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Neil Trevett

@neilt3d.bsky.social

VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum

298 Followers  |  88 Following  |  8 Posts  |  Joined: 24.11.2024  |  1.9907

Latest posts by neilt3d.bsky.social on Bluesky

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Full house at Metaverse Standards Forum-hosted SIGGRAPH Frontier Workshop on 3D Gaussian Splats! #SIGGRAPH25

12.08.2025 18:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Google at AWE25 "if you are developing for OpenXR you are already developing for Android XR"
#Khronos #OpenXR #ANDROIDXR #SpatialComputing #AWE2025

11.06.2025 17:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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OpenXR Spatial Entities Extensions Released for Developer Feedback The Khronosยฎ OpenXRโ„ข Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...

๐Ÿš€ The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, cross-session support for plane detection, marker tracking, and spatial anchors.
๐Ÿ‘‰ khr.io/1j3
#OpenXR #SpatialComputing #XR #AR #AWE2025

10.06.2025 16:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Meta and OpenXR Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.

Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta and all platform vendors for their cooperation on this important open standard. And thanks to developers letting us know when bumps in the path forward need fixing! bit.ly/4isbyHW

07.03.2025 19:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Kicking off Vulkanised 2025 - the annual Vulkan conference - this year hosted by Arm in Cambridge, UK. Event is sold out! Ralph Potter of Samsung is giving the Vulkan Working Group overview...

11.02.2025 09:57 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Today at SIGGRAPH Asia, the Khronos sessions kick off with the Khronos Fast Forward. Hear the latest updates on the Vulkan 1.4 release and news from ANARI, glTF, 3D Commerce, OpenXR, and Slang!

Learn More: www.khronos.org/events/siggr...
#SIGGRAPH #Asia

02.12.2024 21:31 โ€” ๐Ÿ‘ 7    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Khronos Streamlines Development and Deployment of GPU-Accelerated Applications with Vulkan 1.4 Today has announced the release of Vulkan 1.4, the latest version ofโ€ฆ

A link to the full press release khr.io/vulkan14

02.12.2024 18:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Vulkan 1.4 released today. Many features integrated into core and mandated to build out the functionality that developers can rely on cross-platform. It may look easy(?), but the Vulkan Working Group has significantly upped its roadmap planning game to align multiple silicon vendors to enable this.

02.12.2024 18:55 โ€” ๐Ÿ‘ 31    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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GitHub - nvpro-samples/vk_minimal_latest: A minimal, self-contained example demonstrating best practices for Vulkan development in a single fileโ€”no frameworks required. A minimal, self-contained example demonstrating best practices for Vulkan development in a single fileโ€”no frameworks required. - nvpro-samples/vk_minimal_latest

Great reference for latest Vulkan practices github.com/nvpro-sample...

28.11.2024 18:37 โ€” ๐Ÿ‘ 30    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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SIGGRAPH Asia kicks off next week in Tokyo, Japan! Khronos Group will have a large presence at the show with BOFs and presentations on immersive web, #OpenXR, #glTF, #Vulkan and #Slang! Visit our webpage to learn more and see you there [โ€ฆ]

[Original post on fosstodon.org]

27.11.2024 00:14 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot of Slang x WebGPU README on GitHub (where the link in the post points)

Screenshot of Slang x WebGPU README on GitHub (where the link in the post points)

Sharing a starter setup for using @shader-slang.bsky.social with #WebGPU in C++ with #CMake, either for native or web targets. ๐Ÿ”น Uses the #reflection API to auto-generate boilerplate code! โœจ

๐Ÿ‘‰ github.com/eliemichel/S...

Very happy to take feedback about what's good and bad in this demo! Moreโคต๏ธ 1/8

26.11.2024 21:27 โ€” ๐Ÿ‘ 39    ๐Ÿ” 15    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Banner listing Vulkanised dates of February 11-13, 2025 in Cambridge, UK with the Title, Full Program Published and Early Bird Registration Open

Banner listing Vulkanised dates of February 11-13, 2025 in Cambridge, UK with the Title, Full Program Published and Early Bird Registration Open

Agenda and Early-Bird Registration is now available for Vulkanised 2025, the largest annual event dedicated to developers using Vulkan!

vulkan.org/events/vulka...

25.11.2024 20:57 โ€” ๐Ÿ‘ 7    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hi Mike - love the OpenXR community building ๐Ÿ‘ I am longer coding - but am Khronos President - does that count? ๐Ÿ™

26.11.2024 12:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm putting together a starter pack of individuals and companies championing OpenXR! ๐Ÿ™Œ

Are you working on an OpenXR based engine, runtime, extension, API layer? Writing docs or tutorials to help people get started? Please reach out and I'll add you to the list!

go.bsky.app/LRHRUMo

13.11.2024 16:08 โ€” ๐Ÿ‘ 45    ๐Ÿ” 23    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 1
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PICO has announced that their runtime is now officially OpenXR 1.1 compliant, highlighting their commitment to advancing industry standards and delivering seamless interoperability for developers and users.

Learn more: https://developer.picoxr.com/news/openxr-standard-1point1/
#openxr #pico

25.11.2024 15:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thereโ€™s a lot going on with Slang!

Highlighting this post from @shannonin3d.bsky.social, we're very interested in the possibilities for Slang in MaterialX, where it could be used to harmonize node implementations across GLSL, HLSL, MSL, WGSL, and other hardware shading languages.

shader-slang.com/blog/2024/11...

23.11.2024 20:59 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@neilt3d is following 20 prominent accounts