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Dan

@yayitsdan.bsky.social

7 Followers  |  15 Following  |  16 Posts  |  Joined: 08.12.2024  |  1.6896

Latest posts by yayitsdan.bsky.social on Bluesky

What if, instead, you played the movie on both screens at the same time?

23.10.2025 16:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I was going to say the same thing. It's such an aggressive feeling game by the midway point on.

20.10.2025 17:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

How many games would someone have to play a month for this to be worth it over just buying them? $17 already seemed pretty high to me based on what I play. This is an even harder sell to people on PC where game sales are so frequent.

01.10.2025 15:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's situations like this that make me question: Why did I "upgrade" my PS5 to a PS5 Pro.

23.09.2025 13:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've held off playing until this patch came out, but I'm still on the fence on whether I should play with path tracing or not. I want to frame gen to 240hz, but am worried that the base frame rate with path tracing might be low enough that I notice the added latency.

19.06.2025 16:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It’s only a matter of time before this β€œdebate” will be put to bed. I don’t think I’ve seen a single developer against the use of RT; only arm chair devs like this.

21.05.2025 04:11 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Is this much different from games that don’t run on the prior generation console? Ray tracing capable cards came out nearly 8 years ago…

17.05.2025 11:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m glad it’s running great! I’d love to jump in this weekend, but I might want wait for path tracing support.

15.05.2025 15:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I hate to be the one to explain the joke, but it's funny because it's not clear where the gameplay is in the trailer, so the joke is that it's going to be a bunch of stitched together cutscenes like Dragon's Lair.

08.05.2025 00:37 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This looks really great! Is there any reason why I shouldn’t sell my Mister stack and pick one up?

03.05.2025 00:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This reminds me of the Trials maps I use to play with friends in Unreal Tournament 2004.

06.02.2025 21:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I planed to buy a gcompsw sometime this year to expand beyond what I have in my gscartsw, but I just couldn’t pass this up. It’s way too cool.

25.01.2025 21:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think that a lot of people just view ray tracing as something that hurts performance for very little visual gain.

It’s hard to blame the average gamer since rasterized lighting has done a good job up to this point and people are accustomed to looking past the flaws.

25.01.2025 11:59 β€” πŸ‘ 24    πŸ” 1    πŸ’¬ 3    πŸ“Œ 0

Well there goes ~$400 I wasn’t planning on spending.

22.01.2025 19:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The FAQ says that transcoding modules are in development, so that’s good. I have a gscartsw and have been planning to go your exact route with chaining the gcompsw with a comp2rgb. I’m unsure what my best option will be once those transcoding modules are out.

22.01.2025 19:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Man this looks so cool, but I’m not sure it’s the best option for me. Can this do dual output?

I currently output my consoles to a pvm and retrotink through a gscartsw. I’ve been considering chaining a gcompsw with a comp2rgb to expand.

22.01.2025 19:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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