Thinking some more, I think the issue I have is that the ship behavior I want to use is separate from how I manage it (in vanilla). It's not officer skills or even the ship hull (tho both important), it's the fit. Ideal would be loading behavior with equipment, though that'd be a pretty big change.
30.01.2025 20:40 β π 1 π 0 π¬ 0 π 0
I'm glad this exists but I long to easily set ship personality individually. Battles have so much depth when you can use hammers, anvils, hunters, and support all together at once! I feel like there's a real strategy layer waiting to be accessed there.
30.01.2025 19:21 β π 2 π 0 π¬ 1 π 0
Dashboard page showing the performance options panel, log file, mod list, and launcher button.
Mod manager screen, showing a grid of mods with a lot of relevant data, both directly from the mod and calculated from it.
TriOS is the Starsector mod manager I've built over the last year, and it's finally 1.0.
Launch Starsector, install/manage/update mods, version checker, VRAM estimates, install JRE 23/24, change RAM, browse mods, make profiles, & more.
Win/Mac/Linux
fractalsoftworks.com/forum/index....
#starsector
09.01.2025 00:16 β π 7 π 2 π¬ 2 π 0
Getting there #Starsector #Modding
09.01.2025 02:12 β π 5 π 3 π¬ 0 π 0