Also full amd hw which should run very well with Linux!
What happened to the old one? 5 years is not that much for a computer.
05.02.2026 17:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Vibe Coding Is Killing Open Source Software, Researchers Argue
โIf the maintainers of small projects give up, who will produce the next Linux?โ
Vibe coding is working as expected: it'll kill the open-source, secure, and ideologically maintained alternatives to make sure you have to pay the oligarchs to do anything at all, and they can control what you're allowed to make.
www.404media.co/vibe-coding-...
05.02.2026 17:16 โ ๐ 976 ๐ 362 ๐ฌ 11 ๐ 28
excellent idea๐
Supporting multiple displays properly is not an easy task, especially taking into account high refresh rates, ultrawide monitors, etc.
16.12.2025 18:16 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Solo dev working on procedural road generation project
๐จ๐ปโ๐ป Writing at https://sandboxspirit.com/blog
๐ from ๐ช๐บ๐ท๐ด
Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
Husband, GodotEngine creator and advisor to the project.
Your friendly tool for dialogue! Plugins for Unity, Godot, Unreal (Beta) + more! Made by best mates who have worked on beloved titles from Night in the Woods to Demonschool ๐
https://yarnspinner.dev โข http://discord.gg/yarnspinner
Limbo of Wonders is just the two of us. We are making games together and learning as we go. Currently, working on our underwater exploration game using #GodotEngine.
https://limboofwonders.netlify.app/
Part-time indie developer from Italy, living in Denmark! I'm working on Nautod - an RTS / Tower Defense game.
Formerly an Architect, being devving with Godot since v2.x.
Development on https://www.twitch.tv/iraddev
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
they/them | ita | '95
Creator of silly things, working on Hectic Toys: https://hairic.itch.io/hectic-toys
#art #godot #gamedev #osr #rpg
Senior Director and Video Game Industry Advisor at Circana. Formerly of Activision and Warner Bros Games. I helped get one of your favorite games greenlit.
Indie games since 2014 (Sektori / Day Repeat Day / Barbearian / Drift'n'Drive / etc.), and 13 years at Housemarque before that (Resogun / Outland / Dead Nation / etc.)
https://www.gimblll.com/
3D Animator and ๐ฎ๐น game dev!
Posting purely personal opinions, straight out the sewer!
You know me from Gloomwood || prev. Phantom Fury, Dusk HD, Soulstice
Advanced Gameplay Programmer @ Rocksteady.
Prev: Mario+Rabbids, Ghost Recon @ Ubisoft
I'm made of music ๐ต
Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
๐ฎ๐น(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
PhD in Physics, developer of Schwarzerblitz, Motionsickness, ExploJudo and 8-Colors Star Guardians+, writer at SuperCombo.gg
Business: mondhase.projects@outlook.com
Discord: http://discord.gg/vXKrvpV
*Andrea is, in fact, a male name in Italy
Indie gamedev, gameplay engineer, PhD, making a game about a grumpy village elder
Game designer/coder, lecturer at times, full-time meme.
In the past: coherence, Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools.
He/him/lui/'iss ๐ฎ๐น
Tired of the AAA industry. Started a new london-based indie studio โช@weareunderdog.bsky.socialโฌ
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.