It's Friday, day 3 of talk announcements, and I'm thrilled to announce @jefforkin.bsky.social is presenting at @conference.aiandgames.com 2025!
Jeff is no stranger to game AI, and it's going to be really interesting to hear about the work BitPart is doing today in merging the old with the new.
12.09.2025 09:30 β π 6 π 2 π¬ 1 π 0
Cooglerβs Sinners. I like.
20.04.2025 02:07 β π 0 π 0 π¬ 0 π 0
Oh neat. When youβre convicted of a crime in France, you canβt run for president.
01.04.2025 04:20 β π 1 π 0 π¬ 0 π 0
Game AI Summit: Multiagent Planning for Large-Scale Narrative Content
17th March, 2025 03:00pm - 03:30pm - This session will explore the techniques used at Bitpart AI to create multiagent behavior in games, ...
If you are going to GDC, and can make it to the Game AI Summit, our Bitpart.ai teammate Trevor will be speaking this year about using HTN planning to drive multiagent, multimodal content in narrative games. π schedule.gdconf.com/session/game...
27.02.2025 00:55 β π 4 π 0 π¬ 0 π 0
Is Donald Trump going to respond to Muskβs email and report on what he did last week?
To help, Iβve gone ahead and done it for him. A thread:
23.02.2025 20:07 β π 7346 π 1683 π¬ 233 π 114
I'm new to bsky. Definitely liking it better here than that other place. But disappointed that in week 1, 15% of my followers are bots (I think). Hoped that issue would be better here.
21.02.2025 02:29 β π 1 π 0 π¬ 2 π 0
This is going to be the next 38 Studios. Just with a way bigger budget.
20.02.2025 01:21 β π 4 π 0 π¬ 0 π 0
My first ever blue sky post. Feeling pressure to say something profound. Here goesβ¦
The Gorge is a really bad movie.
15.02.2025 04:41 β π 4 π 0 π¬ 1 π 0
Lecturer (Assistant Professor) at the University of Glasgow creating interactive and internet-enabled systems for animals. www.ilyena.com
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...π I IGNORE ALL DMs!
Professor a NYU; Chief AI Scientist at Meta.
Researcher in AI, Machine Learning, Robotics, etc.
ACM Turing Award Laureate.
http://yann.lecun.com
Computer Graphics π€ Machine Learning
GeForce DevTech Engineer @ NVIDIA
All expressed views and opinions are my own
Software engineer in the video game industryπ»π
Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!
I make believable virtual characters at Electronic Arts | UBC PhD
ML, Animation, and other stuff.
Currently at Meta. Prev researcher at Waabi and Uber ATG. I got a PhD from UBC.
I am based in Toronto π¨π¦
https://una-dinosauria.github.io/
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley.
Building 3D humans.
https://ps.is.mpg.de/person/black
https://meshcapade.com/
https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
Made in France. Exported to Australia. Frozen in Montreal.
Senior AI programmer @EpicGames
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
Always pondering startups, ML, Rust, Python, and 3D printing.
Independent ML researcher consulting on LMs + data.
Previously: Salesforce Research, MetaMind, CommonCrawl, Harvard. π¦πΊ in SF. He/him.
Personal blog: https://state.smerity.com
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
Procedural/physical animation at Epic Games, previously founder at WeightShift & lead Euphoria dev at NaturalMotion. Wrote PicaSim (R/C flight simulator). I play the concertina, cello and bandoneon. Based in Oxford (UK).
previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#