I played all the way to the end(s), though, so I'm giving it a thumbs up. Just be aware that while you get a few powers along the way, there aren't any transformative system unlocks or hidden reveals. While there's plenty lurking under the sea in Dredge, what you see on the surface is what you get.
04.10.2025 20:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The inventory management game of Tetris isn't nearly as interesting as in, say, Backpack Hero, where what you keep and where you keep it actually matters. In Dredge, it's just a limiting factor and chore.
04.10.2025 20:27 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I was also disappointed that the entire game essentially boils down to a series of fetch quests, in the sense that you're catching fish or dredging up trinkets which you bring back to dock to sell, then use that cash to buy upgrades and/or make repairs to set out and do it all again.
04.10.2025 20:27 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Rolled credits on Dredge. I enjoyed a lot about Dredge-- the Lovecraftian undertones, the fishing minigames, the fluidity of navigation-- but wish it had more (ahem) depth. I wanted my decisions to matter more, but while the order may be different per player, you wind up doing all the same things.
04.10.2025 20:27 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
My quibbles aside, I love that this game got made at all, and I enjoyed my playthrough. A great example of the value of Game Pass.
25.09.2025 01:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I also didnโt love how the lore text told me about a characterโs personality and foibles, not trusting the in-game narrative to show me. We see Beaux for what, 30 seconds? But the lore practically sets him up for his own spinoff. Too much.
25.09.2025 01:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
It didnโt have to be that way. The levels could have been built less linearly, giving the player real options for organic discovery, rather than pitting the player against the story. Start me in a corner and let me find my own way, instead of plopping me down on the yellow brick road.
25.09.2025 01:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
It also breaks my trust with the game. โOh, youโre pointing me THAT way? Iโll bet thereโs a collectible in the other direction, so Iโll ignore the way you obviously want me to go.โ
25.09.2025 01:03 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
The game routinely puts you on a clear path with a narrative driving you forward. But if you want the currency to upgrade your fighting abilities, you have to ignore all that and go the other way first. This creates ludonarrative dissonanceโ Iโm exploring when my character expresses urgency.
25.09.2025 01:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Itโs a shame the gameplay didnโt show the same level of innovation and risk. Itโs pretty formulaic platforming and repetitive arena battles, and the level design commits some cardinal sins, all of them involving collectibles.
25.09.2025 01:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Thereโs a lot to like about South of Midnight. The soundtrack is phenomenal. The exploration of southern black folklore is not something you see much (at all?) in video games, and I appreciated the focus on healing and recovery.
25.09.2025 01:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Burnout: paradise wants a word
05.08.2025 00:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Season 3 is the weakest season, though it has a great set piece in the finale.
28.06.2025 20:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I love the central conceit of Expedition 33 (one of many) that dozens of past expeditions have preceded you, knowing they were doomed to fail but sacrificing themselves to move the ball a few inches forward for those who would follow. Itโs deeply poignant and inspirational in todayโs me-now climate.
23.06.2025 19:42 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I finished Act II tonight and am into act III. A triumph on so many fronts. Iโm astounded at how big each level is. The art time to make the palettes and create, decorate, and light those levels blows my mind. Phenomenal soundtrack. Emotional depth. Character design. Maelleโs hair. So good!
16.06.2025 06:37 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Except the Taken King. We canโt seem to get rid of that guy.
15.06.2025 01:29 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
Iโll choose to believe you said, โMake it so.โ
13.06.2025 19:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The genius of Lode Runner is that the simplicity and weakness of the AI is actually the gameโs strength, as luring the AI into traps is an essential game mechanic.
23.05.2025 23:44 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
End of act I?
20.05.2025 06:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yes, โSpace Man From Plutoโ completely avoids creating the impression that itโs aโฆ <checks notes>โฆ genre picture.
15.05.2025 02:02 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I was not prepared for the end of Act I.
13.05.2025 07:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The real hero is the hair modeling. Maelleโs hair is mesmerizing. Itโs like her hairโ but only her hairโ is in an alternate dimension with 75% gravity. Love it.
13.05.2025 03:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Clair Obscur is amazing. Visually lush, great character design, emotional weight, evocative audio, fun combat. Some of the design reminds me of the 2007 game Blue Dragon, but far less annoying. Feels like Iโm playing an epic movie.
13.05.2025 03:08 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
PSA for artists depicting dice: Opposite sides of dice always add up to seven. Don't put 1 and 6, 2 and 5, or 3 and 4 next to each other. #BluePrince
09.05.2025 15:18 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 1
The casting of a male actor in the lead role of Murderbot surprised me, because when I read the books I always thought of Murderbot as female. When I wondered why, I realized itโs because in my head, I always heard Failsafeโs downbeat voice.
09.05.2025 06:21 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0
If we get up to a 1000% tariff, it'll be Nebuchadnezzar Force!
06.05.2025 21:31 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Jeroboam Force
06.05.2025 17:48 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
California King Metal Jacket
06.05.2025 17:46 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
10/10 no notes
04.05.2025 21:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Long running, award winning narrative podcast about all the thought that goes into things most people donโt think about.
www.99pi.org
siriusxm.com/podcasts-plus-subscription
Humanist, nature-lover, dancer, writer, gamer. Champion of Beauty and Wonder.
Puzzle designer, player of games, singer, Clojure programmer
Freelance board, dice, and card game designer.
Game dev, dad, ally, Star Trek, scifi, fantasy, genX old man, Dem, antifa, Nazis are the bad guys
Definitely Not A Space Alien
Back2Venus || V3NUS: DAVINCI, VERITAS, EnVision || VfOx
Nerddoms: SciFi/Fantasy; D&D, Tabletop games, West Coast Swing
Principal Engineer @ Epic Games. Worked on Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm. Iโve secretly always wanted to work with Tim Schafer.
Puzzle, Game, and Event designer. I have ran Cardhalla at Gen Con for 20 years, I hosted a puzzle radio show, and I write many puzzle hunts!
software engineer into pinball, board games, books, and movies
"I am, or rather one of my characters is, or was even, quite an agile, uh, thingy ," said Nathan Fillion maladroitly.
Professor of Design (and other geeky things). No, I am not a Pokรฉmon character.
XR Hall of Fame | Designed 1st iPhone Game | 4 Keys 2 Fun. Unlocking human potential through play. Developer of Follow the White Rabbit Tales an XR mystery adventure you play in the real world with your real friends. Now soft launched on ๐ Vision Pro!
Senior Designer @Bungie ๐ฎ my words are my own โ ๏ธ ๐ดโโ ๏ธ He/Him
Senior Design Lead @Bungie / Creative Lead Renegades
@DestinyTheGame / LinkedIn: Tom Farnsworth
Mostly-retired Systems and AI designer who worked on Halo and Destiny. Iโm not a pirate, but I play one in New Eden. An elegant weapon for a more civilized age.
Production @Bungie on Destiny 2 -previously Blizzard Esports. Mother of too many cats & a perfect doggo ๐ Personal account
Chief Creative Officer: http://Spryfox.com
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@Danc@mastodon.gamedev.place
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc