Keijiro Takahashi's Avatar

Keijiro Takahashi

@keijiro.bsky.social

A Unity employee

1,933 Followers  |  32 Following  |  239 Posts  |  Joined: 07.02.2024  |  1.5311

Latest posts by keijiro.bsky.social on Bluesky

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Added a manual flipping mode to the flipbook effect for Unity URP (StrobePages).
github.com/keijiro/Stro...

16.02.2026 12:28 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Plum blossoms

15.02.2026 08:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some objects I found on the streets of Ginza.

15.02.2026 04:34 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So I walked around the streets in Ginza.

14.02.2026 04:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Went to Ginza for the first time this year.

13.02.2026 14:04 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added some improvements to StrobePages โ€” a flipbook-style post-processing effect for Unity URP. Iโ€™ve also updated the sample scene with a more stylized look.
github.com/keijiro/Stro...

12.02.2026 14:31 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I added a Pass Event property to the Duotone effect for Unity URP.
You can now change the injection point of the effect โ€” for example, placing it before other post-processing effects.
github.com/keijiro/Duot...

11.02.2026 13:06 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on a flipbook-style post-processing effect for Unity URP. github.com/keijiro/Stro...

09.02.2026 12:43 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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When was the last time we had snow like this around here?

08.02.2026 02:16 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I tried building the Unity HAP codec plugin for mobile platforms (iOS/Android) as an experiment. Recent devices seem capable enough to run it, though Iโ€™m not sure about its practical use.
github.com/keijiro/Klak...

06.02.2026 12:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - keijiro/KlakHap: HAP video player plugin for Unity HAP video player plugin for Unity. Contribute to keijiro/KlakHap development by creating an account on GitHub.

Released the Unity HAP plugin v1.0.0. Itโ€™s not a major update, but I realized I had never officially marked this package as v1, so itโ€™s now promoted to v1. Tada! github.com/keijiro/Klak...

05.02.2026 14:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on an update for the HAP plugin and adding unit tests. One of the nicest things about AI-assisted coding is how much it lowers the friction of writing tests. I used to have a bad habit of skipping tests, but it feels like a good time to finally fix that.

04.02.2026 09:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My CATV provider just upgraded their terminal system and cable modem. Itโ€™s not the most common setup in Japan, but my studio still relies on it.
Seeing around a 20% performance boost after the upgrade. Nice little win.

03.02.2026 11:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a small helper for downloading extra test data to KlutterTools. github.com/keijiro/Klut...

17.01.2026 09:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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M2 MacBook Air (2022) is still my favorite machine. It easily handles my daily tasks without any noise. Whether for better or worse, I canโ€™t find any real reason to replace it with a newer one.

14.01.2026 09:36 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yes โ€” itโ€™s only available on smartphones. On desktop, you can get a stronger force by moving the pointer outside the window. That approach isnโ€™t possible on smartphones, so I added this as a workaround.

10.01.2026 01:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Released โ€œLow-Level Diggerโ€, a Unity 6.3 Low-Level 2D Physics sample mini-game project.
It runs on most Unity-supported platforms, including the Web. You can try it out on Unity Play.
The full source project is available on GitHub:
github.com/keijiro/LowL...

09.01.2026 13:28 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Testing the low-level 2D Physics sample on iPhone. I added a spring powerโ€“boost feature thatโ€™s triggered by multi-touch input. github.com/keijiro/Scoo...

07.01.2026 08:47 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added explosion effects.

05.01.2026 14:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Shaping his sense of appreciation with a bunch of particles.

05.01.2026 13:11 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still working on my #unity1week project, featuring Unity 6.3โ€™s new low-level 2D physics.
The finish line is finally in sight โ€” even though the deadline was a week ago...
github.com/keijiro/Scoo...

02.01.2026 14:24 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tried using Oklab space instead of sRGB for color reduction in the KinoEight effect.
github.com/keijiro/Kino...

01.01.2026 09:41 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added an โ€œExtendedโ€ switch to the KinoEight effect.
Despite the name implying an 8-color palette, it now also supports a 16-color palette.
github.com/keijiro/Kino...

31.12.2025 08:23 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added UVC-02 to my web chat / webcast setup.
Itโ€™s really handy for connecting a high-quality camera and mic.

25.12.2025 09:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing on a mobile web browser. Itโ€™s single-threaded on the web, but it still performs fairly well with this number of rigid bodies.

24.12.2025 09:25 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The #unity1week game jam has started, so I put together a small prototype using the new low-level 2D physics in Unity 6.3.

23.12.2025 14:02 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Preparing the dual-screen setup for tomorrowโ€™s event. After using an iPhone-based remote setup for recent events, it feels good to be back to this setup.

20.12.2025 09:18 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It just occurred to me that I already had a zoom lens, so I switched from the compact camera to this one.
Itโ€™s a budget APS-C lens, but still way better than a 1" sensor.
Iโ€™ll use this for the event this weekend.

19.12.2025 08:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I didn't realize MacBook now come with a built-in ring light.

17.12.2025 13:37 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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From U/Day Tokyo 2025

15.12.2025 13:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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