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@pl530000.bsky.social

21 Followers  |  39 Following  |  76 Posts  |  Joined: 06.10.2025  |  2.2006

Latest posts by pl530000.bsky.social on Bluesky


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The Unicorn itself is a very iconic design and its transformation translates to a very impressive-looking gimmick in real life.

In all honesty even if the show itself didn't leave a huge impact, I do think the Unicorn Gundam *is* the perfect MS to dedicate a statue to.

19.02.2026 09:51 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Art commissions are open

19.02.2026 06:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dark Teto (from Q&A)

#teto #vocaloid

18.02.2026 12:05 โ€” ๐Ÿ‘ 29    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dark Teto (from Q&A)

#teto #vocaloid

18.02.2026 12:05 โ€” ๐Ÿ‘ 29    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If any indie dev have a demo or a free/cheap game they'd like me to check out then please shoot me a reply. (Or any indie artist that wants feedback on their stuff in general)

Looking to try new stuff

17.02.2026 06:14 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If any indie dev have a demo or a free/cheap game they'd like me to check out then please shoot me a reply. (Or any indie artist that wants feedback on their stuff in general)

Looking to try new stuff

#indiedev #gamedev #indie

16.02.2026 01:39 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I did feel like the demo didn't bring out or go far enough in terms of taking advantage of the typing system, or introducing things that stand out about the combat/dungeon crawling.

The choice in mission 2 was interesting, but you don't get to see the consequences yet either.

15.02.2026 07:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I do think the game's presentation is simple, but has good polish. I think in the full game it'd be nice to have a variety of tracks to help set the mood for different missions.

I think the story is interesting and I am wondering where it goes next exactly.

15.02.2026 07:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The pure text bit is interesting, though I do think it's a bit troublesome when I'm trying to figure out how to turn the game down when all the sound settings are at maxed.

15.02.2026 07:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Former Gunpla channel that pivoted to grifting, I believe

12.02.2026 07:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Megami Device Asra Archer Aoi custom, inspired by Semmelweis in her investigatior costume from Reverse 1999

Stitched the cloak myself

09.02.2026 16:15 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I may be unable to turn on mic during that time or attend very consistently, but if you don't mind that I do think I'll be able to drop by to listen and share some things here and there.

08.02.2026 16:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If any indie developers have a demo or a free/cheap game they'd like me to check out then please shoot me a reply. (Or any indie artist/creator that wants feedback on their stuff in general)

Looking to try new games and things and talk to new ppl

#indiedev #gamedev #indie

08.02.2026 16:09 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Hopefully this will prove my loyalty to Bucket kun

08.02.2026 15:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A custom #gunpla kitbash

08.02.2026 13:45 โ€” ๐Ÿ‘ 13    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I like this Pokke, I wanna draw her more...kinda sad she's not very popular

22.01.2026 19:09 โ€” ๐Ÿ‘ 338    ๐Ÿ” 91    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Despite my profile picture, Pokke is my number 1

08.02.2026 13:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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For some of the Godot ones I notice there's some trouble with scaling going on?

I think a little bit of instructions on the games would also be nice.

08.02.2026 05:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If any indie dev have a demo or a free/cheap game they'd like me to check out then please shoot me a reply. (Or any indie artist/creator that wants feedback on their stuff in general)

Looking to try new things and talk to new ppl

#indiedev #gamedev #indie

04.02.2026 06:48 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Really complex stuff? Would you be able to elaborate?

04.02.2026 06:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I also had trouble feeling super threatened by the butler as a whole because well, my main character didn't seem awfully threatened either. And even the thought of people who they used to know dying to murder was taken just as a slight concern.

So I feel like there's a tonal clash.

04.02.2026 06:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think the maze garden area is conceptually interesting though it's also very easy. Since the area is huge it actually felt like I had a huge advantage and could run around recklessly until I caught a glimpse of the butler, then I'd actually slow down until he went away.

04.02.2026 06:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think his footsteps were neatly implemented, though his line of sight isn't very clear which makes some of the more puzzle-like segments a little annoying.

Sometimes when I thought I'd be right outside his vision it turns out I'm close enough for him to turn red.

04.02.2026 06:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hmmm

For one I think the movement patterns of the butler feel very erratic though I'm unsure if it's in a good way.

Since it's kind of hard to find a safe spot to observe his patterns sometimes it does feel like you're just kind of hoping he's not there or doesn't suddenly try to turn around

04.02.2026 06:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh, sounds interesting

04.02.2026 01:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Would anyone be interested in a weekly visual novel meetup?

I'm gonna start building a dating sim in Godot with this tutorial series, and it would help bunches if I could gather a handful of devs who want to make their own games with something like this, for mutual encouragement and advice and fun!

01.02.2026 07:23 โ€” ๐Ÿ‘ 18    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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skirk

18.06.2025 14:00 โ€” ๐Ÿ‘ 464    ๐Ÿ” 124    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0
Image of a red haired anime girl reaching out to a sword and surrounded by flames

Image of a red haired anime girl reaching out to a sword and surrounded by flames

Laevatain
#ArknightsEndfield #EndfieldCreators #ZerothDirectiveCC

29.01.2026 08:58 โ€” ๐Ÿ‘ 2275    ๐Ÿ” 546    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 0

I think overall it'd be nice if information was more clear.

29.01.2026 10:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Putting in text based mainly based on the story can help the flavor, but it also means that it takes longer for players to be able to access gameplay information. Since important gameplay information and story is formatted the same it takes a bit of reading to figure out what you need to do.

29.01.2026 10:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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