It looks like a grey cloud of sorts since we have to use night vision to see it. People can sometimes see bits of colour but only when it's exceptionally bright. On photos it looks like colour because they take seconds to absorb the light.
12.11.2025 11:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I saw a video (I think it's a How Money Works one) on this. These consultancies rely on graduates to do the work writing these reports, which then need to be checked by seniors. Them LLMs to write means less juniors are needed. Though fact checking seems rather poor so who knows.
10.11.2025 19:48 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Dot com bubble would have improved the internet for normal people, but dark fibre and that over investment has helped mainly big companies like Google.
So depends how the excess power generation and data centre capacity gets distributed. Hopefully it won't all go to crypto miners.
07.11.2025 16:58 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Optimising Data Building In Game Development - Dominik Grabiec - ACCU 2025
We have just released a new ACCU 2025 Conference Video!
Optimising Data Building In Game Development - Dominik Grabiec - ACCU 2025
#coding #cplusplus #cpp #programming
07.11.2025 15:01 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
As long as the USA can actually do something good with what is left over.
Except for a few good routes, public train travel in the USA is poor and pales in comparison to many other places, same goes for Internet access where it is an effective monopoly with no competition.
07.11.2025 16:46 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
One thing using LLMs/GenAI does is externalise the costs of the content to everyone else except the person generating the content.
Long elaborate text -> takes longer to read.
Generated code -> takes longer to review.
More generated content -> takes longer to filter.
04.11.2025 20:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Musk reality distortion field.
03.11.2025 16:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Well we already have AI scoring the open Internet and making it uninhabitable for normal people.
Blackwall here we come.
31.10.2025 09:49 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Paying more to get less is only normal people.
28.10.2025 00:31 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
So chalk one up to an article with no thought put into writing or fact checking it. Either that is AI slop or lowest possible paid writer.
22.10.2025 08:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
How to Enable or Disable Smart App Control in Windows 11
Want to know how to enable or disable Smart App Control in Windows 11? Here's how this built-in security feature helps keep your system safe.
At first I thought no, it should be possible to turn it back on again. So I searched and came up with www.guidingtech.com/enable-or-di...
Funnily enough if you look at the last screenshot where they have highlighted the On option, it is greyed out and the text says you need to reinstall.
22.10.2025 08:34 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The hopefully-once-in-a-lifetime event also spurred the massive (over)investment in video games as a whole, as a result of which we are now seeing cuts to studios and investment being made, as people are going outside again.
21.10.2025 20:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Indeed. That's why I think it's insane to have a single type of assert and use it for all checks in the codebase.
The default assert should be for checking code & logic, and should always terminate.
Different assertion/checking constructs should be used for data & user input checks.
14.10.2025 09:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Maybe I'm missing something but I don't see how clicking continue on an assert dialog (so the program runs after an assertion failed) is connected with how expensive assertions were. At this stage you're showing a dialog and waiting for user input (at least once, skip-always gets added quickly).
14.10.2025 08:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
A lot of people in the Game Development industry prefer to have skippable assertions in the code, so that when one gets hit the user can skip it and continue working.
This still seems insane to me and is indicative of missing error handling as most often this is due to bad, old, or incorrect data.
14.10.2025 08:45 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Any project which uses non-terminating assertions means that the project is lacking good error handling mechanisms.
14.10.2025 08:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by ACCU Conference
Mistakes With Data Made During Game Development - Dominik Grabiec - ACCU 2025
I noticed that the first of my talks from ACCU2025 has been released to YouTube. It's a short one about mistakes I've seen made with data in game development.
www.youtube.com/watch?v=x_5P...
10.10.2025 12:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
He will keep saying the game is going to be released "next year" for the next decade or how ever long investors keep believing the words coming out of his mouth.
07.10.2025 07:36 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Are you using web based outlook, outlook classic, or new outlook?
As far as I know the new outlook routes your email through Microsoft servers and doesn't actually operate like a local email client, so it could also be down.
30.09.2025 06:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
As I always say, Color for type names, colour for variable names, and yes I am a monster.
24.09.2025 07:11 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Christians have believed that the rapture was coming any day now since Christianity was invented.
23.09.2025 06:55 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Sounds like a sales conference for engine, crypto, and llm vendors.
22.09.2025 17:58 โ ๐ 13 ๐ 0 ๐ฌ 0 ๐ 0
I mean it's a dream from Star Trek to talk to the computer and have it do exactly what you intended it to do.
A mind reader that does what you intend rather than a Djinn that interprets your words in a way it desires.
21.09.2025 10:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
From the outside it looks like the USA is already a fascist state, just people inside haven't realised it yet. I wish everyone inside the very best of luck in bringing the country back to an actual democracy.
20.09.2025 07:29 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Did announcing the release date of Cyberpunk 2077 early help anyone when it ended up getting changed 3 times before being released?
15.09.2025 16:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
They will never use nukes unless they 100% know that they will work. If they try to and they fail then their entire nuclear threat is gone. Better to have them as a spectre of a threat than find out they are duds.
12.09.2025 08:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I'm disappointed I won't be there this year, looking forward to the videos later.
05.09.2025 07:21 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
At least this phone has an even sticky outy bit and not something deranged on one side.
Though these days I think they do it deliberately to sell cases.
04.09.2025 07:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
That's been pretty much the entire .14 release. Only Copilot and unreal engine changes.
No idea when we will actually get C++23 features.
29.08.2025 07:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Game Developers, Visual Studio and .NET at Microsoft. Update is called once per frame. I have friends everywhere.
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
Lead Audio Engineer @ Sledgehammer Games
Makes Call of Duty
Opinions are my own
Product & UX Designer for Tools, Freelance Consultant @ https://rystorm.com/
Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Lead tech/graphics programmer at Guerrilla Games.
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Makes games, shoots photos, does other stuff, etc. ๐ณ๏ธโ๐๐ง๐ปโโ๏ธ she/her
Currently: Death by Scrolling (Out October 28th on PC!), Deck & Conn, Dungeons of Freeport.
The lesbian roadkill of the information superhighway.
Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Rendering Hardware Interface Lead ๐ @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
๐ซ๐ท in ๐ณ๐ฑ fighting for what's cheese
โข Creator of Radical Pie equation editor, Slug Library, C4 Engine
โข Math / gamedev author
โข Geometric algebra researcher
โข Former Naughty Dog, Apple, Sierra
programmer of things and stuff. dear imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka
Paris, France https://www.miracleworld.net
Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Previously: technical fellow at Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Graphics Software Engineer. Currently at Plastic, previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
๐ฎ๐น(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.