Draw Steel
Scum and Villainy
The Fakest Engine (1-page RPG of my devising)
7th Sea
@silverbeak.bsky.social
He/Him Likes games, and the writing, testing, and playing of games.
Draw Steel
Scum and Villainy
The Fakest Engine (1-page RPG of my devising)
7th Sea
Day 8 of the Jam
The Task: publish the set onto itch.io
The Challenge: Avoiding all the second thoughts my brain is having.
Note to self: It's pretty good. I hope people like it.
Link to the page: itch.io/jam/jott01-t...
Days 5-7 of the Jam
The Task: Figure out layout (the part I have most room to improve)
The Challenge: Making sure it's readable but also interesting.
Note to Self: Accessibility over Aesthetic every time.
Day 4 of the Jam
The Task: Finish writing up the items and send to your friends for feedback.
The Challenge: Revising before they can give said feedback.
Note to Self: The first draft of everything you create will not always be bad, but will always be the worst version of it.
3rd Day of the Jam
The Task: Finding a set bonus
Current Ideas:
1) Summon spirit army (First thing that came to mind)
2) Time Travel to Change History (Ambitious option)
3) Give a small boost to each item ("safe" option)
Note to Self: Ideas are cheap, the skill to choose a good one is priceless.
Day 2 of the Jam
The Task: Writing Lore for the items
Result: There are three main fragments: the Scroll of the Fallen, the Shroud of Usa Kedčak, and Corby's Girdle. Each Fragment has unique properties which embodies its journey and those who kept it safe. As such, they will be defensive.
I’m also taking a shot at the first “Jams of the Timescape”!
Following Félix’s lead:
Starting Pitch: A set of relics from the fall of Kalas Valiar.
Working Title: The Arms of the Last Warrior
#drawsteel #mcdm #runningthegame #ttrpg #ttrpgdesign #gamejam #jamsofthetimescape #dnd
Day 1 of the first Jams of the Timescape.
The Task: Making a set of 3 leveled Magic Items for Draw Steel
Starting Pitch: Fragments of a Battle Standard become relics to the Fallen.
Working Title: The Three Eyes of the Raven.
itch.io/jam/jott01-t...
Hello Everyone!
A while ago I worked on a very cool project with many talented and jind people. That project was a zine for Draw Steel, called "The Ratcatcher Magazine", and it's finally out!!!
share.google/uRgmg17ZA28i...
Working on the first issue of Ratcatchers was a blast! A lot of the collected knowledge of MCDM's testing community is in these pages.
13.08.2025 14:32 — 👍 1 🔁 0 💬 0 📌 0There is no such thing as a non-linear dungeon. You go through rooms one at a time. Give me the Data Cloud Dungeon!
22.07.2025 12:33 — 👍 0 🔁 0 💬 0 📌 0I've got exciting news! The Kobold Ancestry is fully written, and I'm taking it to BackerKit on July 17th!
Tap into your draconic blood to fuel powerful abilities. Earn boons from elder wyrms that grant new draconic features. Transform into a literal dragon!
www.backerkit.com/call_to_acti...
We have funded!
If you are interested and you want to back, it will mean a lot for us creators!
Can't wait for everyone to get the zine! It's awesome
www.backerkit.com/c/projects/t...
SHIFT Roleplaying Game Basic Rules, at participating stores June 21, 2025!
This Saturday is #FreeRPGDay! Visit your participating LGS to pick up the basic rules booklet for SHIFT, our RPG system! 🎉
The booklet includes the full set of basic rules & a pre-made SHIFT World Spark!
Check participating stores here:
freerpgday.com/gamers
🧵
1/3
We are LIVE NOW with RATCATCHER MAGAZINE: ISSUE 01 for @hellomcdm.bsky.social's DRAW STEEL. Mimics, dryads, living traps, map advice, and more!
www.backerkit.com/c/projects/t...
This was a really great interview with Thomas. He had truly done his research and asked some truly insightful questions.
16.06.2025 15:16 — 👍 85 🔁 13 💬 1 📌 0*Blows dust off*
I should probably start using this thing.