Can we VENT for a minute? ๐ค
If you ever need to blow off some steam, try shooting the vents in ChromaGun 2. A new path might open for you ๐
@blochmann.bsky.social
CEO Pixel Maniacs - Working on ChromaGun 2: Dye Hard
Can we VENT for a minute? ๐ค
If you ever need to blow off some steam, try shooting the vents in ChromaGun 2. A new path might open for you ๐
Last #ScreenshotSaturday for ChromaGun 2 before we launch next week thursday! ๐ฑ
#gamerelease #indiedev #gamedev
We spent four years developing ChromaGun 2.
How silly!
We could have just used AI from the get-go ๐
To celebrate the release of ChromaGun 2: Dye Hard next week thursday, we're following our tradition to livestream the launch!
Join us on Twitch when we press the button ๐๏ธ ๐จ
The stream will be in German.
Some of our in-game visuals have changed quite a bit from the initial concepts.
For example, the CHROMATEC interior turned out even more... techy ๐งโ๐ป
It's #WishlistWednesday, my dude:ttes!
Make sure to wishlist ChromaGun 2: Dye Hard to not miss our release on February 12! ๐ซ
#steam #indiegame
We'd like to share more concept art and development insights during the next week and a half as we approach the release date of ChromaGun 2!
Here are some early ideas for the Rifts you encounter during the game and a comparison how we translated them to 3D. ๐ซ
Happy Sunday! Have some Droid concept art for ChromaGun 2 ๐ค
01.02.2026 14:02 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0Let's do a good old #ScreenshotSaturday, shall we?
#indiedev #gamedev #puzzlegame
Some before and after sparkly shader progression in ChromaGun 2! โจ๏ธ
30.01.2026 13:31 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0More early concept art for ChromaGun 2! ๐๏ธ
And yet again chicken-themed ๐ 10/10 would put all my eggs in his basket!
Disclaimer: We may need to adjust this annual cap depending on the company's situation and how much the team utilizes it, as this is a significant investment for a small indie dev.
28.01.2026 07:40 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0To give our employees the same opportunity, weโve implemented a 10-day annual cap for charity work, covered by the company and tracked separately to remain compliant with funding regulations. The definition of "charity" is entirely up to the employee.
28.01.2026 07:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I realized that in my position as CEO, my pay isn't strictly dependent on my hours - an advantage when doing things like occasional charity work, as I don't have to worry about hitting a specific hour count for my next paycheck.
28.01.2026 07:40 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0We have implemented 10 workdays of charity leave per employee, per year! ๐ I got the idea after we started building consoles and PCs for the children's home in Nuremberg.
28.01.2026 07:40 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Thanks a lot! <3
26.01.2026 14:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Here's a glimpse on how weโve turned concept art into polished game art. You can definitely see the vision early on! ๐
After four years of development, weโre super excited to release ChromaGun 2 on February 12 2026! ๐ฅ
She prayed to God for her cat. The answerโฆ Well. Not quite as expected.
WIP our trailer (โ'โก'โ)
#indiegamedevelopers #indiedev #indiegame #roguelite #ใคใณใใฃใผใฒใผใ
Welcome to the office, @mimustudio.bsky.social! One year after starting their Nuremberg-based company, Mimu UG, Sumunthana (Ploi) and Watcharid (Alfie) have finally gotten their self-employment visa and moved from Bangkok to Nuremberg to start a new life here. Looking forward to working with you!
20.01.2026 10:03 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0We now have a module in our accounting tool that displays CO2 emissions on a per-project basis! ๐ Unsurprising TL;DR is: Flights are really bad for our footprint. The months besides the peaks in our graph do have multiple travels, but as those were done via train, they look like the x-axis ๐
19.01.2026 12:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Hello world, we've just announced our new game ๐๏ธ
Imprinted is our new psychological thriller about the dark side of creativity.
Some music never truly leaves their creators ๐ถ
๐จ๏ธ store.steampowered.com/app/3980340/...
Some impressions from the Indie Outpost Nuremberg on Monday - thanks to everybody for visiting the event & to the speakers & sponsors, @gamesbavaria.bsky.social and @cipsoft.bsky.social! <3
07.01.2026 15:00 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0Happy to have you in the team, Veronika Gasser!
Vroni is supporting us as a working student in marketing & management on our current projects. She is currently studying Computer Game Studies in Bayreuth with a personal focus in producing and project management!
hahaha yes we do ๐ She usually workes remote (with a keyboard) ๐คฃ
07.01.2026 15:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Reminder: Morgen ab 18:00 Indie Outpost Nรผrnberg!
- Emily Putz, Developer at Crit Crew in Wรผrzburg
- Dominik Schรถn, Managing Director at kaleidoscube
Thanks to our fantastic sponsors @cipsoft.bsky.social and
@gamesbavaria.bsky.social ๐
๐ฅ Indie Outpost Nuremberg Announcement!๐ฅ
On Jan 5th at 6pm, with talks by:
- Emily Putz, Developer at Crit Crew in Wรผrzburg
- Dominik Schรถn, Managing Director at kaleidoscube
Thanks to our fantastic sponsors @cipsoft.bsky.social and @gamesbavaria.bsky.social ๐
Just sent โฌ10,882.55 for being one of the many sponsors of the charity event Friendly Fire in Germany! Thanks for organizing this ๐ค @llcupido.bsky.social
PS: Disclaimer: 19% of this payment is VAT and not going to charity
I believe this strategy or something similar is going to be our template for future projects, but remember that this positive case was also a lot of luck.
03.12.2025 11:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 027.11.2025: The โฌ30,000 concept funding is approved by the FFF, which gives us the chance to work on a proper concept based on the trailer.
03.12.2025 11:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 003.11.2025: I post on LinkedIn that it went viral and the only thing missing is the actual game & money.
We get 8 publisher requests, of which one we're going to sign soon.