AI slop of a corporate dungeon crawler
Game Idea 092: CUBICLE CRAWLER
An old-school, first-person pseudo-3D dungeon crawler set in a corporate office maze. Battle colleagues and photocopiers to find the "Promotion Letter."
#100gameideas #DungeonCrawler #CorporateHorror #IndieDev #gamedev
17.11.2025 09:55 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
AI slop to demonstrate concept only. Bad for the environment and culture
Image of man slapping himself instead of the cheeky looking fly.
Game Idea 091: SWAT & CONQUER
Play as a fly. Annoy humans by landing on them, scoring bonus points by making them slap themselves! Dodge their attacks; the highest "Slap Score" wins.
#GameIdea #FlyGame #100gameideas #AnnoyanceSim #IndieDev
15.11.2025 23:33 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
10 game ideas left of #100gameideas challenge! They'll either get really interesting or really lame at this point! Wish me luck! #gamedev #indiedev
15.11.2025 12:28 โ ๐ 9 ๐ 4 ๐ฌ 0 ๐ 0
AI slop of characters navigating obstacles
Game Idea 090: ADAPTIVE JUMPER
A platformer where bonus abilities are completely random (Flight, Water Walking, etc.). Levels have multiple solutions catering to any attribute. Adapt and conquer with whatever fate grants!
#100gameideas #gamedev #Platformer #Roguelike #IndieDev
15.11.2025 12:25 โ ๐ 10 ๐ 4 ๐ฌ 0 ๐ 0
Acknowledgement for the "Puppet Peril" ultra low-resolution mockup:
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
* Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
* Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A game screenshot rendered in an ultra low-resolution, chunky 8-bit pixel art style, reminiscent of early arcade games like Pong or Galaga. The screen has a dark background with simple, bright green and blue elements.
The protagonist is a stylized puppet figure made of just a few large, colorful pixels, shown in an extreme, awkward contortion as it is pulled by two visible pulley controls (represented by simple geometric shapes at the top).
The puppet is attempting to squeeze through a very narrow, vertical gap (the barrier) created by two large, static blocks. Score and basic UI elements are visible at the top, emphasizing the pure, difficult challenge of the physics-based gameplay.
Game Idea 089: PUPPET PERIL
A physics challenge: control a simple puppet using two independent touchscreen pulleys. Navigate an infinite loop of barriers (like Flappy Bird). Master the wobble, or get tangled.
#100gameideas #PhysicsGame #gamedev #gameidea #IndieDev
14.11.2025 08:45 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0
Carawong fell out of its nest a bit early, so some neighbours made a temporary nest. #birding #wildlife
13.11.2025 23:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
* Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
* Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A wide-shot 2D pixel art screenshot of the game "Wizard Out of Time," rendered in a detailed, 90s adventure game front-facing graphic style (reminiscent of LucasArts or Sierra).
The scene is a modern, slightly chaotic coffee shop. In the center is the protagonist, a classical wizard (long beard, robes) but wearing a modern coffee shop apron, standing awkwardly behind an espresso machine. He looks confused or frustrated as steam and possibly unintended magical energy billows from the machine.
The wide shot reveals several contemporary, annoyed patrons waiting in line, some looking at their smartphones or tapping their feet impatiently. The setting includes recognizable modern coffee shop items like menus, laptops, and various brewing equipment, starkly contrasting with the wizard's medieval appearance. The overall aesthetic is detailed pixel art, emphasizing the comedic culture clash.
Game Idea 088
WIZARD OUT OF TIME.
Play as a wizard accidentally transported to modern society. Hilariously try to fit in (Wi-Fi, cars, coffee) and find your way home. Expect brilliant, awkward dialogue.
#100gameideas #gamedev #ComedyRPG #Wizard #TimeTravel #IndieDev
12.11.2025 23:50 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0
Fun seeing what the slop machine (Gemini) did with my sketch!
11.11.2025 06:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Game Idea 087: THE INFLATABLE WORLD.
A physics puzzle game set in a world made entirely of inflatable objects. Manipulate wind, and strategically pop, deflate, and inflate objects to complete levels and navigate the buoyant chaos.
#100GameIdeas #gamdev #PhysicsGame #PuzzleGame #IndieDev
11.11.2025 06:55 โ ๐ 4 ๐ 2 ๐ฌ 1 ๐ 0
AI Acknowledgement
This image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text
A massive, ancient tree with gnarled roots is shown mid-stride, lumbering away from a densely packed, modern city in the background. The city is shrouded in thick, yellow-brown smog and is visibly being submerged by a rapidly encroaching flood, indicated by brown water rushing through the streets. The foreground and the walking tree are rendered in a crisp, stylized 2D sprite aesthetic, while the background elementsโthe smoggy city and the floodwatersโhave a three-dimensional depth, highlighting the disparity between the ancient, organic life and the chaotic, collapsing human development.
Game Idea 086: CHRONO-ARBOR
Play as a tree in a time-lapse world. Chase the sun, spread seeds, and survive centuries of human destruction and disasters. Creatures are unaware of your movement. An adaptation game.
#100gameideas #gamedev #indiedev #TreeGame #TimeLapse #Survival
08.11.2025 10:46 โ ๐ 10 ๐ 5 ๐ฌ 0 ๐ 0
A top-down view of a 90s-style video game magazine page lying on a surface. The page features three different Tamagotchi-inspired devices in a smokey blue, semi-transparent casing, showing the internal circuits. Each device screen (low-res, 1-bit LCD) displays a different pixel art image of a depressed goldfish in a unique situation, along with UI icons (dollar, beer, poop). The overall aesthetic is gritty, colorful, and heavily inspired by vintage 90s magazine scans.
Image Acknowledgment:
The image you requested was generated by an AI model. In line with the ethical concerns we have previously discussed:
Stolen Art and IP: The generative model used was trained on vast datasets scraped from the internet, which inevitably included copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs.
Game Idea 085:
A real-time clock simulation where you manage a depressed goldfish's mental health. Tweak the tank and battle apathy. Ignore them, and things get dark. Dark humor, high anxiety.
#100gameideas #gamedev #Simulation #Goldfish #depression #IndieDev
07.11.2025 11:56 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
Having a bit of a creative block at the moment! I think it's just one of my usual depressive spells. I've meditated on why I can't ever finish anything- I'm sure my ADHD plays a role here, but I think it's some sub conscious way of protecting myself from criticism. Stoopid brain ๐ง #adhd #depression
01.11.2025 23:09 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
30.10.2025 11:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A game still rendered in a toon-shaded, exaggerated style with thick black outlines and a vibrant color palette, highly reminiscent of 1970s anime like Lupin the 3rd. The scene is set in a dimly lit, plush room, suggesting a complex maze or puzzle area.
In the center, the protagonist, a sly-looking thief dressed in classic heist attire (perhaps a trench coat or stylish suit), is carefully rocking a small, crying baby alienโa purple, tentacled creature with large eyesโin their arms to soothe it. A musical note icon hovers above the thief's head, indicating a "Lullaby" action.
In the background, several other sleeping baby aliens are scattered across the floor, highlighting the stealth mechanic. The overall mood is tense, humorous, and stylized.
Game Idea 084: THE NAPTIME HEIST
A stealth puzzle game where your barrier is babies. Collect loot by soothing them to sleep, distracting them with toys, and creeping past the growing horde. Don't wake them up!
#100gameideas #StealthGame #IndieDev #gamedev
27.10.2025 11:08 โ ๐ 7 ๐ 3 ๐ฌ 0 ๐ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
* Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
* Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A photograph of a large, beige CRT monitor sitting on a cluttered desk in a dim, generic 1990s office cubicle. The monitor displays a high-contrast, unsettling screen from the "Digital Dread" game, featuring a Windows 95-style UI with a dark color scheme and pixelated fonts. The UI shows a terrifying, corrupted email message and open file windows with distorted text, suggesting digital instability and dread.
Crucially, the glossy surface of the CRT monitor has a subtle reflection showing a distorted, shadowy figure or an unnatural shape lurking just behind the viewer, adding a layer of subtle, environmental horror.
Game Idea 083: DIGITAL DREAD ๐
A horror thriller played entirely through a computer UI. Mundane emails and service tickets gradually turn terrifying. Solve the digital mystery before it becomes real.
#100gameideas #HorrorGame #DesktopHorror #Indiedev #gamedev
26.10.2025 09:54 โ ๐ 9 ๐ 4 ๐ฌ 0 ๐ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A vibrant pixel art mockup of a "Battle of the Bands: The RPG" game, reminiscent of SNES or GBA era RPGs with a modern pixel art twist. The scene depicts a dynamic musical battle taking place on a brightly lit stage within a large, packed stadium filled with pixelated cheering fans.
In the foreground on the left, the player's band consists of four pixelated characters: a female guitarist, a male bassist, a male drummer, and a male lead guitarist (possibly the protagonist). The lead guitarist is in the middle of an attack, his red guitar emitting a long, fiery, orange beam of energy that stretches across the screen.
On the right side of the stage, their opponents consist of two monstrous, rock-and-roll themed creatures โ a Rock Golem and a Greshed Monster โ who are also wielding guitars and appear to be preparing an attack.
Between the two battling groups, a rhythm game UI element in the shape of a pyramid is prominently displayed, featuring rows of colorful, glowing notes or buttons, indicating active gameplay.
The game's UI includes:
Top Banner: "BATTLE OF THE BANDS: THE RPG" title.
Enemy HP Bars: Above the monsters.
Bottom UI: Player character portraits, HP/MP bars, and classic RPG command options like "SHRED," "AMP UP," "MOSH PIT," and "ITEM."
The overall impression is an energetic, fantastical rock concert blendeโฆ
Game Idea 082: BATTLE OF THE BANDS: THE RPG ๐ค
A genre blend: traditional RPG meets Guitar Hero-style rhythm battles. Recruit your band, upgrade gear, and out-shred your enemies in musical combat!
#100gameideas #RhythmRPG #gamedev #BattleOfTheBands #Indiedev
25.10.2025 21:18 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0
Game Idea 081: JACK OF ALL SCARE ๐คก A tense, timing game where you're a haunted Jack-in-the-Box. Rotate the analogue stick (crank) and time the perfect POP! to jump-scare walkers and maximize your Haunt Score.
#100gameideas #gamedev #indiedev #playdate #RhythmGame #HorrorComedy
23.10.2025 07:25 โ ๐ 8 ๐ 5 ๐ฌ 1 ๐ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A visually stunning game still rendered in a GameCube-era cel-shaded 3D style with thick outlines and vibrant, flat colors. The image captures a kinetic, near-instantaneous moment of transformation inside a vintage red phone booth.
On the left, the protagonist is seen in their initial disguise as a stuffy businessman (suit and tie). On the right, they are rapidly emerging as a punk rocker (spiked hair, leather jacket, vibrant colors). The center of the phone booth is a blur of light and color, emphasizing the identity shift mechanic. The background is a simple, stylized cityscape with bold geometric shapes.
Game Idea 080: IDENTITY SHIFT
A stealth-RPG where you are a Master of Disguise on the run.
Mechanic: Steal identities, shift your appearance, and mimic mannerisms to complete missions and shake your relentless pursuers. Deception is survival.
#100gameideas #gamedev #indiedev #gamedesign
17.10.2025 09:14 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A simplistic 3D mobile game mockup for "Cake Tower Defense." The scene is dominated by a tall, multi-layered cake tower set against a bright, stylized outdoor background. The cake structure is visibly melting and damaged on the sunny side, showing streaks of collapsed frosting and dripping icing (sun damage).
Giant, low-poly red ants are climbing the sides of the cake.
The user interface (UI) features:
Top Left: A vector cartoon chef sprite, rendered in a simple style, with a text bubble next to his head containing an exclamation point and perhaps a garbled, urgent command, suggesting he is "barking orders."
Bottom UI: Simple resource meters (e.g., Sugar, Butter, Morale) and buttons for structural defenses.
The overall aesthetic is bright, clean, and typical of a modern, simple mobile simulation game.
Game Idea 079: CAKE TOWER
Play as an engineer/baker tasked with building cake towers for residents.
Structural Integrity: Pick good ingredients
Environmental Threat: Combat rain, wind, and heat
Defense: Protect your showstopper & its tiny inhabitants from giant ants
#gamedev #indiedev #100gameideas
15.10.2025 10:31 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
I may have been watching #bakeoff while writing this one
15.10.2025 10:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A clear, close-up mockup of a generic, rectangular smartwatch screen displaying a segment from the text-based adventure game, "The Long Watch."
The screen features white text on a black background for maximum readability:
The main text reads:
"Obstacle Reached: River Gorge"
Followed by the two binary decision options and their associated distances:
"[A] Follow the high, exposed ridge. (4.5 KM)"
"[B] Descend into the wet valley trail. (3.1 KM)"
A small icon at the bottom of the screen indicates current Supplies (e.g., a simple battery or water icon).
Game Idea 078: THE LONG WATCH
A text-based survival adventure designed specifically for smartwatches.
Decisions are binary (Path A or B, Risk or Rest).
Pacing is slow. New story segments arrive only when you reach a new destination (based on users steps)
#gamedev #100gameideas #indiedev
14.10.2025 01:59 โ ๐ 11 ๐ 4 ๐ฌ 0 ๐ 0
AI generated slop. I know... But helps when prototyping.
Image of a sardine shooting two humans with nets.
Game Idea 077: SARDINE REVENGE
A brutal 90s-style boomer shooter where you play as Slick the Sardine, a survivor seeking revenge against the greedy, corporate Fishery Conglomerate.
#100gameideas #gamedev #indiedev
11.10.2025 02:44 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0
Picked up my #100gameideas challenge after a bit of a hiatus. Life got busy! Glad to be back at it!
10.10.2025 03:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Hahaha yes. Now I want a tortoise mechanic game!
10.10.2025 03:06 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Critical AI Acknowledgement
This image was created by a generative AI model. It is important to acknowledge that generative models are often trained on massive datasets scraped from the internet, which includes copyrighted and non-consensually used artistic works. The output, therefore, exists within a complex ethical space regarding stolen art and intellectual property.
Alt Text (Image Description)
A minimalistic 3D render depicting a moment from the "Worm Hunter" game concept. An Australian magpie, rendered with simple, blocky black and white shapes, is perched on a stylized brown tree branch. Its head is dipped toward a nest, which is a simple bowl of twig textures. Within the nest, two or three fledglings, represented by small, fluffy, gray shapes, have their beaks wide open to receive a minimalistic pink worm being offered by the adult magpie. The background is a flat, gradient of light blue, suggesting the sky, maintaining a clean and serene aesthetic.
Game Idea 076: WORM HUNTER
A peaceful bird simulator focused on the natural rhythm of life.
- Build a sturdy nest
- Collect worms and insects (forage minigames!)
- Raise and feed your hatchlings
- Defend your young
It's a chill, beautiful, life-cycle sim.
#100gameideas #gamedev #indiedev
10.10.2025 03:05 โ ๐ 14 ๐ 4 ๐ฌ 0 ๐ 0
Critical AI Acknowledgement
The image was created by a generative AI model based on the provided prompt ("Mode 7 type racer for snes where a series of tortoises at racing"). It is a non-functional, conceptual rendering intended to visualize the game idea's aesthetic.
Alt Text (Image Description)
A pixel-art screenshot depicting a SNES Mode 7-style racing game. The camera looks down a straight, pseudo-3D dirt track with a central strip of grass, stretching toward a low-resolution horizon. Four colorful tortoises (blue, red, green, and yellow) are racing neck-and-neck in the center of the screen, kicking up small dust trails.
The user interface features a retro SNES aesthetic:
Top Left: "SPEED 5 MPH" and "LAP 1/3".
Top Right: A mini-map showing the racers as colored dots on a simple track layout.
Bottom Right: A lettuce leaf icon is displayed with "500 PTS" below it, indicating a power-up or score.
The background shows a blue sky with one small white cloud and a continuous line of pixelated green trees and brown mountains flanking the track.
Game Idea 075: A tortoise racing game.
The core experience is slow, chill, and focused entirely on the unremarkable.
#100gameideas #indiedev #gamedev
09.10.2025 10:59 โ ๐ 15 ๐ 2 ๐ฌ 1 ๐ 0
Here's another 8x8 animation for a upcoming project. A crab disappearing into the sand. #pixelart #spritedev #animation #gamedev #indiedev
18.08.2025 13:14 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0
Oooo let me try as a video instead... blueskynoob
17.08.2025 22:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Been doing some 8x8 pixel anim for a little game i'm working on. Cute little turtle in progress. Bunch of loops dumped in here.
#pixelart #gamedev #indiedev
17.08.2025 22:39 โ ๐ 19 ๐ 4 ๐ฌ 1 ๐ 0
Alt text:
A pixel art mock-up of a 1990s-style point-and-click horror adventure game. The scene shows a grimy, dimly lit bathroom with cracked tiles, a broken mirror, and a punk girl protagonist standing in front of the sink. The player cursor hovers over the mirrorโs reflection, where faintly glowing words are visible, hinting at a hidden message. At the bottom of the screen, an inventory bar displays odd items: a rusty key, torn diary page, bent spoon, cigarette lighter, and broken locket.
Critical AI acknowledgement:
This image was generated using AI tools, which raises complex ethical questions. While AI can help visualise creative ideas rapidly, it is built on massive datasets often scraped without consent, impacting artists and designers whose work makes up these datasets. AI should prioritise supporting human creativity and addressing real-world challenges, not accelerating the replacement of creative labour or contributing to exploitative tech practices.
Game Idea 074: Shattered Veil
A puzzle adventure where mirrors and reflections reveal hidden clues, lurking dangers, and distorted realities. Shift angles, light, and surfaces to uncover the truth, solve puzzles, and survive the haunting spaces beyond the glass.
#100gameideas #IndieDev #gamdev
15.07.2025 00:04 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0