riordan (game developer)'s Avatar

riordan (game developer)

@riordan.bsky.social

Making a fps game called Myriad in Brisbane, Australia Tech art \\ Multiplayer \\ Godot He/him https://upakai.itch.io/

507 Followers  |  310 Following  |  99 Posts  |  Joined: 09.09.2023  |  2.0881

Latest posts by riordan.bsky.social on Bluesky

Tools: Godot, rapier 3d plugin using the salva fluid sim. That addon is made by appsinacup.

07.12.2025 15:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Tech Art Experiment number I forget. Liquid rendering! Metaballs use expensive ray marching, this uses a blurred normal buffer using Godot's compositor.
#gamedev #Godot

07.12.2025 15:40 β€” πŸ‘ 18    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

still looking πŸ™‚

28.11.2025 07:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

character animation please

27.11.2025 06:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

yes please πŸ™

26.11.2025 18:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

characters, enemies

26.11.2025 17:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

game ready, low poly, rigged

26.11.2025 15:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

stylised

26.11.2025 13:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

character focused or full animation

26.11.2025 13:13 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

can anyone share with me a list of 3d artists or animators? (bonus points if they do commissions)

26.11.2025 08:05 β€” πŸ‘ 23    πŸ” 0    πŸ’¬ 25    πŸ“Œ 0
NINTENDO! HIRE THIS MAN!
YouTube video by Chris Voiceman NINTENDO! HIRE THIS MAN!

youtu.be/C1Y_d_Lhp60?...

25.10.2025 02:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That new Halo: Combat Evolved remake has the worst "Nintendo hire this man"-itis I've ever seen. Zero art direction. Just Unreal Engine noise. Sad.

25.10.2025 00:35 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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thank u so much for saying that. it’s taken me so long πŸ₯Ή

15.10.2025 14:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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this is what success looks like for me
#GodotEngine #gamedev

15.10.2025 14:19 β€” πŸ‘ 27    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1

he’s scaring the hoes

15.10.2025 04:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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goofy active ragdoll bug

15.10.2025 03:51 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

If I were petty I'd make a bot that reposts HR job postings, strings along applicants for months, then eventually ghosts them. i need them to feel my pain

13.10.2025 03:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

every pathway to profit i’ve seen from generative ai is legit just intellectual property laundering. so depressing. cut it out

05.10.2025 06:04 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks! Im a big fan of SWAT 4. Their environments give off the eerie night time feeling very well.

03.10.2025 06:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Environment art at the mysterious Sirius building. This is for my retro extraction shooter project: Myriad.
#psx #gamedev #indiedev

03.10.2025 06:54 β€” πŸ‘ 20    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0

i think so. it’s also an option to just not hire them… might be best for a stealth strategy πŸ˜…

28.09.2025 06:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

initially they will be a dumbass but my goal is eventually you can command them and save them πŸ₯Ή i love saving the marines in halo games

28.09.2025 06:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

i want to focus on replayable ai and builds that modify playstyle between stealth and the offensive. i’m most excited about being able to hire and train an ai companion. it’s like your lil gang vs the ai gangs lol

28.09.2025 06:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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wip combat preview in Myriad. multiple npc factions will roam the map with the same goal as the player and get into interesting little fights with each other and the player.
#gamedev #indiedev #psx

28.09.2025 00:23 β€” πŸ‘ 16    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

@strideh.bsky.social textures are some of the most beautiful I have ever seen. Up there with the amazing @makkon.bsky.social. This urban pack is perfect 😍

12.09.2025 00:45 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

u r TOO sweet <3

11.09.2025 23:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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the meds are cheap but they don't let me sleep

#b3d #gamedev #indiedev

11.09.2025 23:08 β€” πŸ‘ 23    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

2) The modularity also solves another problem which is lightmap texel density. Might just be a godot thing but the larger the mesh, the harder it seems to fit into the lightmap texture atlas without leaks. So this method actually greatly reduces lightmap leaks.

11.09.2025 23:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

1) I use to believe this is a waste of tris but tris are very cheap actually, textures are often the bottleneck of rendering.

11.09.2025 23:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yes thats correct. Its a modular design because I constantly need to refactor for gameplay. I have 2 reasons I'm not concerned:

11.09.2025 23:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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