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Ted Wikman

@tedwikman.bsky.social

Senior Software Engineer, Entities @ Unity Technologies Creator and maintainer of Aseprite Importer (for Unity)

30 Followers  |  23 Following  |  18 Posts  |  Joined: 20.10.2024  |  1.7607

Latest posts by tedwikman.bsky.social on Bluesky

Great short video showcasing the Aseprite Importer by @sunnyvalleystudio.bsky.social

#aseprite #gamedev #unity3d #unity2d

21.05.2025 08:08 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Aseprite Importer Pixel Art Workflow
YouTube video by Unity Aseprite Importer Pixel Art Workflow

Proud and excited to see that the file importer for @aseprite.org files I've created for @unity.com got a feature video made to showcase its functionality ๐Ÿฅณ
Have a look:

www.youtube.com/watch?v=tt7X...

#gamedev #unity #aseprite #pixelart #unity2d #unity3d

22.04.2025 08:02 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Games made with Unity: March 2025 in review | Unity Blog Stay updated with the latest creations from the Unity community. Explore our list of standout games made with Unity in March 2025.

Lots of great games were released in March!
We collected a few highlights and posted them on our Unity Blog, have a look!
unity.com/blog/games-m...

#gamedev #unity3d #unity2d

01.04.2025 14:32 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Have you tried any of the other weight tools? The weight slider allows you to select one or more vertices and adjust the influence from the bones. I usually use it to clean up any unwanted bone references for the vertices.

22.03.2025 08:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I see!
So what makes it cumbersome to work with?

17.03.2025 17:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿฅณ๐Ÿฅณ
Anything we could do to ease the learning curve?

17.03.2025 14:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Aseprite Importer 1.2.2 is now available!
This version updates the way the Tile Palette is being laid out in Unity. It is now 1:1 with the Tile Layer inside of Aseprite, giving it a much better overview of the tiles.

#unity3d #aseprite #gamedev #pixelart

28.02.2025 14:19 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Get a job! DF is currently on the hunt for a Senior Systems Programmer.

This position is focused on developing systems (imagine that!) and internal dev tools. Are you are the programmer of our dreams?

Apply here: tinyurl.com/DFSystemProg

25.02.2025 21:38 โ€” ๐Ÿ‘ 275    ๐Ÿ” 119    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1
Your Netcode Tutorial that explains creating a project, installing the Netcode for GameObjects package, and creating the basic components for your first networked game.

You could try our own multiplayer solution, Netcode for GameObjects: docs-multiplayer.unity3d.com/netcode/curr...

25.02.2025 13:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Happy to hear!

15.02.2025 13:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This made my day โค๏ธ

14.02.2025 19:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working on improving the TilePalette layout when importing tile data into Unity from Aseprite

#aseprite #unity3d #unity2d #gamedev #pixelart

10.02.2025 13:18 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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With Unity 6.1 comes Aseprite Importer 1.2.0, with support for Aseprite's tile data.
I've made a video showcasing how easy it is to import and use tile data in Unity 6.1, have a look!

#unity3d #aseprite #pixelart #gamedev

17.01.2025 14:50 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Unity 6.1 is currently in beta, and with it comes a new Aseprite Importer version (1.2.0) which comes with some new feature, such as:
- A new import mode to import tile data
- New options to the animation events
Big thanks to
@soupmasters.bsky.social for testing and validating the version!

17.01.2025 09:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Aseprite Importer 1.1.8 (for Unity) is now live, it contains two fixes; one to improve the stability of the animation preview in the inspector, and one to take z-index into account when creating merged frames.

#unity3d #aseprite #pixelart #gamedev

16.01.2025 09:08 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Did you know that you can create tile sets in #Aseprite 1.3 and newer? Here's a quick guide of how you go about it!

#pixelart #gamedev

29.12.2024 12:46 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Version 1.1.7
- Fixed an issue where adding Sprite Bones would cause the Sprites to become corrupt in the importation. (DANB-779)
- Fixed an issue where the position rect would not get updated after being set in the Sprite Editor.
- Fixed an issue where the references to sprites would be lost when adding new layers to an Aseprite file. (DANB-782)
- Fixed an issue where the default compression would be set to "Normal Quality" instead of the expected "Uncompressed".

Version 1.1.7 - Fixed an issue where adding Sprite Bones would cause the Sprites to become corrupt in the importation. (DANB-779) - Fixed an issue where the position rect would not get updated after being set in the Sprite Editor. - Fixed an issue where the references to sprites would be lost when adding new layers to an Aseprite file. (DANB-782) - Fixed an issue where the default compression would be set to "Normal Quality" instead of the expected "Uncompressed".

Aseprite Importer 1.1.7 (for Unity) is now live! ๐Ÿฅณ
Thank you all for sending in feedback and bug reports so that we can keep improving on the importer.

#unity #aseprite #gamedev #pixelart

05.12.2024 12:03 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Excited to see how this video turns out ๐Ÿ˜

#unity #aseprite #pixelart #gamedev

03.12.2024 18:08 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Unity Developers! We want to celebrate your amazing work by featuring you in our starter pack.

Please drop your handle if you'd like to be added ๐Ÿฅณ

#GameDev #Unitytips

go.bsky.app/3DyqjvB

21.11.2024 14:16 โ€” ๐Ÿ‘ 241    ๐Ÿ” 56    ๐Ÿ’ฌ 278    ๐Ÿ“Œ 6

This makes the editor a lot more approachable and easier to focus on the task at hand. Nice job!

27.11.2024 14:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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