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midiphony

@midiphony.bsky.social

๐ŸŽฎ Gameplay programmer @ Ubisoft Paris Studio ๐ŸŽน Musician in its spare time ๐Ÿ‡ซ๐Ÿ‡ท pp created with Picrewโ€™s โ€œmakowka character maker IIโ€œ

309 Followers  |  1,105 Following  |  363 Posts  |  Joined: 04.01.2024  |  1.8979

Latest posts by midiphony.bsky.social on Bluesky


Screenshot of the artifacts dropdown on a PR on github.

Screenshot of the artifacts dropdown on a PR on github.

I only learned recently that downloading the Godot editor compiled with changes from specific PRs is extremely easy!

Go to the PR, then to the Checks tab, and download the editor for your platform from the Artifacts dropdown!

(A few more notes on that in this threadโ€ฆ)

#godotengine

20.02.2026 21:41 โ€” ๐Ÿ‘ 86    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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This one hits hard.

21.02.2026 22:59 โ€” ๐Ÿ‘ 34718    ๐Ÿ” 10219    ๐Ÿ’ฌ 771    ๐Ÿ“Œ 581

Thereโ€™s several reasons that business and public figures began immediately associating WFH with laziness and slacking, one is that these are things they already believe about disabled/chronically ill folk, and they hope you do, too.

22.02.2026 02:46 โ€” ๐Ÿ‘ 284    ๐Ÿ” 114    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

If youโ€™re worried about the future of games, remember that your $ holds enormous sway. Support companies who actually care about the art and craft of making games, who put people first and value their employees & audiences. Support indies especially. The future doesnโ€™t belong to greedy corporations

21.02.2026 00:42 โ€” ๐Ÿ‘ 881    ๐Ÿ” 315    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 11

God of War PS4 had a good soundtrack but Ragnarok OST was SO generic

19.02.2026 06:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

saw a reddit comment on the lenghth of modern dev cycles earlier that stuck with me:

"The PS2 had three Grand Theft Autos, GTA5 had three Playstations"

18.02.2026 12:19 โ€” ๐Ÿ‘ 2088    ๐Ÿ” 801    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 14
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GodotCon Amsterdam - Save the date! โ€“ Godot Engine Want to join? Amsterdam 23-24 of April. Get your tickets now! (Call for speakers and sponsors open)

GodotCon Amsterdam here we go!

๐Ÿ“… 23-24 of April

๐ŸŽŸ๏ธ Get your tickets: tickets.godotengine.org/foundation/g...

๐Ÿ“ฃ Submit your proposals: talks.godotengine.org/godotcon-ams...

18.02.2026 12:45 โ€” ๐Ÿ‘ 302    ๐Ÿ” 54    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 11

Also don't worry that the room will be one of the most crowded ones, for a subject like this

18.02.2026 15:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a sign that says " yes yes yes yes yes yes " Alt: a sign that says " yes yes yes yes yes yes "

YES
But I have trouble seeing how it could be a workshop without devkits and not getting into legal issues

An AMA about how you did the port, how generic it is (I suppose high-end 3D features are not supported), how difficult it is to tweak on a per/game or need basis... would be very cool !!

18.02.2026 15:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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a close up of a man 's face with the words more on the bottom right Alt: A close up of Kylo Ren's face, played by Adam Driver, in one of the latest sequel Star Wars movies. He's angrily screaming "More !!!"
18.02.2026 15:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The AI bubble RAM crisis is caused for non-existent problems by non-existent money for a non-existent infrastructure to meet non-existent demand to make non-existent business and will utterly destroy real business based on real demand and real infrastructure built with real money for real problems.

16.02.2026 21:54 โ€” ๐Ÿ‘ 7108    ๐Ÿ” 2582    ๐Ÿ’ฌ 40    ๐Ÿ“Œ 45
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a screenshot of a video game with the word start on the bottom Alt: A video capture of a Mario Party video game. Luigi wins a minigame against various bots by doing absolutely nothing.
16.02.2026 22:20 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

*prรฉsent

16.02.2026 20:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

C'est plus tolรฉrable, moins impactant, mais toujours aussi pressant

On peut discuter en DM si vous รชtes en galรจre

16.02.2026 20:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

16.02.2026 15:33 โ€” ๐Ÿ‘ 1838    ๐Ÿ” 828    ๐Ÿ’ฌ 50    ๐Ÿ“Œ 43

Le stress, la dรฉpression, les problรจmes de santรฉ mentale ont des impacts trรจs concrets et matรฉriels dans la vie des gens qui en souffre et qui peuvent se transformer en cercle vicieux. Plus que jamais dans ces moments, le tissu social est primordial pour s'en sortir.

16.02.2026 13:29 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Something I feel strongly for is, to reduce dependency on US digital infrastructure, EU should fund more open source alternatives

(another thing I feel strongly for is, if EU does that, each project must use some of the funding to hire a required minimum amount of dedicated UX/UI specialists)

16.02.2026 09:13 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I firmly believe, open source often being bad at UX is the #1 reason it's not already the standard in most software.

When open source does UX really well (Blender, Godot), look how well it does

16.02.2026 09:16 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Good picks

I was also thinking of Kepler (Rematch, E33, Pacific Drive) and Krafton (PUBG, Hi-Fi Rish, Subnautica 2) on my side

15.02.2026 11:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think AA are coming back and would solve many of the big publishers issue (risk aversion, production costs, people less inclined to put >60$ in a game...)

Until it gets flooded again, but I really think there's an opening currently

15.02.2026 11:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

AA everyone ? Clair Obscur, ARC Raiders, Helldivers, Sloclap games (Sifu/Rematch), Hi-Fi Rush, It Takes Two, Hellblade...

Although I concede most of them got their fundings from AAA publishers... but unless a studio already got cash, the money must come from somewhere anyway ๐Ÿซค

15.02.2026 11:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The amount of times I sit in a call with a dreamer and their dream game is basically "everything from my favorite six games smashed together into perfect harmony and there was endless flawless content and it has graphics everyone likes" and I have to explain that making feet go on stairs is hard

14.02.2026 23:48 โ€” ๐Ÿ‘ 1866    ๐Ÿ” 289    ๐Ÿ’ฌ 51    ๐Ÿ“Œ 26

There is no standard ๐Ÿ˜…

I tend to just name the topmost node for what it is (e.g. "Player"), and the children with their types ("Sprite", "CollisionShape", whatever...). Occasionally, I add the name of the topmost node as prefix for children (so : "PlayerSprite")

14.02.2026 18:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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on Weird West, i made a "global tweakables" data asset for vars that need tweaking by folks who might not know the systems. it sucks when a designer has to assign a task for eg "lockpicking takes too long" because the value for that is in c++ or a BP node somewhere. separate code from data gang

14.02.2026 13:23 โ€” ๐Ÿ‘ 84    ๐Ÿ” 14    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Same haha

But to be fair, we tend to say VCS to avoid confusion

14.02.2026 17:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In regards to whatโ€™s going on at the Berlinale film festival, here is footage of Godard & Truffaut shutting down the 1968 Cannes Film Festival in solidarity with students workers & protestors getting brutalized by police in the streets, & probably Godardโ€™s best line about film criticism ever

14.02.2026 13:20 โ€” ๐Ÿ‘ 117    ๐Ÿ” 60    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 4

This is exactly what I was trying to say earlier this week.

When looking purely at launch engagement Highguard did as well or better than any game like it can reasonably be expected to reach.

If Highguard's launch couldn't even buy the team a month to figure it out what are even doing here.

13.02.2026 20:04 โ€” ๐Ÿ‘ 738    ๐Ÿ” 201    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1
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Video Games Need to Be Cheaper to Buy One way to get out of the video-game industry funk is to recognize that players arenโ€™t spending $70 on most games

One takeaway from the DICE convention here in Las Vegas, where game makers gather to pitch and schmooze?

Most video games should not cost $70.

This weekโ€™s column: www.bloomberg.com/news/newslet...

13.02.2026 17:43 โ€” ๐Ÿ‘ 1798    ๐Ÿ” 290    ๐Ÿ’ฌ 141    ๐Ÿ“Œ 113
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๐Ÿ“ฃ GODOTCON IS COMING! ๐Ÿ“ฃ
AMSTERDAM, APRIL 23-24

Ticket sales are not yet open, but you can submissions for talks are:
talks.godotengine.org/godotcon-ams...
#godotcon #godot #godotengine @godotcon.bsky.social #gamedev

12.02.2026 16:30 โ€” ๐Ÿ‘ 102    ๐Ÿ” 12    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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