Before you pre-order a new Apple device, consider repairing your current one. You can make it feel like new, save money, and keep another device from becoming e-waste. #AppleEvent #RighttoRepair
09.09.2025 18:15 โ ๐ 38 ๐ 7 ๐ฌ 0 ๐ 3@kit-fix.it.bsky.social
Fix up retro consoles in a world full of foxes! Game made in #GodotEngine by @sidpoke.art CURRENTLY IN DEVELOPMENT ๐ฆ๐ Art by @cheesycoke.bsky.social Music by @lostandsafe.bsky.social Business: info@kit-fix.it #RightToRepair #indiegame
Before you pre-order a new Apple device, consider repairing your current one. You can make it feel like new, save money, and keep another device from becoming e-waste. #AppleEvent #RighttoRepair
09.09.2025 18:15 โ ๐ 38 ๐ 7 ๐ฌ 0 ๐ 3Head to our Press Release to find links to the open letter to Microsoft and policy demands to the Commission.
#RepairDay #RightToRepair #Ecodesign #NoPlannedObsolescence #Windows10
repair.eu/news/four-we...
Fun fact: In Kit Fix-it, money is called โWhiskersโ. We thought itโd be a cute fox-themed currency. It will be the most important resource, as it determines the growth and success of your repair shop. Eventually, there will be a bunch of shops with shopkeepers to meet and talk to! ๐ฆ
28.09.2025 22:44 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0Alright, a tiny update, we've added a basic shop so you can buy parts for repair. This isn't a huge feature addition but important nonetheless for the workbench rewrite. Repairs will require preparing items before being able to start.
We're 2 tasks away from the actual repair game!
#gamedev #repair
This was not easily possible before, but it's working now. This will bring in even more color variety into our game, and possibly even a range of rare console colors to collect!
18.09.2025 20:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Some of the game devs among you might have noticed a new update for @godotengine.org has dropped a few days ago.
Of course we've already migrated to the newest version, and we're already enjoying the benefits: Clear console cases with outlines!
+ Player interaction resets on interaction now
+ Interactables can now request an interaction reset when already hovered 10/10
+ Finalized delivery system, you can receive packages now
+ Created test-resources for first repair cycle (Mail, Objective, Calendar, Delivery, Objective, Mail)
+ Objective UI now properly refreshes when updated
+ Objective UI Auto-pin now selects objective index 0 when nothing was pinned 9/10
Milestone 1 concludes the first skeleton/core loop of our game. It doesn't have actual content or polish, but the game is technically playable for first impressions.
Stay tuned for that! Till next time! ๐ฆ๐ง 8/10
It will be more approachable for beginners, it won't take away from the educating repair experience and it's definitely going to spice up the fun. After a visual overhaul, Milestone 1 should be ready. We hope that this happens by the end of the year, so we can run a private play test. 7/10
18.09.2025 20:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Since we're targeting beginners in repair, we thought that it'd be more inviting if repair and electronics were easier to grasp at least in concept. That doesn't make the game fit less into the simulator niche we're targeting. 6/10
18.09.2025 20:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0And the final step is.. the actual repair game of course!! There's a big rework planned for how exactly this will look and feel. After discussion with the team, we've decided to make the repair game feel more arcade-y after all. 5/10
18.09.2025 20:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0We're now preparing one last thing: a little shop window to buy specific parts for repair. We're not going to focus too much on this at the time, but it's required as at least a minimal feature to actually close the repair shop loop. 4/10
18.09.2025 20:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Whew, what a long list of systems talking to each other! Nonetheless this is all invisible background logic that you won't encounter visually, which really makes it seem so โจmagicalโจ when it just works. That's programming for ya, lol. 3/10
18.09.2025 20:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The video shows all relevant repair shop systems working hand in hand, the mail system sends out an objective, the objective system sends out a calendar event, the calendar event triggers delivery, delivery spawns/despawns the box, then the objective closes the loop with a final mail. 2/10
18.09.2025 20:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0It's been a while, new feature: Delivery System
We've completed all Milestone 1 repair shop core systems! ๐ ๐คฏ
Thank you to everyone for the support thus far โค๏ธ
So! - Uhm.. what's this video showing here?
#gamedev #repair 1/10
๐๏ธ Fixfest is a global gathering for community repair, welcoming activists, policy-makers, thinkers, educators, fixers, and companies from all over the world.
๐ Visit fixfest.org to learn more and contribute to building our innovative programme
Weโre excited to share a preview of the Fixfest 2025 programme!
Including talks on the latest R2R news, hands-on workshops, discussions about global repair initiatives, and the UK premiere of a documentary about Repair Cafรฉs ๐ช๐ฌ
๐๏ธ Visit fixfest.org to find out more and book your ticket today
While i was working on @kit-fix.it i suddenly had the urge to check some statistics on the project. Turns out we're at roughly 243 classes, with a total of 7000 lines of self-written code actively used during Runtime. We're maybe 60% done with the first Milestone/Skeleton build. I'm so excited :D
28.08.2025 12:08 โ ๐ 2 ๐ 1 ๐ฌ 1 ๐ 0Any way to get on that list? ๐โค๏ธ
15.08.2025 10:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0+ A todo-list on the HUD will show the pinned objective
+ Objectives introduced: a feature that can subscribe to in-game events and mark for completion
+ Objectives can be in parallel or sequential mode
+ Objectives can reward the player at completion
+ Objectives can update text on change
4/4
Remember that the UI of this game is mostly blockout, a greater visual overhaul is scheduled for the future.
+ Created Objective System
+ Player can now open a journal that displays objective info
+ Player can pin objectives within the journal
3/4
A todo-list will be visible to show your pinned objective, they can also be viewed in detail with the new journal page.
Progress will be tracked through events, so the objective knows exactly when you've completed a task.
2/4
New feature: Objective System
We're piecing together the backend of the game, system by system!
This time we're introducing a system that adds Objectives (aka. Missions/Quests/etc.).
... 1/4
#gamedev #indiedev
+ Mail will be marked as read when opened
+ Mail will be marked orange if new, blue if received today or white if past
+ Mail will be sorted after date
2/2
New feature: Mailing System
How do you get repair jobs? Well, over mail of course!
You can accept jobs, events or transact money for example.
+ Created Mailing System
+ Player can now receive and read mail
+ Player can accept different mail attachments
... 1/2
#gamedev #indiedev
Jokes on you i already destroyed it @kit-fix.it
22.07.2025 15:28 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0Smiley button to the ears, yes or no?
16.07.2025 21:59 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Thank you so much for following our game dev progress! There will be many more updates like this one. The next few updates should be even more visual.
Make sure to join our discord here for more dev talk:
discord.com/invite/HGNyB...
With this feature we can now create dynamic interactions based on the object the player is carrying (and other player states).
Next up is some polishing and bug fixes, but mainly preparing for the next few steps, which is likely more core-gameplay centered.
4/4