I now have a tile editor for the mine level of A View to a Kill for the Commodore 64. The level was always interesting to me but was terribly cramped and difficult to get around. Now I can give the level a lot of space.
23.10.2025 08:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I now have a map viewer built in for Paris and Mine levels of a View to a Kill for the Commodore 64. One is character based and the other is tile based which makes things more complicated. However, soon I will be able to modify the maps to make them a little less frustrating to play.
20.10.2025 21:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I always found the arrows on the roads of the Paris level of A View to a Kill for the Commodore 64 really confusing. So now I have a character and map editor where I can change the arrows to dashes straight into an uncompressed PRG.
19.10.2025 00:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Since there isn't Charpad for MacOS so I have been trying to build a character / map editor for MacOS. It's not pretty, but I can now see the Paris map for A View to a Kill.
17.10.2025 22:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
One of the things that really frustrated me about A View to a Kill - Paris level for the Commodore 64 was the wall collision. Coding a solution would basically be a ground up rebuild so I have decided to shorten the car to greatly reduce this issue - way better. Now to make it multicolour.
17.10.2025 02:26 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Ive also now got the ability to view and edit the sprite. Not sure how useful it would be to make modifications to a sprite while reverse engineering yet, but it's there for my amusement.
14.10.2025 23:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Added the ability to define .word, .text, and also sprites. This makes the program use less rows and a bit more manageable to read.
14.10.2025 20:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Rockstar really did what they done when they might have not to. They had PS5 the game when the game was.
08.10.2025 09:51 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Sometimes you need 'Cautious', then sometimes you need...
07.10.2025 22:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This is the weirdness of disassembling C64 Assembly. Someone leaves a random address or code somewhere that the program never gets to, but messes up disassembly.
07.10.2025 21:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Aggressive follows all JMP, JSR, branches etc. Cautious will stay within the subroutine. This allows me to disassemble small sections, compile and test.
07.10.2025 07:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Due to the randomness of C64 Assembly, I have had to make an option of 'Aggressive' or 'Cautious' disassembly. I found that sometimes you need to step through sections and find the buggy code before disassembling. Paris Chase in A View to a Kill was fine on Aggressive, but City Hall has some bugs.
06.10.2025 21:57 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
There are some scaling issues but it looks like I have a build of my disassembler working on Windows now too.
05.10.2025 22:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yeah I have it compiling for MacOS and also Ubuntu now. I am just working on a Windows binary. I still need to do some more testing on the compile+build functionality - basically it allows you to compile and run the reverse engineered code.
05.10.2025 21:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Much better on MacOS now.
04.10.2025 04:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Testing my disassembler in MacOS. It builds - but it's pretty ugly. I still prefer using Linux as an OS than MacOS.
04.10.2025 00:58 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I will soon. The changes are starting to settle down - not having any c64 compile issues. Iโll probably start trying a build for Mac and Windows soon.
03.10.2025 22:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Complete rewrite. The concepts are the same. c++ is much faster however.
03.10.2025 22:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I can now manage self-modifying code. Getting close to having all the program just use labels rather that direct memory addresses.
03.10.2025 04:48 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Love that intro screen
02.10.2025 11:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Added symbol management to my disassembler. I can now select a symbol, press F3 and go to the next usage of the symbol too.
30.09.2025 22:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I recall being quite frustrated with the game. Have not looked back at it since I was a kid.
29.09.2025 10:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Making some good progress on my disassembler. Its the most promising version of a disassembler I have ever made. I am 70% through mapping out A View to a Kill Paris level which is good. I think the last 15% will be bizarre junk.
29.09.2025 06:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
My C64 disassembler is getting to a point where I am spending more time disassembling than updating the disassembler. It now has handy features like percentage categorised and the ability to copy sections to ASM so I can get AI to help understand sections.
26.09.2025 23:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Well I now have my C++ disassembler disassembling to 64tass format, compiling to a prg and making a self-extracing prg with exomizer in Linux. It is now also launching in RetroDebugger. This is good because I can continue to disassemble to see when the disassembler doesnt do a good job.
23.09.2025 10:27 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Yep I definitely started following you if you mentioned anything to do with c64 or if you followed me. I follow anyone with an active interest in retro!
22.09.2025 23:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
If anyone mentions c64 I follow them even if they are off-topic frequently. Itโs just my own discipline.
22.09.2025 22:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Ha! I keep my profile very specific to c64 development. Or maybe some retro games topics ๐
22.09.2025 22:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The only official Bluesky account of the only original Commodoreยฎ (est. 1958), powered by all 47 original trademarks. Imposters may copy, but they canโt compute. Welcome to The future we were promisedโข | commodore.net #wearecommodore
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Software developer and code connoisseur.
Szaman, ลniciel, informatyk, wลaลciciel muzeum retro komputerรณw. Miลoลnik podrรณลผy miฤdzywymiarowych. Fan Star Trek i smokรณw.
๐น๏ธ Retro Gaming Journalist & Creator, passionate about remastering retro gems!
๐ฅ Currently working on Toki & Bubble Bobble C64 Remastered => https://daves-retro-forge.itch.io/
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Frip-lover. C64, Amiga, Retro Gaming and Sci-Fi & Fantasy Books with an Englishman. Stay awhile... Channels: http://youtube.com/c/LogrusUK | http://twitch.tv/logrusuk
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Developing and publishing games since the early 1980s for machines such as #Commodore64 #Amstrad #Spectrum #Amiga #PC
#retrocomputing, #Commodore, #IBM, #Macintosh, #retrogaming, #chiptune, #pixelart, #scifi, #80s ๐ชฉ
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LN series fan ๐ฅท๐
Maker, breaker, retro gamer.
Sometimes clever, sometimes not so much.
CEO @ Giant Bomb
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Creator of What Lies Below the Lilies (FULL SEASON OUT NOW)
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ice hockey &
pinball &
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Design guy. Font spotter. PETSCII fanatic. Views all my own, my bosses have nothing to do with it.
I make tiny robots here:
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Hobbyist #pico8 and #picotron game dev
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Confessions of a Commodore Kid
Mostly chatting about #C64 #retrogaming #1980s
Retrogamer (Commodore 64, Amiga, ZX Spectrum, Atari 2600 and ST owner, foodie, cat lover, โCreative Powerhouseโ (apparently), photography, aviation. Likes a good horror film.
Butler to five cats....
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#Retrogaming
Music Composer and Chiptune Artist. Listen to my music at
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Check out my YouTube channel for more Retro Gaming Goodness ๐
https://youtube.com/@bastichb64k?si=1ZGb1VuqSXgX2VSL
Warlord ^ Armagon / Benediction / phObos team
demoscene/metalscene/chiptune musician (on multiple platforms) since 1997. Retro game collector/enthusiast.
Hรคmeenkyrรถ, Finland
https://linktr.ee/warlord__phobos
IT Service Delivery - Made on Teesside - Dad, Husband & Lung Cancer Survivor - Commodore 64, Chipmusic, Boro, Pico-8 - He/Him
49, he/they/them, microblogging about my experiences as one of the USA's 700+ thousand unhoused persons as well as posting cool retrogaming / retromedia things i see. see ALT text for details of game screenshots.
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Mad collector, shmup addict, #vintage and #retrogaming enthusiast, 'uomo universale', father of 3, humble tinkerer in my mancave.
Noob in most things. Learn along with me and follow the yellowed/bricked road.