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charlesjpratt

@charlesjpratt.bsky.social

Associate Art Professor at the NYU Game Center

306 Followers  |  310 Following  |  616 Posts  |  Joined: 28.04.2023  |  2.2396

Latest posts by charlesjpratt.bsky.social on Bluesky

I see this shift among advocates for 'ungrading' a lot. The argument that grades should not be punitive and set the course of a student's entire life (which they typically don't really) eventually becomes "there should be no diagnostic testing at all because it might make the student feel bad."

12.11.2025 02:14 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

There's a real interesting difference when I mention something like this to my students between the American ones and the Chinese ones.

The Americans can't quite believe it, and the Chinese students are like 'yeah, that's still how things work sometimes.'

09.11.2025 20:20 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Remember, artists: when people say, β€œI’d buy a print of this,” they don’t mean it. That sentence itself is just a weird compliment that rarely converts to an actual print sale. It’s like if someone ate a very good hot dog and then said, β€œI could eat 10,000 of these right now.”

06.11.2025 03:52 β€” πŸ‘ 1137    πŸ” 227    πŸ’¬ 42    πŸ“Œ 53

we keep on asking ourselves "why are people so bad at doing basic content analysis," and one of the unpleasant answers is "we don't have classes that people are afraid of failing"

05.11.2025 18:26 β€” πŸ‘ 153    πŸ” 9    πŸ’¬ 4    πŸ“Œ 0

Hmm, I guess the question is what legally counts as a 'choice'?

Haha, that's certainly not something I can comment on!

04.11.2025 19:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You, or the user of an LLM, might -produce- something that copies a protected work, and are therefore liable for a violation.

This is why Adobe is not liable for you using Photoshop to create a picture of Batman, but you might be liable for copyright infringment.

04.11.2025 18:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

My understanding is that copyright is literally who is and is not allowed to make a copy. So if a model is not storing a copy then it's owners are not in violation of copyright law (they haven't made a copy of anything).

You also don't store a copy of a given work in your head!

04.11.2025 18:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
NYU Game Center Presents No Quarter, An exhibition of new games by Jana Romanova, Julian Cordero, Nicole He & Remi Forcadell, Patrick LeMiewux & Stephanie Boluk. 7:00pm November 22nd, 2025, Brooklyn, New York

NYU Game Center Presents No Quarter, An exhibition of new games by Jana Romanova, Julian Cordero, Nicole He & Remi Forcadell, Patrick LeMiewux & Stephanie Boluk. 7:00pm November 22nd, 2025, Brooklyn, New York

No Quarter is back!

On Saturday November 22nd No Quarter will be returning for its 2025 edition!

No Quarter is an annual playable exhibition where four newly commissioned works from outstanding artists working across games are debuted. Tickets here noquarter2025.eventbrite.com

28.10.2025 15:09 β€” πŸ‘ 59    πŸ” 25    πŸ’¬ 0    πŸ“Œ 8
Two boxes containing multiple copies of the board game, Magical Athlete

Two boxes containing multiple copies of the board game, Magical Athlete

Not sure why my officemate has a dozen copies of Magical Athlete, but I'm sure the purpose can only be nefarious.

28.10.2025 20:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image

cool to see this article in print in Glaive!

27.10.2025 22:20 β€” πŸ‘ 125    πŸ” 7    πŸ’¬ 5    πŸ“Œ 0

Yeah

I weep for the people playing this on an analog stick. I'm playing on a d pad and even I'm thinking I should just switch to my short throw fight stick that has an oct gate installed. Seems like the only sane way to play.

Maybe a leverless controller would be best

23.09.2025 02:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A solution I wonder if they considered and rejected, would be to do a collision check on input, and then choose the move that would actually collide, expecting that it was what the player intended to do.

That might break some ethos of theirs, but it would be another thing that removes frustration

22.09.2025 18:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

But since dive already moves you horizontally I think it would have made more sense to default to a horizontal attack, not dive. Then, in order to dive I would have had to affirmatively press downwards.

But it is a tradeoff. That would make diving less aggressive.

22.09.2025 18:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Along these lines, diagonal up and down always defaults to up attack or dive.

This is a hard call.

It makes sense with up attack, since you want to be able to move horizontally while striking upwards.

22.09.2025 18:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

They could have easily have just made it so that if you hit jump in the air but a frame or two later your attack is pressed, it just cancels into the attack.

I think this would eliminate a lot of frustration in some of these fights.

22.09.2025 18:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

On a more serious note about Silksong: it is very strange that if you hit attack and jump on almost the same frame in the air it seems to prefer your float move, which means the attack doesn't come out. Even though I think most of the time it's what you would prefer.

22.09.2025 18:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Seems to me like the problem is that people kept saying they wanted -more- Hollow Knight, and now that they have it they've realized that what they really wanted was Hollow Knight -again-.

22.09.2025 01:54 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm positive most of the people complaining about how they can't finish Silksong could not get through the Zork trilogy without being given the solution to some of the puzzles.

And I know this because I work at a school where we used to make 19 year-olds play Colossal Cave Adventure.

15.09.2025 04:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And this was before the internet, you couldn't look up solutions! The only solution was literally to git gud... at mind melding with the game writers.

You can't tell me that loads of people didn't abandon those games because they were too hard, evocative story worlds be damned.

15.09.2025 04:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
The Debate Over Silksong Points To A Growing Divide In Gaming Hollow Knight: Silksong once again raises the debate about whether it's OK not to be able to finish a game

It's strange to present early text adventures as being concerned primarily with people finishing the story.

Some of the most notable adventure games have puzzles so difficult that players will, to this day, still complain bitterly about how obscure the solutions were.

kotaku.com/game-difficu...

15.09.2025 04:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Oh man, I wonder what happened to that guy.

Didn't start he charging for access to his forums and no one ever heard from him again?

17.08.2025 06:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hmm, there are certainly people who know more about that than I do, but I think Connections is the most recent on that they developed in house

31.07.2025 18:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Let's not forget that this seat was vacant because Islamaphobic Democrats wouldn't let Biden's appointee be confirmed. And Schumer let the clock run out.

30.07.2025 01:20 β€” πŸ‘ 4572    πŸ” 1062    πŸ’¬ 49    πŸ“Œ 42

Facade was 20 years ago, and Wildermyth was an interesting success, but there are reasons that they have not been widely emulated, and it's not because we haven't known how to do it at scale.

29.07.2025 16:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

As someone who is much more open to AI being the basis of some very useful tools (once the 'AI industry' crashes out), Naomi is 100% correct about this.

We have had the technology to do emergent game narrative/dialogue and what we've learned is that most people prefer human-written stuff

29.07.2025 16:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Tim Cook has gone to the mattresses to protect his cut of Candy Crush's micro-transactions, and the NYT has a whole game development division, and yet you either get silence on the subject of games or this performative ignorance and/or credulity.

29.07.2025 05:51 β€” πŸ‘ 17    πŸ” 1    πŸ’¬ 1    πŸ“Œ 1

The thing that both the NYTimes and Apple have in common is that they are huge, influential organizations that are, in large part, funded by games, and are filled with people that are deeply embarrassed by that fact.

29.07.2025 05:51 β€” πŸ‘ 152    πŸ” 29    πŸ’¬ 1    πŸ“Œ 0

Not to stir the pot, but it's a little funny that this whole thing with Steam and itch and NSFW games is very close to the reason that crypto currencies were originally developed.

Maybe the solution is that itch and Valve and Epic should all start accepting ETH?

25.07.2025 18:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

So I did some noodling around in itch.io. I added "NSFW" and "adult" tags to a decidedly non-porn game (though there are adult themes, like drug use and guns) and the game was immediately deindexed. When I removed those tags, the game was back.

24.07.2025 17:48 β€” πŸ‘ 49    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0

Yeah, and other use cases, like image and code generation, just don't seem like they need big, remote models.

23.07.2025 22:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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