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Dan Steen

@dsteen.bsky.social

Dsteen.design Creative. Vegan. Central Vic, Aus. He/Him. IBD MDD ADHD POS. #100gameideas muttnik.dsteen.design

134 Followers  |  210 Following  |  218 Posts  |  Joined: 20.10.2024  |  1.9141

Latest posts by dsteen.bsky.social on Bluesky

Well the #100gameidea challenge is finished. Thanks for playing along and indulging me.

09.12.2025 00:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AI slop to demonstrate the idea only.

AI slop to demonstrate the idea only.

Game Idea 100: CONSTRUCTO.
A Metroidvania where construction tools unlock the world. Use your drill hand to tunnel, jackhammer tough walls, and unscrew bolts to reach new areas. Build your way through a pixelated industrial maze.
#GameIdea #Metroidvania #100gameideas #IndieDev #gamedev

09.12.2025 00:16 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

One game idea to go before I reach 100. I don't want to end it poorly! Often these ideas come in reaction to something I experience or observe. So hopefully something triggers me today.
#100gameideas #gamedev #gamedesign

08.12.2025 00:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AI slop to illustrate the concept.

AI slop to illustrate the concept.

Game Idea 099: PAVER PUZZLE
Build a pathway across voids using Tetris-like crazy pavers. Strategically place irregular geometric stones to navigate obstacles and reach the exit. Minimalist, spatial puzzle-solving at its finest.
#GameIdea #PuzzleGame #IndieDev #100gameideas

07.12.2025 07:56 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AI slopperoo for demo purposes only

AI slopperoo for demo purposes only

Game Idea 098
Play as the mole in a Whac-A-Mole game. Outsmart the attacker (The Hammer), use traps, and steal the garden veg to survive. Cunning and fast-paced!
#GameIdea #ArcadeGame #Survival #100gameideas #gamedev #indiedev

03.12.2025 23:40 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AI slop, but gives you an impression.

AI slop, but gives you an impression.

Game Idea 097
GLITCH IN THE GROG.
The game has glitched, and you're controlling a Tavern NPC in a fantasy RPG, rather than the protagonist. Break the fourth wall as you and other NPCs plot to sabotage the annoying user.
#GameIdea #PointAndClick #MetaGaming #100gameideas

25.11.2025 12:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AI slop for demo purposes

AI slop for demo purposes

Game Idea 096: COSMIC CUISINE
An on-rails space shooter where you are a giant spoon. Battle massive creature mouths as bosses by gathering cosmic ingredients and "feeding" them. Absurd and fun.
#100gameideas #starfox #GiantSpoon #OnRails #IndieDev

24.11.2025 01:35 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AI slop

AI slop

Game Idea 095: CHOMP LINK
A physics puzzler where you control a train of chain-bound objects pulled by a creature. Use tension and momentum to navigate obstacles and create pathways. Inspired by Chain Chomp.
#100gameideas #gamedev #PhysicsPuzzle #ChainChomp #IndieDev

23.11.2025 05:20 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Inspired by Kim's elephant bag.

22.11.2025 09:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AI slop

AI slop

Game Idea 094:
APEX PREDATOR
A satirical big-game hunting sim. You track and take down ultra-rich trophy-hunting billionaires to expose their crimes and save endangered animals.
#100gameideas #HuntingGame #Satire #IndieDev #gamedev

22.11.2025 09:44 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I thought iconic film sets and scenarios would be fun in 2.5d too

21.11.2025 06:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AI slop.

AI slop.

Game Idea 093
APE-OCALYPSE NOW
A boomer shooter where you play as Clyde, an exploited 70s Hollywood chimp, on a bloody revenge mission. Free other chimps and take over the studios.
#100gameideas #gamedev #BoomerShooter #ChimpRevenge #IndieDev

20.11.2025 11:17 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
AI slop of a corporate dungeon crawler

AI slop of a corporate dungeon crawler

Game Idea 092: CUBICLE CRAWLER
An old-school, first-person pseudo-3D dungeon crawler set in a corporate office maze. Battle colleagues and photocopiers to find the "Promotion Letter."
#100gameideas #DungeonCrawler #CorporateHorror #IndieDev #gamedev

17.11.2025 09:55 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AI slop to demonstrate concept only. Bad for the environment and culture 
Image of man slapping himself instead of the cheeky looking fly.

AI slop to demonstrate concept only. Bad for the environment and culture Image of man slapping himself instead of the cheeky looking fly.

Game Idea 091: SWAT & CONQUER
Play as a fly. Annoy humans by landing on them, scoring bonus points by making them slap themselves! Dodge their attacks; the highest "Slap Score" wins.
#GameIdea #FlyGame #100gameideas #AnnoyanceSim #IndieDev

15.11.2025 23:33 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

10 game ideas left of #100gameideas challenge! They'll either get really interesting or really lame at this point! Wish me luck! #gamedev #indiedev

15.11.2025 12:28 โ€” ๐Ÿ‘ 11    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AI slop of characters navigating obstacles

AI slop of characters navigating obstacles

Game Idea 090: ADAPTIVE JUMPER
A platformer where bonus abilities are completely random (Flight, Water Walking, etc.). Levels have multiple solutions catering to any attribute. Adapt and conquer with whatever fate grants!
#100gameideas #gamedev #Platformer #Roguelike #IndieDev

15.11.2025 12:25 โ€” ๐Ÿ‘ 12    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Acknowledgement for the "Puppet Peril" ultra low-resolution mockup:
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
 * Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
 * Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A game screenshot rendered in an ultra low-resolution, chunky 8-bit pixel art style, reminiscent of early arcade games like Pong or Galaga. The screen has a dark background with simple, bright green and blue elements.
The protagonist is a stylized puppet figure made of just a few large, colorful pixels, shown in an extreme, awkward contortion as it is pulled by two visible pulley controls (represented by simple geometric shapes at the top).
The puppet is attempting to squeeze through a very narrow, vertical gap (the barrier) created by two large, static blocks. Score and basic UI elements are visible at the top, emphasizing the pure, difficult challenge of the physics-based gameplay.

Acknowledgement for the "Puppet Peril" ultra low-resolution mockup: Critical AI Acknowledgement The image was generated by an AI model. It is important to acknowledge two critical ethical concerns: * Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property. * Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions). Alt Text (Image Description) A game screenshot rendered in an ultra low-resolution, chunky 8-bit pixel art style, reminiscent of early arcade games like Pong or Galaga. The screen has a dark background with simple, bright green and blue elements. The protagonist is a stylized puppet figure made of just a few large, colorful pixels, shown in an extreme, awkward contortion as it is pulled by two visible pulley controls (represented by simple geometric shapes at the top). The puppet is attempting to squeeze through a very narrow, vertical gap (the barrier) created by two large, static blocks. Score and basic UI elements are visible at the top, emphasizing the pure, difficult challenge of the physics-based gameplay.

Game Idea 089: PUPPET PERIL
A physics challenge: control a simple puppet using two independent touchscreen pulleys. Navigate an infinite loop of barriers (like Flappy Bird). Master the wobble, or get tangled.
#100gameideas #PhysicsGame #gamedev #gameidea #IndieDev

14.11.2025 08:45 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Carawong fell out of its nest a bit early, so some neighbours made a temporary nest. #birding #wildlife

13.11.2025 23:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
 * Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
 * Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A wide-shot 2D pixel art screenshot of the game "Wizard Out of Time," rendered in a detailed, 90s adventure game front-facing graphic style (reminiscent of LucasArts or Sierra).
The scene is a modern, slightly chaotic coffee shop. In the center is the protagonist, a classical wizard (long beard, robes) but wearing a modern coffee shop apron, standing awkwardly behind an espresso machine. He looks confused or frustrated as steam and possibly unintended magical energy billows from the machine.
The wide shot reveals several contemporary, annoyed patrons waiting in line, some looking at their smartphones or tapping their feet impatiently. The setting includes recognizable modern coffee shop items like menus, laptops, and various brewing equipment, starkly contrasting with the wizard's medieval appearance. The overall aesthetic is detailed pixel art, emphasizing the comedic culture clash.

Critical AI Acknowledgement The image was generated by an AI model. It is important to acknowledge two critical ethical concerns: * Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property. * Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions). Alt Text (Image Description) A wide-shot 2D pixel art screenshot of the game "Wizard Out of Time," rendered in a detailed, 90s adventure game front-facing graphic style (reminiscent of LucasArts or Sierra). The scene is a modern, slightly chaotic coffee shop. In the center is the protagonist, a classical wizard (long beard, robes) but wearing a modern coffee shop apron, standing awkwardly behind an espresso machine. He looks confused or frustrated as steam and possibly unintended magical energy billows from the machine. The wide shot reveals several contemporary, annoyed patrons waiting in line, some looking at their smartphones or tapping their feet impatiently. The setting includes recognizable modern coffee shop items like menus, laptops, and various brewing equipment, starkly contrasting with the wizard's medieval appearance. The overall aesthetic is detailed pixel art, emphasizing the comedic culture clash.

Game Idea 088
WIZARD OUT OF TIME.
Play as a wizard accidentally transported to modern society. Hilariously try to fit in (Wi-Fi, cars, coffee) and find your way home. Expect brilliant, awkward dialogue.
#100gameideas #gamedev #ComedyRPG #Wizard #TimeTravel #IndieDev

12.11.2025 23:50 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fun seeing what the slop machine (Gemini) did with my sketch!

11.11.2025 06:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Game Idea 087: THE INFLATABLE WORLD.
A physics puzzle game set in a world made entirely of inflatable objects. Manipulate wind, and strategically pop, deflate, and inflate objects to complete levels and navigate the buoyant chaos.
#100GameIdeas #gamdev #PhysicsGame #PuzzleGame #IndieDev

11.11.2025 06:55 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
AI Acknowledgement
This image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text
A massive, ancient tree with gnarled roots is shown mid-stride, lumbering away from a densely packed, modern city in the background. The city is shrouded in thick, yellow-brown smog and is visibly being submerged by a rapidly encroaching flood, indicated by brown water rushing through the streets. The foreground and the walking tree are rendered in a crisp, stylized 2D sprite aesthetic, while the background elementsโ€”the smoggy city and the floodwatersโ€”have a three-dimensional depth, highlighting the disparity between the ancient, organic life and the chaotic, collapsing human development.

AI Acknowledgement This image was generated by an AI model. It is important to acknowledge two critical ethical concerns: Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property. Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions). Alt Text A massive, ancient tree with gnarled roots is shown mid-stride, lumbering away from a densely packed, modern city in the background. The city is shrouded in thick, yellow-brown smog and is visibly being submerged by a rapidly encroaching flood, indicated by brown water rushing through the streets. The foreground and the walking tree are rendered in a crisp, stylized 2D sprite aesthetic, while the background elementsโ€”the smoggy city and the floodwatersโ€”have a three-dimensional depth, highlighting the disparity between the ancient, organic life and the chaotic, collapsing human development.

Game Idea 086: CHRONO-ARBOR
Play as a tree in a time-lapse world. Chase the sun, spread seeds, and survive centuries of human destruction and disasters. Creatures are unaware of your movement. An adaptation game.
#100gameideas #gamedev #indiedev #TreeGame #TimeLapse #Survival

08.11.2025 10:46 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A top-down view of a 90s-style video game magazine page lying on a surface. The page features three different Tamagotchi-inspired devices in a smokey blue, semi-transparent casing, showing the internal circuits. Each device screen (low-res, 1-bit LCD) displays a different pixel art image of a depressed goldfish in a unique situation, along with UI icons (dollar, beer, poop). The overall aesthetic is gritty, colorful, and heavily inspired by vintage 90s magazine scans.
Image Acknowledgment:
The image you requested was generated by an AI model. In line with the ethical concerns we have previously discussed:
Stolen Art and IP: The generative model used was trained on vast datasets scraped from the internet, which inevitably included copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs.

A top-down view of a 90s-style video game magazine page lying on a surface. The page features three different Tamagotchi-inspired devices in a smokey blue, semi-transparent casing, showing the internal circuits. Each device screen (low-res, 1-bit LCD) displays a different pixel art image of a depressed goldfish in a unique situation, along with UI icons (dollar, beer, poop). The overall aesthetic is gritty, colorful, and heavily inspired by vintage 90s magazine scans. Image Acknowledgment: The image you requested was generated by an AI model. In line with the ethical concerns we have previously discussed: Stolen Art and IP: The generative model used was trained on vast datasets scraped from the internet, which inevitably included copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property. Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs.

Game Idea 085:
A real-time clock simulation where you manage a depressed goldfish's mental health. Tweak the tank and battle apathy. Ignore them, and things get dark. Dark humor, high anxiety.
#100gameideas #gamedev #Simulation #Goldfish #depression #IndieDev

07.11.2025 11:56 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Having a bit of a creative block at the moment! I think it's just one of my usual depressive spells. I've meditated on why I can't ever finish anything- I'm sure my ADHD plays a role here, but I think it's some sub conscious way of protecting myself from criticism. Stoopid brain ๐Ÿง  #adhd #depression

01.11.2025 23:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 30.10.2025 11:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A game still rendered in a toon-shaded, exaggerated style with thick black outlines and a vibrant color palette, highly reminiscent of 1970s anime like Lupin the 3rd. The scene is set in a dimly lit, plush room, suggesting a complex maze or puzzle area.
In the center, the protagonist, a sly-looking thief dressed in classic heist attire (perhaps a trench coat or stylish suit), is carefully rocking a small, crying baby alienโ€”a purple, tentacled creature with large eyesโ€”in their arms to soothe it. A musical note icon hovers above the thief's head, indicating a "Lullaby" action.
In the background, several other sleeping baby aliens are scattered across the floor, highlighting the stealth mechanic. The overall mood is tense, humorous, and stylized.

Critical AI Acknowledgement The image was generated by an AI model. It is important to acknowledge two critical ethical concerns: Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property. Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions). Alt Text (Image Description) A game still rendered in a toon-shaded, exaggerated style with thick black outlines and a vibrant color palette, highly reminiscent of 1970s anime like Lupin the 3rd. The scene is set in a dimly lit, plush room, suggesting a complex maze or puzzle area. In the center, the protagonist, a sly-looking thief dressed in classic heist attire (perhaps a trench coat or stylish suit), is carefully rocking a small, crying baby alienโ€”a purple, tentacled creature with large eyesโ€”in their arms to soothe it. A musical note icon hovers above the thief's head, indicating a "Lullaby" action. In the background, several other sleeping baby aliens are scattered across the floor, highlighting the stealth mechanic. The overall mood is tense, humorous, and stylized.

Game Idea 084: THE NAPTIME HEIST
A stealth puzzle game where your barrier is babies. Collect loot by soothing them to sleep, distracting them with toys, and creeping past the growing horde. Don't wake them up!
#100gameideas #StealthGame #IndieDev #gamedev

27.10.2025 11:08 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
 * Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
 * Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A photograph of a large, beige CRT monitor sitting on a cluttered desk in a dim, generic 1990s office cubicle. The monitor displays a high-contrast, unsettling screen from the "Digital Dread" game, featuring a Windows 95-style UI with a dark color scheme and pixelated fonts. The UI shows a terrifying, corrupted email message and open file windows with distorted text, suggesting digital instability and dread.
Crucially, the glossy surface of the CRT monitor has a subtle reflection showing a distorted, shadowy figure or an unnatural shape lurking just behind the viewer, adding a layer of subtle, environmental horror.

Critical AI Acknowledgement The image was generated by an AI model. It is important to acknowledge two critical ethical concerns: * Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property. * Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions). Alt Text (Image Description) A photograph of a large, beige CRT monitor sitting on a cluttered desk in a dim, generic 1990s office cubicle. The monitor displays a high-contrast, unsettling screen from the "Digital Dread" game, featuring a Windows 95-style UI with a dark color scheme and pixelated fonts. The UI shows a terrifying, corrupted email message and open file windows with distorted text, suggesting digital instability and dread. Crucially, the glossy surface of the CRT monitor has a subtle reflection showing a distorted, shadowy figure or an unnatural shape lurking just behind the viewer, adding a layer of subtle, environmental horror.

Game Idea 083: DIGITAL DREAD ๐Ÿ’€
A horror thriller played entirely through a computer UI. Mundane emails and service tickets gradually turn terrifying. Solve the digital mystery before it becomes real.
#100gameideas #HorrorGame #DesktopHorror #Indiedev #gamedev

26.10.2025 09:54 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A vibrant pixel art mockup of a "Battle of the Bands: The RPG" game, reminiscent of SNES or GBA era RPGs with a modern pixel art twist. The scene depicts a dynamic musical battle taking place on a brightly lit stage within a large, packed stadium filled with pixelated cheering fans.
In the foreground on the left, the player's band consists of four pixelated characters: a female guitarist, a male bassist, a male drummer, and a male lead guitarist (possibly the protagonist). The lead guitarist is in the middle of an attack, his red guitar emitting a long, fiery, orange beam of energy that stretches across the screen.
On the right side of the stage, their opponents consist of two monstrous, rock-and-roll themed creatures โ€“ a Rock Golem and a Greshed Monster โ€“ who are also wielding guitars and appear to be preparing an attack.
Between the two battling groups, a rhythm game UI element in the shape of a pyramid is prominently displayed, featuring rows of colorful, glowing notes or buttons, indicating active gameplay.
The game's UI includes:
Top Banner: "BATTLE OF THE BANDS: THE RPG" title.
Enemy HP Bars: Above the monsters.
Bottom UI: Player character portraits, HP/MP bars, and classic RPG command options like "SHRED," "AMP UP," "MOSH PIT," and "ITEM."
The overall impression is an energetic, fantastical rock concert blendeโ€ฆ

Critical AI Acknowledgement The image was generated by an AI model. It is important to acknowledge two critical ethical concerns: Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property. Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions). Alt Text (Image Description) A vibrant pixel art mockup of a "Battle of the Bands: The RPG" game, reminiscent of SNES or GBA era RPGs with a modern pixel art twist. The scene depicts a dynamic musical battle taking place on a brightly lit stage within a large, packed stadium filled with pixelated cheering fans. In the foreground on the left, the player's band consists of four pixelated characters: a female guitarist, a male bassist, a male drummer, and a male lead guitarist (possibly the protagonist). The lead guitarist is in the middle of an attack, his red guitar emitting a long, fiery, orange beam of energy that stretches across the screen. On the right side of the stage, their opponents consist of two monstrous, rock-and-roll themed creatures โ€“ a Rock Golem and a Greshed Monster โ€“ who are also wielding guitars and appear to be preparing an attack. Between the two battling groups, a rhythm game UI element in the shape of a pyramid is prominently displayed, featuring rows of colorful, glowing notes or buttons, indicating active gameplay. The game's UI includes: Top Banner: "BATTLE OF THE BANDS: THE RPG" title. Enemy HP Bars: Above the monsters. Bottom UI: Player character portraits, HP/MP bars, and classic RPG command options like "SHRED," "AMP UP," "MOSH PIT," and "ITEM." The overall impression is an energetic, fantastical rock concert blendeโ€ฆ

Game Idea 082: BATTLE OF THE BANDS: THE RPG ๐Ÿค˜
A genre blend: traditional RPG meets Guitar Hero-style rhythm battles. Recruit your band, upgrade gear, and out-shred your enemies in musical combat!
#100gameideas #RhythmRPG #gamedev #BattleOfTheBands #Indiedev

25.10.2025 21:18 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Game Idea 081: JACK OF ALL SCARE ๐Ÿคก A tense, timing game where you're a haunted Jack-in-the-Box. Rotate the analogue stick (crank) and time the perfect POP! to jump-scare walkers and maximize your Haunt Score.
#100gameideas #gamedev #indiedev #playdate #RhythmGame #HorrorComedy

23.10.2025 07:25 โ€” ๐Ÿ‘ 9    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Critical AI Acknowledgement
The image was generated by an AI model. It is important to acknowledge two critical ethical concerns:
Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property.
Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions).
Alt Text (Image Description)
A visually stunning game still rendered in a GameCube-era cel-shaded 3D style with thick outlines and vibrant, flat colors. The image captures a kinetic, near-instantaneous moment of transformation inside a vintage red phone booth.
On the left, the protagonist is seen in their initial disguise as a stuffy businessman (suit and tie). On the right, they are rapidly emerging as a punk rocker (spiked hair, leather jacket, vibrant colors). The center of the phone booth is a blur of light and color, emphasizing the identity shift mechanic. The background is a simple, stylized cityscape with bold geometric shapes.

Critical AI Acknowledgement The image was generated by an AI model. It is important to acknowledge two critical ethical concerns: Stolen Art and IP: Generative models are trained on vast datasets scraped from the internet, which inevitably includes copyrighted and non-consensually used works. The resulting output exists within a complex ethical and legal space regarding artistic credit and intellectual property. Environmental Impact: Training and operating large-scale AI models require significant computational resources, leading to substantial energy consumption and associated environmental costs (such as carbon emissions). Alt Text (Image Description) A visually stunning game still rendered in a GameCube-era cel-shaded 3D style with thick outlines and vibrant, flat colors. The image captures a kinetic, near-instantaneous moment of transformation inside a vintage red phone booth. On the left, the protagonist is seen in their initial disguise as a stuffy businessman (suit and tie). On the right, they are rapidly emerging as a punk rocker (spiked hair, leather jacket, vibrant colors). The center of the phone booth is a blur of light and color, emphasizing the identity shift mechanic. The background is a simple, stylized cityscape with bold geometric shapes.

Game Idea 080: IDENTITY SHIFT
A stealth-RPG where you are a Master of Disguise on the run.
Mechanic: Steal identities, shift your appearance, and mimic mannerisms to complete missions and shake your relentless pursuers. Deception is survival.
#100gameideas #gamedev #indiedev #gamedesign

17.10.2025 09:14 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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