"We don't need producers"
12.10.2025 19:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@samuelcohen.bsky.social
Level Designer, Artist, Teacher. He/Him. Expect photography and game dev stuff. Etherborn is my baby. Worked on Ritual Tides, After Us, Terracotta, Blues and Bullets and some other secret stuff. ๐ฃ๏ธ ๐ช๐ธ๐บ๐ธ๐ฏ๐ต Photography ig: mind.dispersion
"We don't need producers"
12.10.2025 19:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Fascinating story about a โghostโ concept car that was designed in 1939 but possibly/maybe/probably not actually built at the time, and only discovered when the sketches were found in a barn decades later.
โThe Dusenberg Coupe Simoneโ
www.hagerty.com/media/automo...
I guess I wasn't too far fetched with my conclusions when they announced that 'too many people' were using the assault class, as it's the most similar one to the gameplay of CoD...
bsky.app/profile/samu...
Guys, every person you see on Fox News in a mask is just Robert O'Neill, retired Navy Seal and occasional Fox News contributor. He's the former Antifa, former Gazan, former gang member. His eyes are very unique.
06.10.2025 22:23 โ ๐ 14027 ๐ 5046 ๐ฌ 472 ๐ 548If you want to own System Shock 2 but arenโt interested in the Nightdive remake, act now because itโs about to be delisted as a standalone product.
www.rpgsite.net/news/18648-s...
A model of the first level from Mario 64.
A model of a snowy level from Mario 64.
The Japanese Mario 64 official strategy guide is an incredible thing. "Can we make little hand-made dioramas of all the levels?" "Sure, why the hell not."
03.10.2025 11:29 โ ๐ 6927 ๐ 1968 ๐ฌ 14 ๐ 76Como cualquier otra actividad creativa, tiene el potencial de serlo.
03.10.2025 15:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0ADHD Yoda: โThere is no do, there is only overdo or never do.โ
01.10.2025 16:39 โ ๐ 38 ๐ 7 ๐ฌ 0 ๐ 1Mo: Do you remember the first time you met someone who said they loved your work on Mega Man 2? Tateishi: Youโre the first, in 2013. No one else has. Mo: Wow. Iโm surprised. I donโt even have a follow-up questionโฆ how could no one come up and say something. Tateishi: โฆ Mo: Now that you know how big Mega Man 2 is outside of Japan, do you look fondly back at the soundtrack? Tateishi: Yeah, my thoughts have changed since I met you and became more aware of how people felt. But even when I was at Konami, I didnโt even bother telling anyone I did Mega Man 2. So the fact you came all the way to Japan to tell me these things makes me very happy I worked on the game all those years ago.
From bravewave.net/interviews/t...
29.09.2025 12:18 โ ๐ 2615 ๐ 516 ๐ฌ 35 ๐ 134@thomaslight.bsky.social
30.09.2025 02:51 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Truly the scope of 0451 will probably outlive all other cultural elements I've ever contributed to.
30.09.2025 01:00 โ ๐ 329 ๐ 120 ๐ฌ 6 ๐ 01. Work expands to fill the time.
2. Every task has a minimum time.
3. Creatives need room to explore and play.
4. Creatives need deadlines.
Please just develop the literacies and dispositions to play old games just like you can watch old movies.
25.09.2025 05:02 โ ๐ 811 ๐ 270 ๐ฌ 22 ๐ 9On the bright side, you have a new cool room divider
22.09.2025 22:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐ญ
18.09.2025 14:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0why did a dating app like this post
18.09.2025 14:44 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The fact that the Paprika OST is not on streaming pisses me off.
18.09.2025 14:33 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Here's a thing that's probably right up your Straรe, you big mad oddball.x
16.09.2025 19:16 โ ๐ 791 ๐ 277 ๐ฌ 7 ๐ 89More than anything, I think the Halo series was a key asset in popularizing FPS games on consoles.
16.09.2025 17:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0If your placeholder assets aren't clearly placeholders, you'll forget to replace them
Back in ~1999, the art director for some dollhouse game made a temporary diamond-shaped model for their character UI. By the time he realized they hadn't replaced it, it was too late and it shipped as-is. Oops!
The concept of cats is so good. You have this little, beautifully eyed furball made of the softest material you've ever touched, and all of a sudden it has teeth and claws.
16.09.2025 13:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Tbh Etherborn + latte sounds like a perfect plan
10.09.2025 18:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hey! Akupara is turning 9, and they're running discounts accross their catalogue! This includes my first child, Etherborn. If you haven't played it, it's your opportunity to get it for the price of a latte!
store.steampowered.com/sale/akupara...
Since today's discourse is on how "not everyone grew up with Nintendo", I'll reshare this: medium.com/@felipepepe/...
And reinforce that this is systemic - a consequence of US hegemony. It's NOT a personal attack on American journos, youtubers & gamers, but rather a reminder of our differences.
Btw I don't mean that intricate = autism. But I've noticed that having a high capacity to become part of the fantasy, to the point of turning it into a massive, interconnected mechanism, is kind of tied to it. This is the first 3D game I ever designed: youtu.be/lmerarz0AMM?...
05.09.2025 21:24 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Wait you're autistic too? In hindsight, I should've guessed by your intricate designs. They really tingle the insides of my own autistic brain
05.09.2025 21:19 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0enshittification | noun | when a digital platform is made worse for users, in order to increase profits
03.09.2025 20:22 โ ๐ 29358 ๐ 8650 ๐ฌ 511 ๐ 660Congratulations Rami! To you and everyone involved. I'll be playing this one too :)
03.09.2025 20:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐ขSe acaba de publicar un paquete de juegos benรฉfico donde todos los beneficios irรกn a la causa palestina. Tenรฉis toda la informaciรณn en el vรญdeo.
๐Enlace al bundle: itch.io/b/2979/play-...
I said I was into resting. Not interesting
02.09.2025 01:40 โ ๐ 294 ๐ 97 ๐ฌ 2 ๐ 1