Igalia is excited to announce a new commission from the Sovereign Tech Fund to advance the Servo web engine.
www.igalia.com/2025/10/09/I...
@mikesky.dev.bsky.social
Specialist in computer graphics, games and XR. Passionate about fixing the climate, nature, and birbs. ๐ฆ Maintainer of @openbrush.app and OpenXR Extensions for Unity. Currently working in the low carbon and renewables sector with WebGL.
Igalia is excited to announce a new commission from the Sovereign Tech Fund to advance the Servo web engine.
www.igalia.com/2025/10/09/I...
Evolution (abridged)
10.09.2025 02:36 โ ๐ 3092 ๐ 1011 ๐ฌ 12 ๐ 10KA-KAWWW! In case you missed out on our booth at PAX West, our company has taken up bird watching... kinda. Peep Birdseed, a cozy nature-focused VR game where your goal is to snap the rarest birds in the most majestic (or wacky) poses. Learn more about Birdseed โก๏ธ buff.ly/VDJqFxG
#gamedev #indiedev
Thank you so much!! This is exactly what I wanted from the main OpenXR package, it will greatly speed up extension impl without needing to define types and functions. Looking forward to converting my package to use this when it reaches main release!
19.08.2025 09:07 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Announcement! I've been working on Unity support for the new OpenXR Spatial Entities extensions, and today we shipped a public native API in OpenXR Plug-in 1.16.0-pre.1: docs.unity3d.com/Packages/com...
This API is a pure C# port of the OpenXR spec, currently limited to spatial entities.
Yes, I finally got all the software I need to be a VR developer!
20.06.2025 19:50 โ ๐ 58 ๐ 5 ๐ฌ 4 ๐ 0I did a bigger write-up on linked-in but I can finally go public with what I've been working on for the past 3 or so months.
OpenXR 1.1.49 adds the much awaited spatial entities extension. Thanks to funding from Khronos, Godot will support this API "today".
github.com/godotengine/...
I can finally talk about this in the open, HURRAY! OpenXR 1.1.49 dropped today and one of the two big things I've had a small hand in is Spatial Entities support. Watch this space for more news soon!
www.khronos.org/blog/openxr-...
Poster of Kiki's Delivery Service but Kiki has been replaced with Bouba from the Kiki/Bouba linguistics study. The text reads "Bouba's Delivery Service."
27.05.2025 02:26 โ ๐ 2368 ๐ 693 ๐ฌ 15 ๐ 12It feels like this is the 5th overhaul or so? I just want a stable OS for our users ๐ญ
22.05.2025 18:16 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Guess who is now live in the Meta Horizon Store?
๐๐๐ฑ๐
www.meta.com/en-gb/experi...
#VR #Vivarium #MetaQuest #VRgames #VirtualReality
Aw man I know itโs new but I wish I knew about this last week for github.com/mikeskydev/energy-globe! time for an update :)
19.05.2025 22:07 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Iโve oddly experienced the same when demoing VR, players pulling the opposite trigger/grip to the one I said to
18.05.2025 22:02 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Multiplayer painting is now live!
Collaborate, chat, draw with friends, show off or just allow others to explore your worlds. Cross platform, free and open source forever. Get it on Steam, Meta, Itch and other stores.
#vr #vrart #tiltbrush #openbrush
I think OpenXR suffered from design by committee; heavily based on Vulkan conventions which a lot of developers never need to think about.
Only very recently Iโve seen working group outreach to ask what developers actually *want* from the API, and itโs mostly OpenVR features!
Teaser... Coming soon: docs.openbrush.app/alternate-an...
It's very cool and expands the features of Open Brush in a lot of interesting ways. We just want to get multiplayer officially released before we hit you all with this :-)
โXRโ was right there, Boz.
18.03.2025 21:37 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Doesnโt even need to be Thread to fall over, my WiFi Matter plugs continuously dropped from Google Home. Home Assistant saved the day as usual, but Iโve got time and patience to tinker with that, itโs hopeless for the average user.
17.03.2025 23:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I can understand keeping it for the other options the feature offers, but there must be a huge benefit if Quest could use the cross platform loader? Otherwise, youโre still stuck with at least 2 Android builds for popular platformsโฆ
13.03.2025 21:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks for the info! Iโll certainly post in discussions, but essentially my main wish is to have the entire spec autogenerated into C# like the official OpenXR SDK has for C++. It would certainly speed up building my plugin!
13.03.2025 21:45 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0In light of this, Iโm happy to announce Iโve received funding from my old employer, SideQuest, to expand my OpenXR Unity extension plugin further! Letโs all move away from vendor SDKs and make OpenXR truly cross platform. github.com/mikeskydev/u...
13.03.2025 17:17 โ ๐ 26 ๐ 4 ๐ฌ 0 ๐ 0By the way, is there any chance of joining the team from the UK, or making it possible to contribute my extensions? Iโd love to expand Unityโs OpenXR support across the entire APIโs capabilities and get everyone off those vendor SDKs!
13.03.2025 17:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Will the dependency on the Meta Quest Support feature be deprecated soon? hard to deploy cross platform on a single APK currently, I ended up making my own feature to alter the manifest in my plugin: github.com/mikeskydev/u...
13.03.2025 17:07 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0Promising, but Iโll reserve judgement until I see the changes theyโve made. In the meantime, Iโm still working on my plugin to deploy a single binary for all VR headsets.
H/T to @uploadvr.com, @kentbye.com, Guy and Matthieu for their work bringing this to light developers.meta.com/horizon/blog...
I canโt wait for a lovely tutorial showcasing how to build for Meta Quest with OpenXRโฆ :) bsky.app/profile/uplo...
07.03.2025 18:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This anti-openness is why I went about developing my own version of their extensions that can still be used cross platform: github.com/mikeskydev/u...
06.03.2025 18:42 โ ๐ 21 ๐ 0 ๐ฌ 0 ๐ 1Meta's Unity and Unreal "OpenXR" SDKs block other PC VR headsets, going against the spirit of the standard, and developers aren't happy about it:
06.03.2025 17:00 โ ๐ 52 ๐ 17 ๐ฌ 3 ๐ 6Empty page showing "We will be back shortly."
Overclockers is having a fun time
06.03.2025 15:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Companies that are members and paid for the official CTS pass, right?
05.03.2025 19:54 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0I dig into the allegation Meta has been deliberately undermining the @openxr.org standard by blocking apps on PCVR that are non-Meta HMDS or if they're not using Oculus Link. Virtual Desktop's Guy Godin corroborates many of the claims first made by Matthieu Bucchianeri
voicesofvr.com/1526-allegat...