Let’s continue the list of speakers for /dev/games 25 with Tommy Thompson founder of @aiandgames.com ! Among other things, Tommy is a GameAI consultant and part of the advisory board of the AI Summit at the GDC.
Get your tickets at: devgames.org/en/index.html
#gamedev
09.05.2025 14:47 — 👍 6 🔁 2 💬 0 📌 2
Back with Dev/Games/ speakers! Andrea Barillari, UI programmer at WB Games, will talk about Garbage Collection in Unreal Engine.
Tickets and Talks here: devgames.org/en/
22.04.2025 12:22 — 👍 0 🔁 0 💬 0 📌 0
Next up is @encelo.github.io , Rendering Engineer that helped shipping titles like Starfield, Battlefield and many others. Angelo will be sharing his experience developing nCine, an open source game framework.
devgames.org/en/
16.04.2025 15:51 — 👍 1 🔁 1 💬 0 📌 0
Studio Atelico - AI Engine for Video Games
We build an on-device AI Engine for video games, enabling lifelike characters and natural interactions without cloud costs.
One of the speakers of /Dev/Games is Piero Molino, among a lot of awesome stuff, he recently founded @studioatelico.bsky.social - focusing on building AI engines for videogames. Have a look at their Tech Demo GARP, generative agents realtime playground.
atelico.studio#techDemo
devgames.org/en/
12.04.2025 18:05 — 👍 1 🔁 0 💬 0 📌 0
/dev/games
Italian Conference on Game Development || Conferenza Italiana sul Game Development
Tickets for /Dev/Games are now available - have a look at the speakers announced so far. We got talks ranging from Game Design, Production, Code and AI. Featuring people from across the industry! All talks are in English and we support streaming.
devgames.org/en/
12.04.2025 17:47 — 👍 1 🔁 0 💬 0 📌 0
We are AI and gaming industry veterans from Uber, Meta, and Creative Assembly building an on-device AI Engine for Video Games. Our technology enables gaming experiences where characters possess lifelike intelligence, interact naturally with players, and reason within the game world.
08.01.2025 16:59 — 👍 6 🔁 1 💬 0 📌 2
Yes, all in English!
19.12.2024 09:13 — 👍 1 🔁 0 💬 0 📌 0
/dev/games
Conferenza Italiana sul Game Development
Next year /Dev/Games - the Italian game development conference - will be back! Have a look at devgames.org/en - we got pre sales, call for speakers and a link to some talks from this year edition.
18.12.2024 16:08 — 👍 1 🔁 0 💬 1 📌 1
Cofounder @ Bitpart.ai. Ex: Drift, Giant Otter, Monolith, Sierra. AI Lead for FEAR and NOLF2. MIT Media Lab alum
Art Producer @ccpgames Prev - Associate Art Manager @LondonStudioHQ | @RocksteadyGames @SuperMGames
Video games AI Programmer
Romero Games: ?????
Ingame Studios: Crime Boss Rockay City
Madfinger Games: Shadowgun Legends
Creator of Autofarmer (https://www.autofarmer.cards)
#indiegamedev
Narrative Realization Designer @ That's No Moon | Past: Night School Studio/Netflix, Jam City, Pixelberry, Big Huge Games, Bethesda | RPDR | AMC A-Lister | Best Bi🏳️🌈
Webiste: https://atelico.studio/
We Build AI Engines.
For Video Games.
That Run On-Device.
🏴🇱🇧 Indie game dev based in Guildford UK currently doing C# things with Godot
Prev Gameplay Programmer on Hellboy Web of Wyrd and King of Meat
My spirit animal is the desert rain frog 🐸 I'm a fitness, chess and Mandarin enthusiast
Building generally intelligent agents - ML, RL, Robotics
@nfinite.ai
Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust.
https://tinyurl.com/fluidhtn
SVP of Open-Endedness at Lila Sciences. In the past: Maven CEO, Lead at OpenAI, head of basic/core research at Uber AI, professor at UCF.
Stuff I helped invent: NEAT, CPPNs, HyperNEAT, novelty search, POET, Picbreeder.
Book: Why Greatness Cannot Be Plann
https://gamedesignframework.net/
Game Designer with 20+ years of experience | 3Cs/UX/Accessibility/Gameplay Design | Worked on Sackboy: A Big Adventure, Far Cry 4 and Far Cry: Primal, Watch Dogs 2, and many other games
Dad.
https://jamieogle.itch.io/
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer.
Author of the nCine 2D game framework: https://ncine.github.io ⚙️
Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
🎥 YouTube: https://www.youtube.com/@GMTK
🍓 GMTK Game Jam: http://gmtk.itch.io
🔠 Word Play: http://s.team/a/3586660/
🧲 Mind Over Magnet: http://s.team/a/2685900/
23♂️ | JRPG, VN, and Indie game enjoyer
NLP researcher at Ubisoft, necromancer of dead data, banjo picker, vehicle dweller, resigned to DIY home construction.
Game Director on the Star Wars Jedi team at Respawn/EA. Was Design Director Jedi: Survivor/Lead Combat Designer Jedi: Fallen Order. Combat Design God of War 3/Ascension. 2x Evo Finals Street Fighter.
https://www.jasondeheras.com
Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
Lead Gameplay Programmer for Lords of the Fallen at Hexworks • I will teach you Unreal Engine • Gameplay Ability System expert, opinions are my own
AI Programmer @guerrilla | he/him