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Uriah

@uriahgnu.bsky.social

Technical Artist UE5 #Indie #GameDev #NoAI | https://youtube.com/@uriahgnu

215 Followers  |  226 Following  |  182 Posts  |  Joined: 26.11.2024  |  2.1357

Latest posts by uriahgnu.bsky.social on Bluesky

That's really neat! Whole new meaning to art pipeline πŸ˜„

01.09.2025 09:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Wild how long we've been waiting for this! πŸ˜… Way to go weird indie game for making me feel old.

25.08.2025 00:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm not quite ready to share yet, as the design and world aren't flushed out, but I'm considering all options to make it a reality. A decade or more ago I don't think it would be a question, but now I'm not sure if open source projects are more or less feasible. Would love to hear some thoughts!

24.08.2025 21:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hey #indie #gamedevs, what do people think about open source (non-profit) projects in this era? I have a unique concept for a Bronze Age RPG I've been working on, but know it isn't feasible for a solo project or tiny team without funding. Are open source community projects even still feasible? πŸ€”

24.08.2025 21:13 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Preview
Resonance by LouiseFret.art, Cameliouss, RICHARDDamien, Fanny.C, ManonMic, LeaSnd Available for Windows

Incredible graduation project free to play on louisefretart.itch.io/resonance #indie #gamedev

11.08.2025 13:17 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Playing with LLMs?! 🀣

10.08.2025 03:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've recently been writing a concept set in during the late bronze age, and it is infuriating how few pieces of entertainment are willing to take the risk of stepping out of line with the medieval Europe fantasy trope. Be brave, take a risk, make something actually new, players will reward you!

09.08.2025 21:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hot #indie #gamedev take: if you want to stand out, stop forcing yourself to blend in. For example you want to make a fantasy ARPG, forget medieval Europe, all those stories have been told ten thousand times, look to the Bronze Age, forgotten civilizations, there are new stories waiting to be told.

09.08.2025 21:31 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Do you want to guest star in my Unreal Fest Europe presentation "101 UE Tips and Tricks"?
I'm looking for the community's favorite #UETips! Record a short video of your favorite tip and submit it via this link. I might include it in my slides πŸ˜€
epicgames.ent.box.com/f/d338fb079a...
Example:

06.08.2025 10:22 β€” πŸ‘ 31    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

I don't believe anything can be objectively "best", so i try not to claim such nonsense, but CP2077 writing is my personal favorite in any game, bar none, especially Phantom Liberty. Enjoy!

11.07.2025 23:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Only really good for certain cases like simulation, also... Russian government.

11.07.2025 14:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Unity and unreal are the past. Here’s another shot of a dust storm on mars in Kitten Space Agency. Coming free powered by contributions.

07.07.2025 14:03 β€” πŸ‘ 32    πŸ” 8    πŸ’¬ 3    πŸ“Œ 0

Did you checkout the technique used in the City Sample with POM?

11.07.2025 00:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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My latest Apply DBuffer decal method in #UE5. Put a lot of effort into this one experimenting with different ways to blend, but with just a few changes to the default function this is easy to achieve. Textures are very low res and use breakup noise or SDF sharpening. Grunge mask/normal from Quixel.

10.07.2025 23:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Everyone knows smart phones were invented so we could spend more time doing the things that matter, looking at pet memes.

02.07.2025 01:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I mentioned Autodesk specifically in several comments, which is why 3dsmax is dead to me. πŸ₯²

19.05.2025 02:04 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you keep using crutches, you may walk, but you'll never run. AI is doing serious long term societal damage, and I do not buy the competitive advantage argument for game dev.

17.05.2025 15:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Executives can face criminal charges and jail time for defying federal court rulings or lying to them, and several are under investigation already in this matter.

16.05.2025 12:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
GitHub - bikemurt/godot-vertex-painter: A simple tool to paint vertex colors on MeshInstance3Ds. A simple tool to paint vertex colors on MeshInstance3Ds. - bikemurt/godot-vertex-painter

Another add-on, seems to work but too basic.
github.com/bikemurt/god...

15.05.2025 10:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
GitHub - nx7r/Vpainter: Vpaiter for godot 4.0 based on Vpainter for godot 3.x Vpaiter for godot 4.0 based on Vpainter for godot 3.x - nx7r/Vpainter

github.com/nx7r/Vpainter

15.05.2025 10:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Biggest issue using #Godot so far is no Vertex Painting tool is functional (links in reply).

VPainter is broken in 4.4, there are errors and it breaks other unrelated editor functionality.

I may try to fork and fix, anyone know of a better solutions?

#indie #gamedev

15.05.2025 10:31 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

I have, it is decent, will be evaluating all the existing terrain solutions. This is purely for set dressing in the distance, far more performant.

14.05.2025 22:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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New shader template for optimized workflow including options for macro and micro details (using Quixel Megascans 1K packed textures and adding tiling detail), as well as various directional snow blending methods, triplanar w/ corrected normals, foliage w/ pivot support, SSS, etc. Love Godot shaders!

14.05.2025 20:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Set dressing mountains were most of the work here. Generated a large terrain in World Machine, scattered tree billboards based on splat map in Blender, baked the local pivot XY and random for each billboard into UV CUSTOM0 vertex data, and a shader to rotate to face the camera, SSS, dithering, etc.

14.05.2025 20:46 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I'm considering porting my Untitled Mars Game from UE5 to #Godot. πŸ€” I understand the tradeoffs, UE5 has been amazing, no problem with Epic, but the desire to explore the wild open source frontier is tempting. This was made in a week, tree from a friend, optimized megascans, all shaders from scratch.

14.05.2025 20:13 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

That's incredibly messed up. 😀 Autodesk has finally been outdone in the field of terrible customer support.

13.05.2025 13:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Have you played many? Clair Obscur: Expedition 33, ARC Raiders (beta), Satisfactory, Frostpunk 2, Delta Force, Marvel Rivals, Dune: Awakening, and many others. Until UE5 it was Unity that had the worst reputation for bad perf due to the number of titles, UE5 is innovating and shipping more now.

12.05.2025 17:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

An engine is a tool, you control the tool, Unreal is absolutely incredible if you know how to use it, and terrible if you don't, just like Unity or CryEngine, or...

12.05.2025 17:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'll agree with you on the binaries and bloat for the most part, but it is often exagerated. There are some great resources for stripping down UE5 now, and indie projects I've helped on have been able to get down to almost nothing, and run on mobile/Steam Deck/Switch with great performance.

11.05.2025 15:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

BP performance is actually comparible to C++ in most tasks that indie games require, and plugins have made up for a lot, like sorting algorithms and anything that iterates over large arrays every frame. Also UE5 C++ can be learned by anyone coming from C# and is fast for dev with hot recompile.

11.05.2025 15:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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