Any mover users here? I'm trying my own custom walk mode for mover that rotates in circle instead of rotating in place (like a car) and I can't find how. I clamp delta yaw in "InOutVelocity" in GenerateSimpleWalkMove but it doesn't work correctly. Anybody knows? #UE5
02.02.2026 22:47 — 👍 1 🔁 0 💬 0 📌 0
This is getting ridiculous. One billion triangles tree (nanite assembly) #UE5
25.01.2026 17:24 — 👍 1 🔁 0 💬 0 📌 0
Lit
Assembly
Tris
Nanite assembly pine tree, about 0.37 G polys lol! Assembled with a BP in #UE5 from 2 skeletal meshes. (no usd/houdini)
19.01.2026 21:40 — 👍 1 🔁 0 💬 0 📌 0
Join project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new game…
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
🚨 ATTN: Technical Geeks🚨
Behold, our 105-minute #Unreal5 KEEPER deep dive!
@leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks!
buff.ly/1RvxgaY
16.01.2026 20:10 — 👍 127 🔁 28 💬 5 📌 7
What is the best way of handling large landscape in #UE5 today?
16.01.2026 11:18 — 👍 2 🔁 0 💬 0 📌 0
I got those blocky patterns appearing on my landscape, no idea what caused them, but after trying a lot of things one that worked is to rebuild the data (there's a button in the landscape streaming proxy actor properties) #UE5 .7
16.01.2026 11:10 — 👍 1 🔁 0 💬 0 📌 0
Larch forest #UE5
16.01.2026 00:18 — 👍 1 🔁 0 💬 0 📌 0
Char: www.fab.com/sellers/Lab3...
Anim: www.fab.com/listings/efd...
15.01.2026 20:18 — 👍 0 🔁 0 💬 0 📌 0
Little collab: character by
@lab3studio, anim by me. Btw it's just a test, I think he will make a better video soon! #UE5
(links to assets in comment)
15.01.2026 20:18 — 👍 0 🔁 0 💬 1 📌 0
So if your website is suddenly crushed by exotic traffic, you know who to thank. (btw I think the others AI bros are using this too, together with their official bot)
14.01.2026 15:09 — 👍 0 🔁 0 💬 0 📌 0
Recently we had to fight a lot against AI scrapers and we noticed one "funny" thing about xAI/Grok: there's no identifiable bot for it! The thing is using a botnet (shady apps on people phones which act like proxy, often without people even knowing, aka "proxyware").
14.01.2026 15:06 — 👍 0 🔁 0 💬 1 📌 0
Hi, I'm new here and Is there a way to somehow "import" people I follow on twitter? So I can follow them here too?
14.01.2026 11:27 — 👍 0 🔁 0 💬 0 📌 0
Inu games fab sale!
It's that time again! Our Fab stuff is on sale now up to -70% ! Assets and plugins for #UE5 and 4
www.fab.com/sellers/Inu%...
14.01.2026 11:23 — 👍 1 🔁 0 💬 0 📌 0
Larch #UE5
13.01.2026 19:33 — 👍 3 🔁 0 💬 0 📌 0
Another thing is this function, wouldn't that "drag" the feet and smooth it too much in horizontal plane? (red is the original, blue is my modif: only damp z)
08.01.2026 15:54 — 👍 2 🔁 0 💬 0 📌 0
Studying #UE5 .7 GASP Control Rig, I really like this IK part: it will first align the pelvis to the highest floor and then pull down just enough to avoid legs overextension. It seems it gives better poses, knees never bend too much. I was experimenting and maybe it can look better when crouching?
08.01.2026 15:51 — 👍 5 🔁 0 💬 1 📌 0
Indie game developer and 3D modeller
Current maintainer of Send2UE and UE2Rigify: https://github.com/poly-hammer/BlenderTools
https://ko-fi.com/joshimals
🕹️ Gamedev / AI-Hater
🦴 Senior Technical Animator at UNSEEN Tokyo
↩️ Ex Claymore Game Studios
🎲 PnP/Tabletop Enthusiast
aaronkemner.com
Technical Artist, Unreal Engine Generalist
https://linktr.ee/manethbimsara
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
I do 3D stuff whatever it's modeling, texturing, animating or programming.
Twitch: http://twitch.tv/Waneye
Indie game dev, art & philosophy enthusiast, love dogs
http://discord.gg/protoball to get in on the playtesting! Playtests happen every week.
Engineering Fellow at Epic Games. Author of Nanite.
Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Senior API Gameplay Programmer at Epic Games
From Dundee, Scotland. Starlink, WD: Legion, Far Cry 4, Splinter Cell Blacklist, Crackdown, APB.
Opinions my own, etc.
Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.
#TechArt #UnrealEngine #GameDev
UE content creator, specialized in tech art. I don't share my opinion much.
co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Senior Gameplay|AI Programmer @ Tencent | Former Programmer on #Stray #GhostRecon #BGE2 #RangiGame | #UnrealEngine OS/Edu Content Maker
📍 Montreal 🇨🇦
🌐 UnrealEngineResources.com 🪁
Unreal Engine Artist, Photographer
Canadian-born 🇨🇦 Norway-based 🇳🇴
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.