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Tad Cordle

@rbdjellyfish.bsky.social

Gameplay code @mediamolecule; puzzle game designer (A Little Perspective, Sensorium); washed LBP speedrunner http://twitch.tv/rbdjellyfish #indiegames #gamedev

529 Followers  |  131 Following  |  166 Posts  |  Joined: 21.10.2024  |  2.1048

Latest posts by rbdjellyfish.bsky.social on Bluesky

Playtesters starting to make it into the late game and oh god oh man I have a lot I need to edit ๐Ÿ˜…

06.12.2025 08:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

stop it

04.12.2025 17:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My biggest pet peeve so far about Stranger Things season 5 is that everyone is always like "what if <guess>" and they're correct on the first guess every single time

02.12.2025 01:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Obviously this is not a small fix, but if the cool part of your game is the rule discovery and meta-puzzling, penguins and walruses being the first thing you show people might be working against you. Just my 2 cents.

20.11.2025 00:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It seems like you wanted to make a game revolving around arctic animals. But then there are all these random tools like hammers and bombs and canes. And there are portals, and force fields. And meta stuff. None of this really connects back to the whole penguin thing aside from the sliding mechanics.

20.11.2025 00:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My biggest issue with the game is that it doesn't have a consistent thematic identity. People checking out the game and catching a surface-level glimpse see this inconsistency immediately in the trailer and might be turned off assuming the rest of the game is similarly disjointed.

20.11.2025 00:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
screenshot from the website speedrun.com of the page for My Little Pony PC Play Pack

screenshot from the website speedrun.com of the page for My Little Pony PC Play Pack

i havent done shit for the past two months but at least i got first place in my little pony pc play pack

16.11.2025 16:23 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sometimes you'll even get one of these

14.11.2025 20:09 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

After ruminating on this for a couple days I've come to the conclusion that I should just remind myself more that games are allowed to be games for the sake of being silly games.

13.11.2025 03:06 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nah, this game is a lot more niche - I wouldn't have a problem leaving a negative review on a game with as much popularity as Blue Prince.

(That said, I have issues with Blue Prince as well, but for more forgivable, understandable reasons ๐Ÿ˜„)

12.11.2025 03:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Monkey Island did not come out this year :D

11.11.2025 19:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm not sure how to end this thread but I feel a bit better typing it out. Sorry for rambling, I'm just going to try not think too deeply about it and keep pursuing what I think makes my game interesting. Even if it ends up being aimed at a small, pedantic minority.

11.11.2025 04:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think it also bothers me because everyone's reactions to this game makes me feel disconnected. I'm doing my best with my game, but dislike this other game in a similar genre. But people love this other game. So, if we follow this logically... yeah.

11.11.2025 04:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think the reason this bothers me so much is because people just don't seem to notice or feel or care about this missing "why". That hits me at my core because it runs counter to why I want to make games. I want to inspire people in a very real way.

11.11.2025 04:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Rule discovery isn't exciting because you're uncovering weird edge cases, it's exciting because you're uncovering some hidden truth that was always there. That's at least why it's exciting to me. I don't feel that at all with this game; I just find myself constantly asking "why?"

11.11.2025 04:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Discovery in Stephen's Sausage Roll feels the same. Nothing fundamentally changes, every discovery is a natural consequence of the moveset, enabled by nothing more than small twists in the level geometry.

11.11.2025 04:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The best rule discovery games are so because the consequences you discover appear so naturally. Every Baba Is You discovery feels like, "oh of course that would happen if I arranged the words that way". It was always there, and not just because it was programmed that way.

11.11.2025 04:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's full of mechanics that lead to whacky discoverable interactions, but those mechanics are so arbitrary that I feel like I'm not actually discovering anything. It's the same feeling as playing a backyard game with a 4 year old who's making up rules on the spot. Complexity for complexity's sake.

11.11.2025 04:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

It's not even that I disagree with the reviews; the game is snappy, the level design is impressive. But the game is missing something, some holistic theme, some reason for the game to exist aside from "because the dev made it". When I play it, this makes me unmotivated and dissatisfied.

11.11.2025 04:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

A puzzle game came out this year that everyone adores (100% positive on steam) but I find really boring. I don't want to be the first to leave a negative review, but I want to explain why I dislike the game *somewhere*, because I feel like I'm taking crazy pills when I see the reviews.

11.11.2025 04:23 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Preview
The Game Awards Is Missing One Very Important Genre Category Also: when is it okay to boycott a game's launch?

Remakes, remasters, and boycotts on the latest edition of Morning Checkpoint: https://kotaku.com/tga-game-awards-goty-puzzle-mimesis-poe-2000640780

03.11.2025 15:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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I've not been consistent with sharing progress lately, half due to avoiding spoilers, half due to introverted laziness. Maybe some day I will post cool clips again.

30.10.2025 04:37 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

I've not been consistent with sharing progress lately, half due to avoiding spoilers, half due to introverted laziness. Maybe some day I will post cool clips again.

30.10.2025 04:37 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

I've officially been working on A Little Perspective for 2 years.

Been watching a few people playtest the full game, and there's feedback to address, but a lot of the cool moments of the game are getting the reactions I've been hoping for.

Getting close, just a matter of closing things out now!

30.10.2025 04:18 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image 18.10.2025 19:10 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

... we don't have backups?

12.10.2025 16:36 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Might not follow through this time, the idea I have in my head probably won't work in practice...

12.10.2025 04:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Guys I want to redesign the hub a third time

12.10.2025 03:58 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I remember beginning to setup an EGS page for Sensorium a little while ago, hitting a minor roadblock, realizing it would probably reach about 1% of the people it did on steam, and gave up

08.10.2025 20:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I would have believed it to actually be impossible (and that being the point) if I hadn't seen people online had beaten it already

29.09.2025 20:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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