I like Godot for the open source and lack of bloat, but am always open to admit I'm wrong.
Thanks for sharing your perspective โบ๏ธ
@gagemakes.bsky.social
#godot gamedev. Working on my Low Poly skills in Blender. Yup.
I like Godot for the open source and lack of bloat, but am always open to admit I'm wrong.
Thanks for sharing your perspective โบ๏ธ
How do you feel about Godot vs UE
01.02.2026 01:36 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Wow, this gives me like a wave of nostalgia, but I grew up playing WC3 and C&C2.
31.01.2026 04:06 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Gotta go fast in day #391 of #Godot games using #GodotSteam! Today is The Void Project by @silverdemons.bsky.social! Blast through waves of pixel-y demons in this arena shooter with a super-slick visual style that can be customized and various gameplay mode.
store.steampowered.com/app/2681270/...
Nice! Thanks for breaking that down for me โค๏ธ
28.01.2026 14:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oooh! I've been wondering how to do that. I think comic book like shadows would be really cool.
28.01.2026 14:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0This is real rendered 3D right? How do you get the animations so choppy like that? I like it
27.01.2026 23:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Do you have a good tutorial on this? I've wanted to try this
27.01.2026 13:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Wow! This looks so good. I love the color scheme. I feel like something so muted would be hard, but I think you nailed it.
26.01.2026 19:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Dang, that color scheme is ๐ฅ
26.01.2026 19:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Update on my #godot / #blender game. Chagnes:
- Fireball VFX explored
- Trying to stick to a color palette
- Slash Trail (still a bit rough, but it's sort of there
Still no enemy logic and stuff
New to shaders... but... how!?
26.01.2026 19:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Nice! Every little bit counts.
26.01.2026 19:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0That looks really cool! I love the character. Gives me Zelda vibes with the forest.
26.01.2026 19:37 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
I will it's basically my resolution. Plus even if the graphics are crappy I think I enjoy them more when I make them.
23.01.2026 01:59 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I โค๏ธ the floating rocks, it sells it so well
21.01.2026 23:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0LOL, this is great.
21.01.2026 23:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks!
it's funny I was just looking through your assets you were making and thinking that I should just use some of them, ๐
. At least the weapons.
What about Jar Jar?
21.01.2026 02:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0How do you make this look so good?? Honest question
21.01.2026 01:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This game looks awesome. I've been playing a bit of Diablo 1 lately and it reminds me of it in a glowed up kind of way.
21.01.2026 01:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I don't know about the frenemy pear, but this game looks awesome!
21.01.2026 01:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Humble Beginnings of my venture into 3D #lowpoly #blender + #godot. What do you think?
20.01.2026 21:51 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0A comic strip in four panels: 1. A bird's-eye view of a giant amphora the size of a building with closed eyes and a closed mouth engraved on it. Using scaffolding, a community of wizards climbed up and are throwing all their books into it, to fill its content. > Wizards: All our grimoires for the Amphora of Great Intelligence! 2. A ground level view at the bottom of the giant amphora. This time, the wizards bring tree trunks, cut down nearby trees, and throw them into a large fire to boil the giant amphora. > Wizards: All our forests for the Amphora of Great Intelligence! 3. A gathering of all the wizards below the imposing amphora which has now opened its glowing eyes and mouth slightly. The crowd of wizards at its feet applauds: > Wizards: Amphora of Great Intelligence, our world is dying, share your knowledge with us! 4. Same shot, as the amphora responds with joyful and amused eyes. The wizards are confused by the answer... > Artificial Intelligence: According to geologists, you should eat at least one small rock per day. > Wizards: ... ... ...
This reminds me of this comic, that David Revoy just created recently: framapiaf.org/@davidrevoy/...
18.09.2025 02:12 โ ๐ 384 ๐ 77 ๐ฌ 2 ๐ 1True, bigger studios are always going to have different needs and also be more risk adverse. That said, I think this is an indication of what devs are most likely to pick for new projects. Which means what a lot of indie games will pick.
04.08.2025 12:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0