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MansOlson

@mansolson.bsky.social

I make games! I'm also a Magic: the Gathering player. Game Director on Minecraft Dungeons, previously lead designer on Scrolls. Opinions my own, working at Mojang.

312 Followers  |  172 Following  |  225 Posts  |  Joined: 01.07.2023  |  2.385

Latest posts by mansolson.bsky.social on Bluesky

I don’t know, I’m onboard with thinking you have great energy

13.01.2026 11:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Wonderful! Fingers crossed, and I’ll keep an eye out!

12.01.2026 17:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Any iOS plans? Looks neat, would love to try it!

12.01.2026 16:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

A real classic! Loved it back in the day.

02.01.2026 22:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Couldn’t agree more

28.12.2025 10:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Happily you do seem to be stopping at the local city. Looking forward to getting a chance to see you perform again!

11.12.2025 20:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Twice so far since I joined, I think, on iOS

06.12.2025 18:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What a wild looking place!

24.10.2025 10:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What a wonderfully cute guy

12.10.2025 14:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

!!! Who is this friend?

12.10.2025 13:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It’s so annoying. I’ve mostly noticed when it happens for Wikipedia article excerpts in Google searches.

05.10.2025 12:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I mean, I guess the one thing that could possibly make blockchain bearable is if you stapled something really good (Holedown) to it for balance? Maybe it makes sense from their perspective!

30.09.2025 12:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

EARTH MUST DIE

Featuring a load of my favourite comedians - too many even to fit on the trailer! Joel Fry! Martha Howe-Douglas! @alexhorne.bsky.social! Tamsin Grieg! @5teviem.bsky.social @mrholness.bsky.social! @misterabk.bsky.social! @rosieisaholt.bsky.social! MORE

Please RETWEET and WISHLIST

28.09.2025 16:10 β€” πŸ‘ 475    πŸ” 216    πŸ’¬ 19    πŸ“Œ 44

I bet! Game dev is never just easy, is it?

Anyway, made me excited to see all those very entertaining people being part of it.

28.09.2025 16:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m stunned! What a cast. Must have been so fun to work on!

28.09.2025 16:53 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I know this creature! (I guess both of these creatures?)

17.09.2025 18:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you're interested in photography l, or even just hearing photographers chat, this is the podcast for you! Also, give Iain a follow, he's lovely!

17.09.2025 18:19 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Do what you need! Know that I’ve appreciated your posts and your words.

13.09.2025 07:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Got it. It’s the type of system I can easily see go wrong. It’s a bit of a surprising I like it as much as I do in the games I’ve seen it it, but I think very careful balancing of income and outlets is probably why.

11.09.2025 07:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Aha. I think part of the reason it’s working well in the souls games is that you rarely carry very much of it. And even when you lose a ”big” amount, you’ve usually made some progress and found enemies that drop more. Is that different in Hollow Knight / Silksong? Are you frequently holding lots?

11.09.2025 07:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Is it the same as in the souls games? I like it not for boss rooms, but elsewhere because it encourages a natural ebb and flow of the pace. Go fast, then slow it down and be careful when you have something to lose. Though I think increasing drops is key (as you quickly recover any lost progress).

11.09.2025 07:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This looks fun!

26.08.2025 12:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Big time. Love Flywrench!

26.08.2025 07:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

this is still one of the best games ever made, a must play imo

26.08.2025 06:27 β€” πŸ‘ 97    πŸ” 21    πŸ’¬ 4    πŸ“Œ 0

Vi har en sΓ₯dan! Tyckar att den funkar bra.

19.08.2025 12:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I don’t use a lot of adobe software, but there’s a bunch of others that do the same thing. I feel like it’s sneaking in everywhere. :(

19.08.2025 09:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It’s just awful. These things are everywhere, never useful, always annoying, and quite often modal dialogs or banners that you can’t close or minimize. It’s as if the world has collectively forgotten every sane way to make UX.

19.08.2025 09:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I am hanging on to two domains since my university days in the same way. It feels like a bad idea but I can’t bring myself to let go.

18.08.2025 09:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I know this feeling so well. My thoughts are with you, hope things work out ok.

12.08.2025 12:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And so hard / a real skill to get right! Granted, a lot of it is subjective, but making a game feel good is definitely a skill that can be learnt and takes time to master.

11.08.2025 17:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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