Take a gander at /r/godot/ /r/IndieDev/ /r/IndieGaming/ - those communities work well when you participate and share; I would avoid just blatant advertising posts. You can buy ads there.
11.02.2026 15:06 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0@nullband.games.bsky.social
Indie game studio delivering creative, engaging, and well-polished games. https://nullband.games/
Take a gander at /r/godot/ /r/IndieDev/ /r/IndieGaming/ - those communities work well when you participate and share; I would avoid just blatant advertising posts. You can buy ads there.
11.02.2026 15:06 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Like paid advertisements, or raising awareness? Reddit was the one place I identified as having the most reach for paid advertising about what I'm doing, but my understanding is that these days, Keymailer/influencer campaigns are more effective for getting eyes on your product.
11.02.2026 13:21 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0screenshot of a typing game in progress with over a million points
Nice job, I dig the music, and I don't think I've seen this exact combination of mechanics before!
10.02.2026 12:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'm really excited; I now have a playable #Godot #roguelike #cardbattler, with the frontend coordinating with the backend, which handles adjudication and state management! Learn more about how I did it, & join the Discord if you'd like to playtest in the coming weeks - nullband.games/posts/connec...
09.02.2026 14:49 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0New Relic data nerd trophy, which is a golden astronaut.
If I recall, I earned this for analyzing some really weird traffic patterns for an enterprise client and eventually determining it was network saturation; some hardware upgrades fixed it.
09.02.2026 15:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'm really excited; I now have a playable #Godot #roguelike #cardbattler, with the frontend coordinating with the backend, which handles adjudication and state management! Learn more about how I did it, & join the Discord if you'd like to playtest in the coming weeks - nullband.games/posts/connec...
09.02.2026 14:49 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0Sorry about the loss of the todos, that's really frustrating! On the plus side, a clean slate and you'll likely recall the most important ones.
05.02.2026 13:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Making some UI progress on my #Godot #roguelike deckbuilder, hooking up the backend engine with a frontend... It's coming together! Next step, finishing with the main game loop!
04.02.2026 23:56 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0In my latest #Godot #indiegaming #roguelike #deckbuilder update, I've made great progress with the core gameplay loop and have modeled multiple battles from start to finish. Next up: a wireframe UI to gather player feedback!
02.02.2026 18:12 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0In my latest #Godot #indiegaming #roguelike #deckbuilder update, I've made great progress with the core gameplay loop and have modeled multiple battles from start to finish. Next up: a wireframe UI to gather player feedback!
02.02.2026 18:12 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0A small black cat snoozes in a grey cat-shaped covered bed on a desk.
This is better for both of us. #voidcats #catpics
29.01.2026 19:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A young black cat is sitting on a mouse pad inside a desk.
I have #kitten #void company in my office today. She's not exactly contributing to my velocity, but that's OK.
29.01.2026 17:05 โ ๐ 2 ๐ 1 ๐ฌ 1 ๐ 0So far, it's been smooth sailing; the GUT godot_4_6 branch has worked without issues.
27.01.2026 17:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This week, I've been working on implementing a #Godot state machine and the core gameplay loop of my upcoming #roguelike #deckbuilder to get to a prototype for gameplay feedback. Bonus GitHub Action definitions for GUT unit tests and static analysis!
27.01.2026 17:09 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0Big fan of #deathhowl by @11bitstudios.bsky.social / @theouterzone.bsky.social - a great combination of deckbuilding and tactics, haunting pixelart, steeped in lore. Haven't 100%'d it quite yet, but getting there!
22.01.2026 19:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0In this week's update, I wrote about my experience working on a #Godot prototype card game as I was setting up my business.
19.01.2026 18:03 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0I've released Skirmish on #itchio, a #Godot prototype #freegame card game I was working on in the early stages of the business. Skirmish very much informed how I'm approaching the project I'm currently working on. This is my first "official" release!
19.01.2026 18:02 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 1My GDD for my #godot #roguelike #deckbuilder is complete enough that I can talk about it coherently, leading to great discussions through ROC Game Dev and others. Going to be working on wireframes and physical prototyping this week!
12.01.2026 17:16 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0It's a sweet game, my kids liked it too!
12.01.2026 13:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I've entered pre-production on my first commercial #Godot roguelike game, starting with a GDD (Game Design Document). I'm roughly halfway through it, and I'm going to be building out the system mechanics & goals next.
06.01.2026 19:50 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0I've wrapped up the business foundation of my indie video game studio startup, and I'm moving into pre-production! I've switched to @codecks.bsky.social for project management, it's been a great fit. Talk about floodgates; I wrote this update, then did 6 pages of a GDD.
23.12.2025 13:27 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 1