What follows are rows of blend modes, including their forumlas, their commutavity, and additional info. 

A link to the full webpage with machine readable text is available at: 
https://web.archive.org/web/20210526073530/http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html 
This link will also be posted in the replies.

A grey and white table titled: Formulas for Photoshop blending modes The subtitle says: Originally created by Rogelio Bernal Andreo "While some of the formulas are precisely what Photoshop does, others are just an approximated guess." What follows are rows of blend modes, including their forumlas, their commutavity, and additional info. A link to the full webpage with machine readable text is available at: https://web.archive.org/web/20210526073530/http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html This link will also be posted in the replies.

Shader Artists!
Here's a super handy reference for the formulas behind Photoshop's blending modesโœจ

31.10.2024 16:58 โ€” ๐Ÿ‘ 448    ๐Ÿ” 129    ๐Ÿ’ฌ 19    ๐Ÿ“Œ 5

This, but also, the sanity of the people doing the lighting.

Youโ€™ve got to light this gorgeous masterpiece of an environment but currently youโ€™ve accidentally made it ugly as shit with your crap lighting.

28.12.2024 10:26 โ€” ๐Ÿ‘ 23    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Myth-Busting โ€œBest Practicesโ€ in Unreal Engine | Unreal Fest 2024
YouTube video by Unreal Engine Myth-Busting โ€œBest Practicesโ€ in Unreal Engine | Unreal Fest 2024

It looks like @unrealengine.bsky.social got you an early Christmas present! @flassari.bsky.socialโ€™s Myth-busting #UnrealEngind Best Practices talk is live on YouTube!

Any surprises in there? Do you think youโ€™ll change about the way you work?

Any myths we missed?

youtu.be/S2olUc9zcB8?...

#UETips

24.12.2024 17:14 โ€” ๐Ÿ‘ 27    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

โ€œHowโ€™s twitterโ€

27.12.2024 19:20 โ€” ๐Ÿ‘ 49    ๐Ÿ” 3    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Video thumbnail

#UE5 #gamedev #indiedev
Random afternoon doodle. Something I wanted to try for a while. I'm sending bones data to Niagara to raytrace capsules. This technique is often used to drive water/foliage interaction.

27.12.2024 23:04 โ€” ๐Ÿ‘ 29    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@maneth is following 19 prominent accounts