Added a manual flipping mode to the flipbook effect for Unity URP (StrobePages).
github.com/keijiro/Stro...
@keijiro.bsky.social
A Unity employee
Added a manual flipping mode to the flipbook effect for Unity URP (StrobePages).
github.com/keijiro/Stro...
Plum blossoms
15.02.2026 08:49 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0Some objects I found on the streets of Ginza.
15.02.2026 04:34 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0So I walked around the streets in Ginza.
14.02.2026 04:38 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Went to Ginza for the first time this year.
13.02.2026 14:04 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0Added some improvements to StrobePages โ a flipbook-style post-processing effect for Unity URP. Iโve also updated the sample scene with a more stylized look.
github.com/keijiro/Stro...
I added a Pass Event property to the Duotone effect for Unity URP.
You can now change the injection point of the effect โ for example, placing it before other post-processing effects.
github.com/keijiro/Duot...
Working on a flipbook-style post-processing effect for Unity URP. github.com/keijiro/Stro...
09.02.2026 12:43 โ ๐ 13 ๐ 1 ๐ฌ 0 ๐ 0When was the last time we had snow like this around here?
08.02.2026 02:16 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0I tried building the Unity HAP codec plugin for mobile platforms (iOS/Android) as an experiment. Recent devices seem capable enough to run it, though Iโm not sure about its practical use.
github.com/keijiro/Klak...
Released the Unity HAP plugin v1.0.0. Itโs not a major update, but I realized I had never officially marked this package as v1, so itโs now promoted to v1. Tada! github.com/keijiro/Klak...
05.02.2026 14:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Working on an update for the HAP plugin and adding unit tests. One of the nicest things about AI-assisted coding is how much it lowers the friction of writing tests. I used to have a bad habit of skipping tests, but it feels like a good time to finally fix that.
04.02.2026 09:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0My CATV provider just upgraded their terminal system and cable modem. Itโs not the most common setup in Japan, but my studio still relies on it.
Seeing around a 20% performance boost after the upgrade. Nice little win.
Added a small helper for downloading extra test data to KlutterTools. github.com/keijiro/Klut...
17.01.2026 09:35 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0M2 MacBook Air (2022) is still my favorite machine. It easily handles my daily tasks without any noise. Whether for better or worse, I canโt find any real reason to replace it with a newer one.
14.01.2026 09:36 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Yes โ itโs only available on smartphones. On desktop, you can get a stronger force by moving the pointer outside the window. That approach isnโt possible on smartphones, so I added this as a workaround.
10.01.2026 01:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Released โLow-Level Diggerโ, a Unity 6.3 Low-Level 2D Physics sample mini-game project.
It runs on most Unity-supported platforms, including the Web. You can try it out on Unity Play.
The full source project is available on GitHub:
github.com/keijiro/LowL...
Testing the low-level 2D Physics sample on iPhone. I added a spring powerโboost feature thatโs triggered by multi-touch input. github.com/keijiro/Scoo...
07.01.2026 08:47 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Added explosion effects.
05.01.2026 14:40 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Shaping his sense of appreciation with a bunch of particles.
05.01.2026 13:11 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Still working on my #unity1week project, featuring Unity 6.3โs new low-level 2D physics.
The finish line is finally in sight โ even though the deadline was a week ago...
github.com/keijiro/Scoo...
Tried using Oklab space instead of sRGB for color reduction in the KinoEight effect.
github.com/keijiro/Kino...
Added an โExtendedโ switch to the KinoEight effect.
Despite the name implying an 8-color palette, it now also supports a 16-color palette.
github.com/keijiro/Kino...
Added UVC-02 to my web chat / webcast setup.
Itโs really handy for connecting a high-quality camera and mic.
Testing on a mobile web browser. Itโs single-threaded on the web, but it still performs fairly well with this number of rigid bodies.
24.12.2025 09:25 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0The #unity1week game jam has started, so I put together a small prototype using the new low-level 2D physics in Unity 6.3.
23.12.2025 14:02 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Preparing the dual-screen setup for tomorrowโs event. After using an iPhone-based remote setup for recent events, it feels good to be back to this setup.
20.12.2025 09:18 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0It just occurred to me that I already had a zoom lens, so I switched from the compact camera to this one.
Itโs a budget APS-C lens, but still way better than a 1" sensor.
Iโll use this for the event this weekend.
I didn't realize MacBook now come with a built-in ring light.
17.12.2025 13:37 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0From U/Day Tokyo 2025
15.12.2025 13:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0