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Xileh

@xilehpnw.bsky.social

Plat Fighter Player, Making a second game Gamedev for Super Antonio: https://store.steampowered.com/app/3118730/Super_Antonio/

130 Followers  |  120 Following  |  50 Posts  |  Joined: 17.10.2024  |  1.8103

Latest posts by xilehpnw.bsky.social on Bluesky

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Made a small town which will be the main hub in the overworld. Have to learn how to make animated NPCs next
#gamedev #indiegame

08.08.2025 19:27 โ€” ๐Ÿ‘ 21    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I plan on having some minigames in the over world. Not sure if I'll be keeping this one, but its a smash 64 board the platforms style mini game.
#gamedev #indiegame

04.08.2025 02:15 โ€” ๐Ÿ‘ 19    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Moving along with the first area/tutorial in the overworld
#indiegame #gamedev

31.07.2025 06:00 โ€” ๐Ÿ‘ 28    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In actual levels there is no text, and all in level mechanics are pretty intuitive. There will be npc's you can talk to in the overworld though. I require a few different difficult movement options pretty early in the game though. So these pop ups in a quick 2 minute tutorial are pretty necessary.

31.07.2025 03:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Making a non intrusive tutorial but kind of struggling to make it look nice. UI is a massive struggle for me
#gamedev #indiegame

30.07.2025 04:29 โ€” ๐Ÿ‘ 28    ๐Ÿ” 6    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Getting close to finishing the level. Can't make it quite as long as I would like because previous levels take about 10-15 minutes and this is already about 20-25. Any longer will be a little out of place. For my next game, I might just make a bunch of Zelda platforming dungeons
#gamedev #indiegame

19.07.2025 20:21 โ€” ๐Ÿ‘ 20    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Decided to scrap the idea of having an unlockable double jump and combined it with the float. Now if you hold the double jump button you will go into float.

#gamedev #indiegame

17.07.2025 21:02 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thinking of making a Zelda style dungeon with this next one
#gamedev #indiegame

12.07.2025 02:34 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Adding platforms that will activate when you use your float. Not sure how to make the ones in the wall be more apparent
#gamedev #indiegame

11.07.2025 03:14 โ€” ๐Ÿ‘ 9    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Another level finished! Getting close to the end now
#gamedev #indiegame #unrealengine

05.07.2025 18:09 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's on a timer. It will start 1 second after you enter the area then it's every 3 seconds.

28.06.2025 20:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Another section from the current level I'm working on
#gamedev #indiegame

28.06.2025 01:46 โ€” ๐Ÿ‘ 19    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Small slice for the next level. The spell obstacle gets a little ugly when it doesn't meet flat terrain, BUT it does make the player move

#gamedev #indiegame

24.06.2025 01:50 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made a respawn/death vfx. Also had to nerf the spell circle obstacle because it actually would just flash bang you if you ran past it lmfao

#gamedev #indiegame

21.06.2025 02:28 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finished up another level. It's bit orange so tried adding a bunch of blue particles to compensate๐Ÿ’€
#gamedev #indiegame

16.06.2025 19:07 โ€” ๐Ÿ‘ 28    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Messing with a new setting. Start to add more of my own work instead of fully relying on pre-made assets.
#indiegame #gamedev

15.06.2025 02:22 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Took a break to play Deltarune and Nightreign. I liked Libra a lot so I made his attack one of my obstacles
#gamedev #indiegame

11.06.2025 02:12 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I feel pretty similar with mine but I feel that making a solid 3D platformer should come before trying to innovate on it. I have plenty of ideas that haven't been done, but I think its a better idea to make an unoriginal one first then move on once you've established your base. It's okay if it fails

29.05.2025 03:33 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finished up the sixth level, onto the next
#gamedev #indiegame

23.05.2025 20:44 โ€” ๐Ÿ‘ 32    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Happy with how this level is shaping up
#gamedev #indiegame

21.05.2025 05:13 โ€” ๐Ÿ‘ 47    ๐Ÿ” 10    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Mini tutorial in the 5th level
#gamedev #indiegame

16.05.2025 22:24 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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More new mechanics. Not sure if I'll keep the linear level but wanted to get something done.

#gamedev #indiegame

11.05.2025 05:06 โ€” ๐Ÿ‘ 25    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Took a small break but back it at. Making some mechanics for the next level.

#gamedev #indiegame

08.05.2025 06:13 โ€” ๐Ÿ‘ 16    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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4th Level Clip Dump
#gamedev #indiegame

20.04.2025 00:42 โ€” ๐Ÿ‘ 24    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Finished up the first 3 levels, still have a ways to go though
#gamedev #indiegame

13.04.2025 03:42 โ€” ๐Ÿ‘ 23    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Small clip of the 3rd level. Still blocking out the rest of it
#indiegame #gamedev

06.04.2025 18:30 โ€” ๐Ÿ‘ 19    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finishing up the 3rd level's mechanics
#gamedev #indiegame

29.03.2025 05:42 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Add some wind/leaf effects
#gamedev #indiegame

26.03.2025 01:34 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Small clip from the second level
#gamedev #indiegame

25.03.2025 03:42 โ€” ๐Ÿ‘ 42    ๐Ÿ” 12    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Bluesky destroyed the audio on this one. Sorry for those who played on full volume

22.03.2025 04:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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